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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2026-02-08 00:32:27 +00:00

75 Commits

Author SHA1 Message Date
Filippo Scognamiglio
9f05d729a7 Fix fullscreen menu not added on linux. 2026-01-22 22:58:15 +01:00
Filippo Scognamiglio
25695c0a9f Fix warning in terminal destruction. 2026-01-22 02:07:17 +01:00
Filippo Scognamiglio
b77a1b5962 Fix shortcuts on macOS. 2026-01-22 01:20:06 +01:00
Filippo Scognamiglio
29dc67d96b Fix menu behaviour on Linux. 2026-01-22 00:35:30 +01:00
Filippo Scognamiglio
2e4536ecdf Revert "Make actions between the different menus global."
This reverts commit e70268bb73.
2026-01-22 00:16:31 +01:00
Filippo Scognamiglio
8cf303132f Fix workflows. 2026-01-19 11:39:15 +01:00
Filippo Scognamiglio
55ef7cb7e0 Merge pull request #911 from Swordfish90/feature/qt6
Migrate to Qt6
2026-01-19 01:39:05 +01:00
Filippo Scognamiglio
77434e463e Fix github workflows. 2026-01-19 01:12:56 +01:00
Filippo Scognamiglio
6bcb54114d Update the readme to mention Qt6 instead of Qt5. 2026-01-19 00:50:13 +01:00
Filippo Scognamiglio
09f813a7e0 Fix terminal size not displayed when resizing. 2026-01-19 00:13:45 +01:00
Filippo Scognamiglio
a6a7768e42 Add version to build packages. 2026-01-19 00:13:15 +01:00
Filippo Scognamiglio
33878dae24 Bump QMLTermWidget version to 2.0. 2026-01-17 22:15:18 +01:00
Filippo Scognamiglio
0313a00b4f Move showMenuBar toggle inside advanced settings. 2026-01-17 22:09:29 +01:00
Filippo Scognamiglio
be4b1f366c Make version number dynamic. 2026-01-17 21:44:40 +01:00
Filippo Scognamiglio
c54dcb1c1c Add build script for macos dmgs. 2026-01-17 18:53:38 +01:00
Filippo Scognamiglio
5795aeb6b7 Fix fullscreen not tied to multiple windows. 2026-01-17 18:35:05 +01:00
Filippo Scognamiglio
e70268bb73 Make actions between the different menus global. 2026-01-17 17:20:37 +01:00
Filippo Scognamiglio
e72faa1d2c Set up appimage build. 2026-01-17 13:53:12 +01:00
Filippo Scognamiglio
e1fc767431 Some improvements to default themes and small cleanups. 2026-01-17 13:51:27 +01:00
Filippo Scognamiglio
737d289a19 Allow enabling and disabling italic. 2026-01-15 23:57:10 +01:00
Filippo Scognamiglio
a0a16fc300 Fix focus issue with multiple windows. Fix build issues with previous Qt versions. 2026-01-15 00:12:18 +01:00
Filippo Scognamiglio
f99ccf97dc Migrate all modern fonts to NerdFonts. Small UI improvements around. 2026-01-13 22:37:33 +01:00
Filippo Scognamiglio
2d2749cb20 Add a couple new fonts and smaller improvements all around. 2026-01-12 23:53:34 +01:00
Filippo Scognamiglio
471ec29f5d Get rid of unused wintitle feature. 2026-01-11 23:34:29 +01:00
Filippo Scognamiglio
56144f757d Allow creating a new tab from the top bar. Fix application title. 2026-01-11 21:19:35 +01:00
Filippo Scognamiglio
1c49b02763 Make sure settings are stored when the app is closed. 2026-01-11 19:44:57 +01:00
Filippo Scognamiglio
60784c47d9 Tentative implementation of font handling on cpp side. 2026-01-11 19:28:31 +01:00
Filippo Scognamiglio
bd89df3564 Fix empty font in certain conditions. 2026-01-10 19:15:35 +01:00
Filippo Scognamiglio
b4e1077cb1 Update default profiles and fix a bunch of smaller issues. 2026-01-10 18:44:06 +01:00
Filippo Scognamiglio
f518345430 Fix system fonts not working on macos. 2026-01-08 23:23:27 +01:00
Filippo Scognamiglio
f02c93c8c8 Add macos new window menu. 2026-01-08 22:54:28 +01:00
Filippo Scognamiglio
d10fe84c3a Fix many smaller issues. 2026-01-08 22:37:36 +01:00
Filippo Scognamiglio
e9c818242e Make sure focus is always taken when the current tab changes. 2026-01-08 10:29:33 +01:00
Filippo Scognamiglio
0bec01bfb4 Handle closing tabs and windows when shell process is terminated. 2026-01-07 23:19:49 +01:00
Filippo Scognamiglio
9abe78ce5f Move the kdsingleapplication file to the app.pro qmake file. 2026-01-06 18:52:21 +01:00
Filippo Scognamiglio
f809041f85 Change the single application library with a better one. 2026-01-06 18:43:28 +01:00
Filippo Scognamiglio
f58710c76f Use single instance application to handle multiple windows. 2026-01-05 09:38:51 +01:00
Filippo Scognamiglio
267b39bc9d Add multiple windows handling. 2026-01-04 23:03:20 +01:00
Filippo Scognamiglio
11ad932965 First implementation of tabs. 2026-01-04 19:24:43 +01:00
Filippo Scognamiglio
048cfcce81 Add configurable screen radius and make frame look a little bit better. 2026-01-04 16:54:43 +01:00
Filippo Scognamiglio
33adf4106f Fix missing application icon in linux. 2025-12-24 19:20:49 +01:00
Filippo Scognamiglio
a8ec5d6f16 Fix some bloom behaviour issues and simplify effects colorization. 2025-12-24 19:17:32 +01:00
Filippo Scognamiglio
384fb1da7c Use custom shader variant also for frame shininess. 2025-12-24 11:29:09 +01:00
Filippo Scognamiglio
8e44e0f41a Improve reflections rendering. 2025-12-23 23:00:33 +01:00
Filippo Scognamiglio
f851dd0a72 Create multiple shader variants for the various configurations. 2025-12-23 21:37:31 +01:00
Filippo Scognamiglio
7038c02173 Improved terminal frame. Improve size and shininess customization. 2025-12-23 12:16:18 +01:00
Filippo Scognamiglio
6747b8dd7c Allow customizing line spacing. 2025-12-17 23:50:22 +01:00
Filippo Scognamiglio
cf68aca735 Update fonts and font handling. 2025-12-17 23:21:16 +01:00
Filippo Scognamiglio
265caf0df7 Force Fusion look on macOS. 2025-12-15 00:26:21 +01:00
Filippo Scognamiglio
477621dd3e Slightly improve the settings layouts. 2025-12-15 00:20:02 +01:00
Filippo Scognamiglio
f77dad0c47 Simplify layout of settings window. 2025-12-14 23:51:01 +01:00
Filippo Scognamiglio
4faa6d522d Fix system fonts not always visible. 2025-12-14 23:32:03 +01:00
Filippo Scognamiglio
ef11a4b7ef Fix windows styling. 2025-12-14 20:14:58 +01:00
Filippo Scognamiglio
3bcf11264b Simplify and clarify fonts handling. 2025-12-14 13:31:01 +01:00
Filippo Scognamiglio
68af947687 Change fallback fonts. 2025-12-13 23:28:16 +01:00
Filippo Scognamiglio
002c85e35f Fix missing key repeats on macos. 2025-12-13 22:55:24 +01:00
Filippo Scognamiglio
fed2bf21fe Remove warnings related qt6 signal handlers. 2025-12-10 23:20:31 +01:00
Filippo Scognamiglio
3f51308057 Improve noise scale and frameskip for effects. 2025-12-10 23:14:15 +01:00
Filippo Scognamiglio
70d7d1b9ce Build qbs files with qmake. 2025-12-10 23:13:38 +01:00
Filippo Scognamiglio
c1082f2e3e Fix sizing issues with fractional scaling. 2025-12-10 00:41:16 +01:00
Filippo Scognamiglio
7038b30381 Migrate all shaders to compiled qsb files. 2025-12-09 23:51:39 +01:00
Filippo Scognamiglio
1d73abda51 Make it compile with Qt6. 2025-12-09 10:41:41 +01:00
Filippo Scognamiglio
f157648d1e Merge pull request #711 from razziel89/feature/appimage-in-github-actions
Feature/appimage in GitHub actions
2022-03-31 07:18:37 +02:00
Torsten Sachse
d4baaeccfc Undo unneeded code changes 2022-03-29 08:22:59 +02:00
Torsten Sachse
d412b66c6e Add github action for building an appimage 2022-03-29 08:16:02 +02:00
Filippo Scognamiglio
74ae511f92 Bump version. Yeeee 2022-01-29 15:15:52 +01:00
Filippo Scognamiglio
a3fbafe4ae Update README.md 2022-01-29 15:10:08 +01:00
Filippo Scognamiglio
8a45fbe9ed Tweak settings window and label sizes. 2022-01-16 09:40:20 +01:00
Filippo Scognamiglio
01c7929ee3 Increase size of settings window. 2022-01-12 21:11:58 +01:00
Filippo Scognamiglio
2261af17d7 Restore legacy Connection slots. Restore compilation on Qt 5.12. 2022-01-12 21:08:58 +01:00
Filippo Scognamiglio
41f34c3992 Disable Fusion style which has issues with dark themes. 2022-01-12 21:00:11 +01:00
Filippo Scognamiglio
36b1cd2dde Add github funding links. 2022-01-09 15:11:08 +01:00
Filippo Scognamiglio
80374b3ec6 Update README.md 2022-01-09 15:08:15 +01:00
Filippo Scognamiglio
bc00d1e45f Bump version. 2022-01-09 14:08:36 +01:00
Filippo Scognamiglio
6ddb507247 Merge pull request #694 from Swordfish90/osx-fixes
MacOS improvements
2022-01-09 10:56:30 +01:00
230 changed files with 3828 additions and 2415 deletions

