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refactor: update write_state method to use parent active_lamps for improved clarity
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@@ -4,7 +4,7 @@ namespace esphome {
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namespace dynamic_lamp {
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void DynamicLamp::write_state(float state) {
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if (this->active_lamps_[this->lamp_].set_level(state))
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if (this->parent_->active_lamps_[this->lamp_].set_level(state))
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{
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this->state_ = state;
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}
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