/******************************************************************************* * Copyright (c) 2013 Jørgen Lind * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *******************************************************************************/ import QtQuick 2.0 Item { id: highlightArea property real characterWidth: 0 property real characterHeight: 0 property int screenWidth: width / characterWidth property point start property point end property color color: "grey" width: parent.width height: parent.height opacity: 0.8 Rectangle { id: begginning_rectangle color: parent.color opacity: parent.opacity y:0 height: characterHeight } Rectangle { id: middle_rectangle color: parent.color opacity: parent.opacity width: parent.width x: 0 anchors.top: begginning_rectangle.bottom } Rectangle { id: end_rectangle color: parent.color opacity: parent.opacity x: 0 height: characterHeight anchors.top: middle_rectangle.bottom } onCharacterWidthChanged: calculateRectangles(); onCharacterHeightChanged: calculateRectangles(); onScreenWidthChanged: calculateRectangles(); onStartChanged: calculateRectangles(); onEndChanged: calculateRectangles(); function calculateRectangles() { highlightArea.y = start.y * characterHeight; begginning_rectangle.x = start.x * characterWidth; if (start.y === end.y) { middle_rectangle.visible = false; end_rectangle.visible = false begginning_rectangle.width = (end.x - start.x) * characterWidth; } else { begginning_rectangle.width = (screenWidth - start.x) * characterWidth; if (start.y === end.y - 1) { middle_rectangle.height = 0; middle_rectangle.visible = false; }else { middle_rectangle.visible = true; middle_rectangle.height = (end.y - start.y - 1) * characterHeight; } end_rectangle.visible = true; end_rectangle.width = end.x * characterWidth; } } }