4
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,4 @@
# These are supported funding model platforms
patreon: swordfish90
custom: ['https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail.com&item_name=Support+CRT&currency_code=EUR&source=url']

55
.github/workflows/build-appimage.yml vendored Normal file
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@@ -0,0 +1,55 @@
name: Build AppImage
on:
workflow_dispatch:
push:
branches:
- main
pull_request:
jobs:
build-appimage:
name: Build (Linux, AppImage)
runs-on: ubuntu-22.04
permissions:
contents: read
id-token: write
attestations: write
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install build deps
run: |
sudo apt update
sudo apt install -y build-essential rsync wget
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.10.0
dir: ..
modules: qt5compat qtshadertools
setup-python: false
cache: true
- name: Build AppImage
run: |
./scripts/build-appimage.sh
- name: Collect artifact
run: |
mkdir -p release
mv ./*.AppImage release/
- name: Attestation
uses: actions/attest-build-provenance@v1
with:
subject-path: ./release/*
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: cool-retro-term-appimage
path: ./release/*

51
.github/workflows/build-dmg.yml vendored Normal file
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@@ -0,0 +1,51 @@
name: Build DMG
on:
workflow_dispatch:
push:
branches:
- main
pull_request:
jobs:
build-dmg:
name: Build (macOS, DMG)
runs-on: macos-14
permissions:
contents: read
id-token: write
attestations: write
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.10.*
modules: qt5compat qtshadertools
setup-python: true
python-version: '3.11'
cache: true
- name: Build DMG
run: |
JOBS="$(sysctl -n hw.ncpu)"
./scripts/build-dmg.sh
- name: Collect artifact
run: |
mkdir -p release
mv ./*.dmg release/
- name: Attestation
uses: actions/attest-build-provenance@v1
with:
subject-path: ./release/*
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: cool-retro-term-dmg
path: ./release/*

7
.gitignore vendored
View File

@@ -41,10 +41,17 @@ Makefile*
*.json
# Excludes compiled files
imports
cool-retro-term
build
# Linux
*.AppImage
# Mac OSX
.DS_Store
*.app
*.dmg

3
.gitmodules vendored
View File

@@ -2,3 +2,6 @@
path = qmltermwidget
url = https://github.com/Swordfish90/qmltermwidget
branch = unstable
[submodule "KDSingleApplication"]
path = KDSingleApplication
url = https://github.com/KDAB/KDSingleApplication.git

