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cool-retro-term/qml/cool-old-term/HighlightArea.qml

99 lines
3.2 KiB
QML

/*******************************************************************************
* Copyright (c) 2013 Jørgen Lind
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
import QtQuick 2.0
Item {
id: highlightArea
property real characterWidth: 0
property real characterHeight: 0
property int screenWidth: width / characterWidth
property point start
property point end
property color color: "grey"
width: parent.width
height: parent.height
opacity: 0.8
Rectangle {
id: begginning_rectangle
color: parent.color
opacity: parent.opacity
y:0
height: characterHeight
}
Rectangle {
id: middle_rectangle
color: parent.color
opacity: parent.opacity
width: parent.width
x: 0
anchors.top: begginning_rectangle.bottom
}
Rectangle {
id: end_rectangle
color: parent.color
opacity: parent.opacity
x: 0
height: characterHeight
anchors.top: middle_rectangle.bottom
}
onCharacterWidthChanged: calculateRectangles();
onCharacterHeightChanged: calculateRectangles();
onScreenWidthChanged: calculateRectangles();
onStartChanged: calculateRectangles();
onEndChanged: calculateRectangles();
function calculateRectangles() {
highlightArea.y = start.y * characterHeight;
begginning_rectangle.x = start.x * characterWidth;
if (start.y === end.y) {
middle_rectangle.visible = false;
end_rectangle.visible = false
begginning_rectangle.width = (end.x - start.x) * characterWidth;
} else {
begginning_rectangle.width = (screenWidth - start.x) * characterWidth;
if (start.y === end.y - 1) {
middle_rectangle.height = 0;
middle_rectangle.visible = false;
}else {
middle_rectangle.visible = true;
middle_rectangle.height = (end.y - start.y - 1) * characterHeight;
}
end_rectangle.visible = true;
end_rectangle.width = end.x * characterWidth;
}
}
}