View File

@@ -1,37 +0,0 @@
sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

1
KDSingleApplication Submodule

Submodule KDSingleApplication added at 1848dd64e8

197
README.md
View File

@@ -8,9 +8,9 @@
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole) developed by me: https://github.com/Swordfish90/qmltermwidget.
It uses the QML port of qtermwidget (Konsole): https://github.com/Swordfish90/qmltermwidget.
This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
This terminal emulator works under Linux and macOS and requires Qt6.
Settings such as colors, fonts, and effects can be accessed via context menu.
@@ -20,196 +20,11 @@ Settings such as colors, fonts, and effects can be accessed via context menu.
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
## Install
Walk the easy way and install cool-retro-term using one of these convenient packages:
Just grab the latest AppImage from the release page and make it executable and run it:
If you want to get a hold of the latest version, just go to the Releases page and grab the latest AppImage (Linux) or dmg (macOS).
wget https://github.com/Swordfish90/cool-retro-term/releases/download/1.1.1/Cool-Retro-Term-1.1.1-x86_64.AppImage
chmod a+x Cool-Retro-Term-1.1.1-x86_64.AppImage
./Cool-Retro-Term-1.1.1-x86_64.AppImage
Alternatively, most distributions such as Ubuntu, Fedora or Arch already package cool-retro-term in their official repositories.
**Fedora** has the `cool-retro-term` in the official repositories. All you have to do is `sudo dnf install cool-retro-term`.
## Building
Users of **openSUSE** can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
**Arch** users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
trizen -S aur/cool-retro-term-git
or use:
pacman -S cool-retro-term
to install precompiled from community repository.
Users of **Ubuntu 14.04 LTS (Trusty) up to 15.10 (Wily)** can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
**Ubuntu 17.10** can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
**Solus** users can install using `eopg`:
```
eopkg it cool-retro-term
```
**macOS** users can grab the latest dmg from the [release page](https://github.com/Swordfish90/cool-retro-term/releases) or install via Homebrew or MacPorts:
```
brew install cool-retro-term --cask
```
or
```
port install cool-retro-term
```
**FreeBSD** users can install cool-retro-term with `pkg`:
pkg install cool-retro-term
## Build instructions (FreeBSD)
Grab a copy of [the FreeBSD Ports Collection](https://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/ports-using.html), modify [`/usr/ports/x11/cool-retro-term/Makefile`](https://svnweb.freebsd.org/ports/head/x11/cool-retro-term/Makefile?view=markup) as you like, and then run `make install` to build and install the emulator:
```
cd /usr/ports/x11/cool-retro-term
make install
```
## Build instructions (Linux)
Build cool-retro-term yourself, you know, the retro way.
## Dependencies
Make sure to install these first.
---
**Ubuntu 14.04**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qtdeclarative5-controls-plugin qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qtdeclarative5-dialogs-plugin qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 16.10**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qml-module-qtquick-dialogs qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.04**
sudo apt install build-essential libqt5qml-graphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.10**
sudo apt-get install build-essential qml-module-qtgraphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**snapcraft (most of distros)**
sudo snap install cool-retro-term --classic
---
**Debian Jessie and above**
sudo apt install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2 qml-module-qt-labs-settings qml-module-qt-labs-folderlistmodel
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
or:
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
---
**Arch Linux**
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
---
**openSUSE**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
---
**Anyone else**
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
### Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
# Have fun!
./cool-retro-term
```
## Build instructions (macOS)
1. Install [Xcode](https://developer.apple.com/xcode/) and agree to the licence agreement
2. Enter the following commands into the terminal:
**Brew**
```sh
brew install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
**MacPorts**
```sh
sudo port install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
cd cool-retro-term
/opt/local/libexec/qt5/bin/qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
**Homebrew**
```sh
brew install cool-retro-term --cask
```
## Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it, and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted).
You can also add "bounties" on your favourite issues. More information on the [Bountysource](https://www.bountysource.com/teams/crt/issues) page.
Check out the wiki and follow the instructions on how to build it on [Linux](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(Linux)) and [macOS](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(macOS)).

View File

@@ -1,20 +1,99 @@
QT += qml quick widgets sql quickcontrols2
TARGET = cool-retro-term
TARGET = cool-retro-term
APP_VERSION = $$system(git -C $$PWD/.. describe --tags --always --dirty=-dirty)
isEmpty(APP_VERSION): APP_VERSION = "unknown"
DEFINES += APP_VERSION=\\\"$$APP_VERSION\\\"
# TODO: When migrating to CMake, use KDSingleApplication's CMakeLists.txt instead of these manual sources.
INCLUDEPATH += $$PWD/../KDSingleApplication/src
HEADERS += \
$$PWD/../KDSingleApplication/src/kdsingleapplication.h \
$$PWD/../KDSingleApplication/src/kdsingleapplication_lib.h \
$$PWD/../KDSingleApplication/src/kdsingleapplication_localsocket_p.h
SOURCES += \
$$PWD/../KDSingleApplication/src/kdsingleapplication.cpp \
$$PWD/../KDSingleApplication/src/kdsingleapplication_localsocket.cpp
DEFINES += KDSINGLEAPPLICATION_STATIC_BUILD
DESTDIR = $$OUT_PWD/../
HEADERS += \
fileio.h \
monospacefontmanager.h
fontmanager.h \
fontlistmodel.h
SOURCES = main.cpp \
SOURCES += main.cpp \
fileio.cpp \
monospacefontmanager.cpp
fontmanager.cpp \
fontlistmodel.cpp
macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
# Shader compilation (Qt Shader Baker)
QSB_BIN = $$[QT_HOST_BINS]/qsb
isEmpty(QSB_BIN): QSB_BIN = $$[QT_INSTALL_BINS]/qsb
SHADERS_DIR = $${_PRO_FILE_PWD_}/shaders
SHADERS += $$files($$SHADERS_DIR/*.frag) $$files($$SHADERS_DIR/*.vert)
SHADERS -= $$SHADERS_DIR/terminal_dynamic.frag
SHADERS -= $$SHADERS_DIR/terminal_static.frag
SHADERS -= $$SHADERS_DIR/passthrough.vert
qsb.input = SHADERS
qsb.output = ../../app/shaders/${QMAKE_FILE_NAME}.qsb
qsb.commands = $$QSB_BIN --glsl \"100 es,120,150\" --hlsl 50 --msl 12 --qt6 -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_IN}
qsb.clean = $$qsb.output
qsb.name = qsb ${QMAKE_FILE_IN}
qsb.variable_out = QSB_FILES
QMAKE_EXTRA_COMPILERS += qsb
PRE_TARGETDEPS += $$QSB_FILES
OTHER_FILES += $$SHADERS $$QSB_FILES
DYNAMIC_SHADER = $$SHADERS_DIR/terminal_dynamic.frag
STATIC_SHADER = $$SHADERS_DIR/terminal_static.frag
RASTER_MODES = 0 1 2 3 4
BINARY_FLAGS = 0 1
VARIANT_SHADER_DIR = $$relative_path($$PWD/shaders, $$OUT_PWD)
VARIANT_OUTPUTS =
for(raster_mode, RASTER_MODES) {
for(burn_in, BINARY_FLAGS) {
for(display_frame, BINARY_FLAGS) {
for(chroma_on, BINARY_FLAGS) {
dynamic_variant = terminal_dynamic_raster$${raster_mode}_burn$${burn_in}_frame$${display_frame}_chroma$${chroma_on}
dynamic_output = $${VARIANT_SHADER_DIR}/$${dynamic_variant}.frag.qsb
dynamic_target = shader_variant_$${dynamic_variant}
$${dynamic_target}.target = $${dynamic_output}
$${dynamic_target}.depends = $$DYNAMIC_SHADER
$${dynamic_target}.commands = $$QSB_BIN --glsl \"100 es,120,150\" --hlsl 50 --msl 12 --qt6 -DCRT_RASTER_MODE=$${raster_mode} -DCRT_BURN_IN=$${burn_in} -DCRT_DISPLAY_FRAME=$${display_frame} -DCRT_CHROMA=$${chroma_on} -o $${dynamic_output} $$DYNAMIC_SHADER
QMAKE_EXTRA_TARGETS += $${dynamic_target}
VARIANT_OUTPUTS += $${dynamic_output}
}
}
}
}
for(rgb_shift, BINARY_FLAGS) {
for(bloom_on, BINARY_FLAGS) {
for(curve_on, BINARY_FLAGS) {
for(shine_on, BINARY_FLAGS) {
static_variant = terminal_static_rgb$${rgb_shift}_bloom$${bloom_on}_curve$${curve_on}_shine$${shine_on}
static_output = $${VARIANT_SHADER_DIR}/$${static_variant}.frag.qsb
static_target = shader_variant_$${static_variant}
$${static_target}.target = $${static_output}
$${static_target}.depends = $$STATIC_SHADER
$${static_target}.commands = $$QSB_BIN --glsl \"100 es,120,150\" --hlsl 50 --msl 12 --qt6 -DCRT_RGB_SHIFT=$${rgb_shift} -DCRT_BLOOM=$${bloom_on} -DCRT_CURVATURE=$${curve_on} -DCRT_FRAME_SHININESS=$${shine_on} -o $${static_output} $$STATIC_SHADER
QMAKE_EXTRA_TARGETS += $${static_target}
VARIANT_OUTPUTS += $${static_output}
}
}
}
}
PRE_TARGETDEPS += $${VARIANT_OUTPUTS}
#########################################
## INTALLS
#########################################

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#include "fontlistmodel.h"
FontListModel::FontListModel(QObject *parent)
: QAbstractListModel(parent)
{
}
int FontListModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid()) {
return 0;
}
return m_fonts.size();
}
QVariant FontListModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid() || index.row() < 0 || index.row() >= m_fonts.size()) {
return QVariant();
}
const FontEntry &font = m_fonts.at(index.row());
switch (role) {
case NameRole:
return font.name;
case TextRole:
return font.text;
case SourceRole:
return font.source;
case BaseWidthRole:
return font.baseWidth;
case PixelSizeRole:
return font.pixelSize;
case LowResolutionRole:
return font.lowResolutionFont;
case IsSystemRole:
return font.isSystemFont;
case FamilyRole:
return font.family;
case FallbackNameRole:
return font.fallbackName;
default:
return QVariant();
}
}
QHash<int, QByteArray> FontListModel::roleNames() const
{
QHash<int, QByteArray> roles;
roles[NameRole] = "name";
roles[TextRole] = "text";
roles[SourceRole] = "source";
roles[BaseWidthRole] = "baseWidth";
roles[PixelSizeRole] = "pixelSize";
roles[LowResolutionRole] = "lowResolutionFont";
roles[IsSystemRole] = "isSystemFont";
roles[FamilyRole] = "family";
roles[FallbackNameRole] = "fallbackName";
return roles;
}
void FontListModel::setFonts(const QVector<FontEntry> &fonts)
{
beginResetModel();
m_fonts = fonts;
endResetModel();
emit countChanged();
}
const QVector<FontEntry> &FontListModel::fonts() const
{
return m_fonts;
}
QVariantMap FontListModel::get(int index) const
{
QVariantMap map;
if (index < 0 || index >= m_fonts.size()) {
return map;
}
const FontEntry &font = m_fonts.at(index);
map.insert("name", font.name);
map.insert("text", font.text);
map.insert("source", font.source);
map.insert("baseWidth", font.baseWidth);
map.insert("pixelSize", font.pixelSize);
map.insert("lowResolutionFont", font.lowResolutionFont);
map.insert("isSystemFont", font.isSystemFont);
map.insert("family", font.family);
map.insert("fallbackName", font.fallbackName);
return map;
}

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#ifndef FONTLISTMODEL_H
#define FONTLISTMODEL_H
#include <QAbstractListModel>
#include <QVector>
#include <QVariant>
#include <QVariantMap>
#include <QString>
struct FontEntry
{
QString name;
QString text;
QString source;
qreal baseWidth = 1.0;
int pixelSize = 0;
bool lowResolutionFont = false;
bool isSystemFont = false;
QString family;
QString fallbackName;
};
class FontListModel : public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(int count READ rowCount NOTIFY countChanged)
public:
explicit FontListModel(QObject *parent = nullptr);
enum Roles {
NameRole = Qt::UserRole + 1,
TextRole,
SourceRole,
BaseWidthRole,
PixelSizeRole,
LowResolutionRole,
IsSystemRole,
FamilyRole,
FallbackNameRole
};
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QHash<int, QByteArray> roleNames() const override;
void setFonts(const QVector<FontEntry> &fonts);
const QVector<FontEntry> &fonts() const;
Q_INVOKABLE QVariantMap get(int index) const;
signals:
void countChanged();
private:
QVector<FontEntry> m_fonts;
};
#endif // FONTLISTMODEL_H

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#include "fontmanager.h"
#include <QFont>
#include <QFontDatabase>
#include <QFontMetricsF>
#include <QtGlobal>
#include <QtMath>
namespace {
constexpr int kModernRasterization = 4;
constexpr int kBaseFontPixelHeight = 32;
constexpr int kSystemFontPixelSize = 32;
}
FontManager::FontManager(QObject *parent)
: QObject(parent)
, m_fontListModel(this)
, m_filteredFontListModel(this)
{
populateBundledFonts();
populateSystemFonts();
m_fontListModel.setFonts(m_allFonts);
updateFilteredFonts();
updateComputedFont();
}
QStringList FontManager::retrieveMonospaceFonts()
{
QStringList result;
QFontDatabase fontDatabase;
const QStringList fontFamilies = fontDatabase.families();
for (const QString &fontFamily : fontFamilies) {
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}
void FontManager::refresh()
{
updateFilteredFonts();
updateComputedFont();
}
FontListModel *FontManager::fontList()
{
return &m_fontListModel;
}
FontListModel *FontManager::filteredFontList()
{
return &m_filteredFontListModel;
}
int FontManager::fontSource() const
{
return m_fontSource;
}
void FontManager::setFontSource(int fontSource)
{
if (m_fontSource == fontSource) {
return;
}
m_fontSource = fontSource;
emit fontSourceChanged();
updateFilteredFonts();
updateComputedFont();
}
int FontManager::rasterization() const
{
return m_rasterization;
}
void FontManager::setRasterization(int rasterization)
{
if (m_rasterization == rasterization) {
return;
}
m_rasterization = rasterization;
emit rasterizationChanged();
updateFilteredFonts();
updateComputedFont();
}
QString FontManager::fontName() const
{
return m_fontName;
}
void FontManager::setFontName(const QString &fontName)
{
if (m_fontName == fontName) {
return;
}
m_fontName = fontName;
emit fontNameChanged();
updateFilteredFonts();
updateComputedFont();
}
qreal FontManager::fontScaling() const
{
return m_fontScaling;
}
void FontManager::setFontScaling(qreal fontScaling)
{
if (qFuzzyCompare(m_fontScaling, fontScaling)) {
return;
}
m_fontScaling = fontScaling;
emit fontScalingChanged();
updateComputedFont();
}
qreal FontManager::fontWidth() const
{
return m_fontWidth;
}
void FontManager::setFontWidth(qreal fontWidth)
{
if (qFuzzyCompare(m_fontWidth, fontWidth)) {
return;
}
m_fontWidth = fontWidth;
emit fontWidthChanged();
updateComputedFont();
}
qreal FontManager::lineSpacing() const
{
return m_lineSpacing;
}
void FontManager::setLineSpacing(qreal lineSpacing)
{
if (qFuzzyCompare(m_lineSpacing, lineSpacing)) {
return;
}
m_lineSpacing = lineSpacing;
emit lineSpacingChanged();
updateComputedFont();
}
qreal FontManager::baseFontScaling() const
{
return m_baseFontScaling;
}
void FontManager::setBaseFontScaling(qreal baseFontScaling)
{
if (qFuzzyCompare(m_baseFontScaling, baseFontScaling)) {
return;
}
m_baseFontScaling = baseFontScaling;
emit baseFontScalingChanged();
updateComputedFont();
}
bool FontManager::lowResolutionFont() const
{
return m_lowResolutionFont;
}
void FontManager::setFontSubstitutions(const QString &family, const QStringList &substitutes)
{
if (family.isEmpty()) {
return;
}
QFont::removeSubstitutions(family);
if (substitutes.isEmpty()) {
return;
}
QFont::insertSubstitutions(family, substitutes);
}
void FontManager::removeFontSubstitution(const QString &family)
{
if (family.isEmpty()) {
return;
}
QFont::removeSubstitutions(family);
}
void FontManager::populateBundledFonts()
{
m_allFonts.clear();
addBundledFont(
"TERMINESS_SCALED",
"Terminess",
":/fonts/terminus/TerminessNerdFontMono-Regular.ttf",
1.0,
12,
true);
addBundledFont(
"BIGBLUE_TERMINAL_SCALED",
"BigBlue Terminal",
":/fonts/bigblue-terminal/BigBlueTerm437NerdFontMono-Regular.ttf",
1.0,
12,
true);
addBundledFont(
"EXCELSIOR_SCALED",
"Fixedsys Excelsior",
":/fonts/fixedsys-excelsior/FSEX301-L2.ttf",
1.0,
16,
true,
"UNSCII_16_SCALED");
addBundledFont(
"GREYBEARD_SCALED",
"Greybeard",
":/fonts/greybeard/Greybeard-16px.ttf",
1.0,
16,
true,
"UNSCII_16_SCALED");
addBundledFont(
"COMMODORE_PET_SCALED",
"Commodore PET",
":/fonts/pet-me/PetMe.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"GOHU_11_SCALED",
"Gohu 11",
":/fonts/gohu/GohuFont11NerdFontMono-Regular.ttf",
1.0,
11,
true);
addBundledFont(
"COZETTE_SCALED",
"Cozette",
":/fonts/cozette/CozetteVector.ttf",
1.0,
13,
true);
addBundledFont(
"UNSCII_8_SCALED",
"Unscii 8",
":/fonts/unscii/unscii-8.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"UNSCII_8_THIN_SCALED",
"Unscii 8 Thin",
":/fonts/unscii/unscii-8-thin.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"UNSCII_16_SCALED",
"Unscii 16",
":/fonts/unscii/unscii-16-full.ttf",
1.0,
16,
true,
"UNSCII_16_SCALED");
addBundledFont(
"APPLE_II_SCALED",
"Apple ][",
":/fonts/apple2/PrintChar21.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"ATARI_400_SCALED",
"Atari 400-800",
":/fonts/atari-400-800/AtariClassic-Regular.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"COMMODORE_64_SCALED",
"Commodore 64",
":/fonts/pet-me/PetMe64.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"IBM_EGA_8x8",
"IBM EGA 8x8",
":/fonts/oldschool-pc-fonts/PxPlus_IBM_EGA_8x8.ttf",
0.5,
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"IBM_VGA_8x16",
"IBM VGA 8x16",
":/fonts/oldschool-pc-fonts/PxPlus_IBM_VGA_8x16.ttf",
1.0,
16,
true,
"UNSCII_16_SCALED");
addBundledFont(
"TERMINESS",
"Terminess",
":/fonts/terminus/TerminessNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"HACK",
"Hack",
":/fonts/hack/HackNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"FIRA_CODE",
"Fira Code",
":/fonts/fira-code/FiraCodeNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"IOSEVKA",
"Iosevka",
":/fonts/iosevka/IosevkaTermNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"JETBRAINS_MONO",
"JetBrains Mono",
":/fonts/jetbrains-mono/JetBrainsMonoNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"IBM_3278",
"IBM 3278",
":/fonts/ibm-3278/3270NerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"SOURCE_CODE_PRO",
"Source Code Pro",
":/fonts/source-code-pro/SauceCodeProNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"DEPARTURE_MONO_SCALED",
"Departure Mono",
":/fonts/departure-mono/DepartureMonoNerdFontMono-Regular.otf",
1.0,
11,
true);
addBundledFont(
"OPENDYSLEXIC",
"OpenDyslexic",
":/fonts/opendyslexic/OpenDyslexicMNerdFontMono-Regular.otf",
1.0,
32,
false);
}
void FontManager::addBundledFont(const QString &name,
const QString &text,
const QString &source,
qreal baseWidth,
int pixelSize,
bool lowResolutionFont,
const QString &fallbackName)
{
FontEntry entry;
entry.name = name;
entry.text = text;
entry.source = source;
entry.pixelSize = pixelSize;
entry.lowResolutionFont = lowResolutionFont;
entry.isSystemFont = false;
entry.fallbackName = fallbackName;
entry.family = resolveFontFamily(source);
entry.baseWidth = lowResolutionFont
? computeBaseWidth(entry.family, pixelSize, baseWidth)
: baseWidth;
m_allFonts.append(entry);
}
void FontManager::populateSystemFonts()
{
const QStringList families = retrieveMonospaceFonts();
for (const QString &family : families) {
if (m_bundledFamilies.contains(family)) {
continue;
}
FontEntry entry;
entry.name = family;
entry.text = family;
entry.source = QString();
entry.baseWidth = 1.0;
entry.pixelSize = kSystemFontPixelSize;
entry.lowResolutionFont = false;
entry.isSystemFont = true;
entry.family = family;
m_allFonts.append(entry);
}
}
void FontManager::updateFilteredFonts()
{
QVector<FontEntry> filtered;
bool fontNameFound = false;
const bool modernMode = (m_rasterization == kModernRasterization);
for (const FontEntry &font : m_allFonts) {
const bool isBundled = !font.isSystemFont;
const bool matchesSource = (m_fontSource == 0 && isBundled)
|| (m_fontSource == 1 && font.isSystemFont);
if (!matchesSource) {
continue;
}
const bool matchesRasterization = font.isSystemFont
|| (modernMode == !font.lowResolutionFont);
if (!matchesRasterization) {
continue;
}
filtered.append(font);
if (font.name == m_fontName) {
fontNameFound = true;
}
}
if (!fontNameFound && !filtered.isEmpty()) {
if (m_fontName != filtered.first().name) {
m_fontName = filtered.first().name;
emit fontNameChanged();
}
}
m_filteredFontListModel.setFonts(filtered);
emit filteredFontListChanged();
}
void FontManager::updateComputedFont()
{
const FontEntry *font = findFontByName(m_fontName);
if (!font) {
const QVector<FontEntry> &filteredFonts = m_filteredFontListModel.fonts();
if (!filteredFonts.isEmpty()) {
font = &filteredFonts.first();
}
}
if (!font) {
return;
}
const qreal totalFontScaling = m_baseFontScaling * m_fontScaling;
const qreal targetPixelHeight = kBaseFontPixelHeight * totalFontScaling;
const qreal lineSpacingFactor = m_lineSpacing;
const int lineSpacing = qRound(targetPixelHeight * lineSpacingFactor);
const int pixelSize = font->lowResolutionFont
? font->pixelSize
: static_cast<int>(targetPixelHeight);
const qreal nativeLineHeight = font->pixelSize + qRound(font->pixelSize * lineSpacingFactor);
const qreal targetLineHeight = targetPixelHeight + lineSpacing;
const qreal screenScaling = font->lowResolutionFont
? (nativeLineHeight > 0 ? targetLineHeight / nativeLineHeight : 1.0)
: 1.0;
const qreal fontWidth = font->baseWidth * m_fontWidth;
QString fontFamily = font->family.isEmpty() ? font->name : font->family;
QString fallbackFontFamily;
if (!font->fallbackName.isEmpty() && font->fallbackName != font->name) {
const FontEntry *fallback = findFontByName(font->fallbackName);
if (fallback) {
fallbackFontFamily = fallback->family.isEmpty() ? fallback->name : fallback->family;
}
}
QStringList fallbackChain;
if (!fallbackFontFamily.isEmpty()) {
fallbackChain.append(fallbackFontFamily);
}
#if defined(Q_OS_MAC)
fallbackChain.append(QStringLiteral("Menlo"));
#else
fallbackChain.append(QStringLiteral("Monospace"));
#endif
setFontSubstitutions(fontFamily, fallbackChain);
if (m_lowResolutionFont != font->lowResolutionFont) {
m_lowResolutionFont = font->lowResolutionFont;
emit lowResolutionFontChanged();
}
emit terminalFontChanged(fontFamily,
pixelSize,
lineSpacing,
screenScaling,
fontWidth,
fallbackFontFamily,
font->lowResolutionFont);
}
const FontEntry *FontManager::findFontByName(const QString &name) const
{
for (const FontEntry &font : m_allFonts) {
if (font.name == name) {
return &font;
}
}
return nullptr;
}
QString FontManager::resolveFontFamily(const QString &sourcePath)
{
const auto cached = m_loadedFamilies.constFind(sourcePath);
if (cached != m_loadedFamilies.constEnd()) {
return cached.value();
}
const int fontId = QFontDatabase::addApplicationFont(sourcePath);
QString family;
if (fontId != -1) {
const QStringList families = QFontDatabase::applicationFontFamilies(fontId);
if (!families.isEmpty()) {
family = families.first();
}
}
if (!family.isEmpty()) {
m_bundledFamilies.insert(family);
}
m_loadedFamilies.insert(sourcePath, family);
return family;
}
qreal FontManager::computeBaseWidth(const QString &family, int pixelSize, qreal fallbackWidth) const
{
if (family.isEmpty()) {
return fallbackWidth;
}
QFont font(family);
font.setPixelSize(pixelSize);
QFontMetricsF metrics(font);
const qreal glyphWidth = metrics.horizontalAdvance(QLatin1String("M"));
const qreal glyphHeight = metrics.height();
if (glyphWidth <= 0.0 || glyphHeight <= 0.0) {
return fallbackWidth;
}
const qreal targetRatio = 0.5;
qreal computedWidth = (targetRatio * glyphHeight) / glyphWidth;
return qBound(0.25, computedWidth, 2.0);
}

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#ifndef FONTMANAGER_H
#define FONTMANAGER_H
#include <QObject>
#include <QStringList>
#include <QHash>
#include <QSet>
#include "fontlistmodel.h"
class FontManager : public QObject
{
Q_OBJECT
Q_PROPERTY(FontListModel *fontList READ fontList CONSTANT)
Q_PROPERTY(FontListModel *filteredFontList READ filteredFontList NOTIFY filteredFontListChanged)
Q_PROPERTY(int fontSource READ fontSource WRITE setFontSource NOTIFY fontSourceChanged)
Q_PROPERTY(int rasterization READ rasterization WRITE setRasterization NOTIFY rasterizationChanged)
Q_PROPERTY(QString fontName READ fontName WRITE setFontName NOTIFY fontNameChanged)
Q_PROPERTY(qreal fontScaling READ fontScaling WRITE setFontScaling NOTIFY fontScalingChanged)
Q_PROPERTY(qreal fontWidth READ fontWidth WRITE setFontWidth NOTIFY fontWidthChanged)
Q_PROPERTY(qreal lineSpacing READ lineSpacing WRITE setLineSpacing NOTIFY lineSpacingChanged)
Q_PROPERTY(qreal baseFontScaling READ baseFontScaling WRITE setBaseFontScaling NOTIFY baseFontScalingChanged)
Q_PROPERTY(bool lowResolutionFont READ lowResolutionFont NOTIFY lowResolutionFontChanged)
public:
explicit FontManager(QObject *parent = nullptr);
Q_INVOKABLE void refresh();
FontListModel *fontList();
FontListModel *filteredFontList();
int fontSource() const;
void setFontSource(int fontSource);
int rasterization() const;
void setRasterization(int rasterization);
QString fontName() const;
void setFontName(const QString &fontName);
qreal fontScaling() const;
void setFontScaling(qreal fontScaling);
qreal fontWidth() const;
void setFontWidth(qreal fontWidth);
qreal lineSpacing() const;
void setLineSpacing(qreal lineSpacing);
qreal baseFontScaling() const;
void setBaseFontScaling(qreal baseFontScaling);
bool lowResolutionFont() const;
signals:
void fontSourceChanged();
void rasterizationChanged();
void fontNameChanged();
void fontScalingChanged();
void fontWidthChanged();
void lineSpacingChanged();
void baseFontScalingChanged();
void lowResolutionFontChanged();
void filteredFontListChanged();
void terminalFontChanged(QString fontFamily,
int pixelSize,
int lineSpacing,
qreal screenScaling,
qreal fontWidth,
QString fallbackFontFamily,
bool lowResolutionFont);
private:
QStringList retrieveMonospaceFonts();
void populateBundledFonts();
void populateSystemFonts();
void addBundledFont(const QString &name,
const QString &text,
const QString &source,
qreal baseWidth,
int pixelSize,
bool lowResolutionFont,
const QString &fallbackName = QString());
void setFontSubstitutions(const QString &family, const QStringList &substitutes);
void removeFontSubstitution(const QString &family);
void updateFilteredFonts();
void updateComputedFont();
const FontEntry *findFontByName(const QString &name) const;
QString resolveFontFamily(const QString &sourcePath);
qreal computeBaseWidth(const QString &family, int pixelSize, qreal fallbackWidth) const;
FontListModel m_fontListModel;
FontListModel m_filteredFontListModel;
QVector<FontEntry> m_allFonts;
int m_fontSource = 0;
int m_rasterization = 0;
QString m_fontName = QStringLiteral("TERMINESS_SCALED");
qreal m_fontScaling = 1.0;
qreal m_fontWidth = 1.0;
qreal m_lineSpacing = 0.1;
qreal m_baseFontScaling = 0.75;
bool m_lowResolutionFont = false;
QHash<QString, QString> m_loadedFamilies;
QSet<QString> m_bundledFamilies;
};
#endif // FONTMANAGER_H

View File

@@ -7,15 +7,24 @@
#include <QtWidgets/QApplication>
#include <QIcon>
#include <QQuickStyle>
#include <QtQml/qqml.h>
#include <kdsingleapplication.h>
#include <QDebug>
#include <stdlib.h>
#include <QFontDatabase>
#include <QLoggingCategory>
#include <fileio.h>
#include <monospacefontmanager.h>
#include <fontlistmodel.h>
#include <fontmanager.h>
#if defined(Q_OS_MAC)
#include <CoreFoundation/CoreFoundation.h>
#include <QStyleFactory>
#include <QMenu>
#endif
QString getNamedArgument(QStringList args, QString name, QString defaultName)
{
@@ -31,63 +40,77 @@ QString getNamedArgument(QStringList args, QString name)
int main(int argc, char *argv[])
{
// Some environmental variable are necessary on certain platforms.
// This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1);
// Disable Connections slot warnings
QLoggingCategory::setFilterRules("qt.qml.connections.warning=false");
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::Round);
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
// #if defined (Q_OS_LINUX)
// setenv("QSG_RENDER_LOOP", "threaded", 0);
// #endif
#if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1);
#endif
// Force fusion style on every platform
QQuickStyle::setStyle("Fusion");
// Ensure key repeat works for letter keys (disable macOS press-and-hold for this app).
CFPreferencesSetAppValue(CFSTR("ApplePressAndHoldEnabled"), kCFBooleanFalse, kCFPreferencesCurrentApplication);
CFPreferencesAppSynchronize(kCFPreferencesCurrentApplication);
// Qt6 macOS default look is still lacking, so let's force Fusion for now
QQuickStyle::setStyle(QStringLiteral("Fusion"));
#endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
cout << " --default-settings Run cool-retro-term with the default settings" << endl;
cout << " --workdir <dir> Change working directory to 'dir'" << endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
cout << " -T <title> Set window title to 'title'." << endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
cout << " -h|--help Print this help." << endl;
cout << " --verbose Print additional information such as profiles and settings." << endl;
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << Qt::endl;
cout << " --default-settings Run cool-retro-term with the default settings" << Qt::endl;
cout << " --workdir <dir> Change working directory to 'dir'" << Qt::endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << Qt::endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << Qt::endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << Qt::endl;
cout << " -h|--help Print this help." << Qt::endl;
cout << " --verbose Print additional information such as profiles and settings." << Qt::endl;
return 0;
}
QString appVersion("1.1.1");
QString appVersion(QStringLiteral(APP_VERSION));
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << endl;
return 0;
cout << "cool-retro-term " << appVersion << Qt::endl;
return 0;
}
QApplication app(argc, argv);
app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
app.setApplicationName(QStringLiteral("cool-retro-term"));
app.setOrganizationName(QStringLiteral("cool-retro-term"));
app.setOrganizationDomain(QStringLiteral("cool-retro-term"));
app.setApplicationVersion(appVersion);
KDSingleApplication singleApp(QStringLiteral("cool-retro-term"));
if (!singleApp.isPrimaryInstance()) {
if (singleApp.sendMessage("new-window"))
return 0;
qWarning() << "KDSingleApplication: primary not reachable, continuing as independent instance.";
}
QQmlApplicationEngine engine;
FileIO fileIO;
MonospaceFontManager monospaceFontManager;
qmlRegisterType<FontManager>("CoolRetroTerm", 1, 0, "FontManager");
qmlRegisterUncreatableType<FontListModel>("CoolRetroTerm", 1, 0, "FontListModel", "FontListModel is created by FontManager");
#if !defined(Q_OS_MAC)
app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png")));
#if defined(Q_OS_LINUX)
QGuiApplication::setDesktopFileName(QStringLiteral("cool-retro-term"));
#endif
#else
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif
app.setOrganizationName("cool-retro-term");
app.setOrganizationDomain("cool-retro-term");
// Manage command line arguments from the cpp side
QStringList args = app.arguments();
@@ -104,15 +127,12 @@ int main(int argc, char *argv[])
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());
// Manage import paths for Linux and OSX.
QStringList importPathList = engine.importPathList();
importPathList.prepend(QCoreApplication::applicationDirPath() + "/qmltermwidget");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../PlugIns");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../../../qmltermwidget");
importPathList.append(QCoreApplication::applicationDirPath() + "/qmltermwidget");
importPathList.append(QCoreApplication::applicationDirPath() + "/../PlugIns");
importPathList.append(QCoreApplication::applicationDirPath() + "/../../../qmltermwidget");
engine.setImportPathList(importPathList);
engine.load(QUrl(QStringLiteral ("qrc:/main.qml")));
@@ -125,5 +145,25 @@ int main(int argc, char *argv[])
// Quit the application when the engine closes.
QObject::connect((QObject*) &engine, SIGNAL(quit()), (QObject*) &app, SLOT(quit()));
auto requestNewWindow = [&engine]() {
if (engine.rootObjects().isEmpty())
return;
QObject *rootObject = engine.rootObjects().constFirst();
QMetaObject::invokeMethod(rootObject, "createWindow", Qt::QueuedConnection);
};
QObject::connect(&singleApp, &KDSingleApplication::messageReceived, &app,
[&requestNewWindow](const QByteArray &message) {
if (message.isEmpty() || message == QByteArray("new-window"))
requestNewWindow();
});
#if defined(Q_OS_MAC)
QMenu *dockMenu = new QMenu(nullptr);
dockMenu->addAction(QObject::tr("New Window"), [&requestNewWindow]() { requestNewWindow(); });
dockMenu->setAsDockMenu();
#endif
return app.exec();
}

View File

@@ -1,25 +0,0 @@
#include "monospacefontmanager.h"
#include <QDebug>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
}
QStringList MonospaceFontManager::retrieveMonospaceFonts() {
QStringList result;
QFontDatabase fontDatabase;
QStringList fontFamilies = fontDatabase.families();
for (int i = 0; i < fontFamilies.size(); i++) {
QString fontFamily = fontFamilies[i];
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}

View File

@@ -1,15 +0,0 @@
#ifndef MONOSPACEFONTMANAGER_H
#define MONOSPACEFONTMANAGER_H
#include <QObject>
#include <QFontDatabase>
class MonospaceFontManager : public QObject
{
Q_OBJECT
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
};
#endif // MONOSPACEFONTMANAGER_H

View File

@@ -22,14 +22,12 @@ import QtQuick.Controls 2.2
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
Window {
ApplicationWindow {
id: dialogwindow
title: qsTr("About")
width: 600
height: 400
modality: Qt.ApplicationModal
ColumnLayout {
anchors.fill: parent
anchors.margins: 15
@@ -37,6 +35,7 @@ Window {
Text {
Layout.alignment: Qt.AlignHCenter
text: "cool-retro-term"
color: palette.text
font {
bold: true
pointSize: 18
@@ -100,6 +99,7 @@ Window {
Text {
Layout.alignment: Qt.AlignCenter
horizontalAlignment: Text.AlignHCenter
color: palette.text
text: appSettings.version + "\n" + qsTr(
"Author: ") + "Filippo Scognamiglio\n" + qsTr(
"Email: ") + "flscogna@gmail.com\n" + qsTr(
@@ -115,7 +115,8 @@ Window {
TextArea {
readOnly: true
wrapMode: TextEdit.Wrap
text: "Copyright (c) 2013-2021 Filippo Scognamiglio <flscogna@gmail.com>\n\n"
color: palette.text
text: "Copyright (c) 2013-2025 Filippo Scognamiglio <flscogna@gmail.com>\n\n"
+ "https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify "
+ "it under the terms of the GNU General Public License as published by "

File diff suppressed because it is too large Load Diff

View File

@@ -24,7 +24,7 @@ import "utils.js" as Utils
Loader {
id: burnInEffect
property ShaderEffectSource source: item ? item.source : null
property ShaderEffectSource effectSource: item ? item.source : null
property real lastUpdate: 0
property real prevLastUpdate: 0
@@ -76,84 +76,52 @@ Loader {
Connections {
target: kterminal
function onImagePainted() {
onImagePainted: {
completelyUpdate()
}
}
// Restart blurred source settings change.
Connections {
target: appSettings.fontManager
onTerminalFontChanged: {
burnInEffect.restartBlurSource()
}
}
Connections {
target: appSettings
function onBurnInChanged() {
onBurnInChanged: {
burnInEffect.restartBlurSource()
}
function onTerminalFontChanged() {
onRasterizationChanged: {
burnInEffect.restartBlurSource()
}
function onRasterizationChanged() {
burnInEffect.restartBlurSource()
}
function onBurnInQualityChanged() {
onBurnInQualityChanged: {
burnInEffect.restartBlurSource()
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: burnInShaderEffect
property real time: timeManager.time
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real burnInLastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
shaderLibrary.rgb2grey +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
fragmentShader: "qrc:/shaders/burn_in.frag.qsb"
vertexShader: "qrc:/shaders/burn_in.vert.qsb"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@@ -18,7 +18,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
Item {
id: rootItem
@@ -31,11 +31,13 @@ Item {
id: colorDialog
title: qsTr("Choose a color")
modality: Qt.ApplicationModal
visible: false
selectedColor: rootItem.color
//This is a workaround to a Qt 5.2 bug.
onColorChanged: if (!appSettings.isMacOS) colorSelected(color)
onAccepted: if (appSettings.isMacOS) colorSelected(color)
onSelectedColorChanged: {
if (!appSettings.isMacOS && visible)
colorSelected(selectedColor)
}
onAccepted: colorSelected(selectedColor)
}
Rectangle {
anchors.fill: parent
@@ -57,6 +59,6 @@ Item {
}
MouseArea {
anchors.fill: parent
onClicked: colorDialog.visible = true
onClicked: colorDialog.open()
}
}

View File

@@ -1,107 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject {
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel {
ListElement {
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.9
}
ListElement {
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
}
}

View File

@@ -1,107 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject {
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel {
ListElement {
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
ListElement {
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
}
}

View File

@@ -1,252 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject {
property int selectedFontIndex
property real scaling
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: lowResolutionFont ? _font.pixelSize : _font.pixelSize * scaling
property int lineSpacing: lowResolutionFont ? _font.lineSpacing : pixelSize * _font.lineSpacing
property real screenScaling: lowResolutionFont ? _font.baseScaling * scaling : 1.0
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property string family: fontlist.get(selectedFontIndex).family
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
// There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled
// to fill the screen (they are much faster to render).
// High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel {
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "EXCELSIOR_SCALED"
text: "Fixedsys Excelsior (Modern)"
source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf"
lineSpacing: 0
pixelSize: 16
baseScaling: 2.4
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "COMMODORE_PET_SCALED"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "PROGGY_TINY_SCALED"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "APPLE_II_SCALED"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "HERMIT"
text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05
pixelSize: 27
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "TERMINUS"
text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "PRO_FONT"
text: "HD: Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "INCONSOLATA"
text: "HD: Inconsolata (Modern)"
source: "fonts/modern-inconsolata/Inconsolata.otf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_3278"
text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270-Regular.ttf"
lineSpacing: 0.2
pixelSize: 32
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
}
Component.onCompleted: addSystemFonts()
function addSystemFonts() {
var families = monospaceSystemFonts
for (var i = 0; i < families.length; i++) {
if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i]))
}
}
function convertToListElement(family) {
return {
"name": "System: " + family,
"text": qsTr("System: ") + family,
"source": "",
"lineSpacing": 0.1,
"pixelSize": 30,
"fontWidth": 1.0,
"baseScaling": 1.0,
"lowResolutionFont": false,
"isSystemFont": true,
"family": family
}
}
}

View File

@@ -21,7 +21,7 @@ import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
Window {
id: insertnamedialog

View File

@@ -21,13 +21,14 @@
import QtQuick 2.2
import QtQuick.Controls 2.0
import QMLTermWidget 1.0
import QMLTermWidget 2.0
import "menus"
import "utils.js" as Utils
Item{
id: terminalContainer
signal sessionFinished()
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property alias mainTerminal: kterminal
@@ -47,14 +48,14 @@ Item{
Connections {
target: copyAction
function onTriggered() {
onTriggered: {
kterminal.copyClipboard()
}
}
Connections {
target: pasteAction
function onTriggered() {
onTriggered: {
kterminal.pasteClipboard()
}
}
@@ -63,32 +64,25 @@ Item{
Connections {
target: appSettings
function onFontScalingChanged() {
onFontScalingChanged: {
terminalContainer.updateSources()
}
function onFontWidthChanged() {
onFontWidthChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalContainer
function onWidthChanged() {
onWidthChanged: {
terminalContainer.updateSources()
}
function onHeightChanged() {
onHeightChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalWindow
function onActiveChanged() {
kterminal.forceActiveFocus()
}
}
function updateSources() {
kterminal.update()
@@ -97,8 +91,8 @@ Item{
QMLTermWidget {
id: kterminal
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.totalMargin / screenScaling
property int textureResolutionScale: appSettings.lowResolutionFont ? Screen.devicePixelRatio : 1
property int margin: appSettings.margin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
@@ -107,26 +101,24 @@ Item{
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
width: ensureMultiple(rawWidth, Screen.devicePixelRatio)
height: ensureMultiple(rawHeight, Screen.devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont
enableBold: false
fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
colorScheme: "cool-retro-term"
session: QMLTermSession {
id: ksession
onFinished: {
Qt.quit()
terminalContainer.sessionFinished()
}
}
@@ -140,26 +132,36 @@ Item{
anchors.topMargin: 1
anchors.bottomMargin: 1
color: "white"
radius: width * 0.25
opacity: 0.7
}
}
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) {
kterminal.antialiasText = !appSettings.lowResolutionFont;
font.pixelSize = pixelSize;
font.family = fontFamily;
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth, fallbackFontFamily, lowResolutionFont) {
kterminal.lineSpacing = lineSpacing;
kterminal.antialiasText = !lowResolutionFont;
kterminal.smooth = !lowResolutionFont;
kterminal.enableBold = !lowResolutionFont;
kterminal.enableItalic = !lowResolutionFont;
kterminal.font = Qt.font({
family: fontFamily,
pixelSize: pixelSize
});
terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling;
scaleTexture = Math.max(1.0, Math.floor(screenScaling * appSettings.windowScaling));
}
kterminal.lineSpacing = lineSpacing;
Connections {
target: appSettings
onWindowScalingChanged: {
scaleTexture = Math.max(1.0, Math.floor(terminalContainer.screenScaling * appSettings.windowScaling));
}
}
function startSession() {
appSettings.initializedSettings.disconnect(startSession);
// Retrieve the variable set in main.cpp if arguments are passed.
if (defaultCmd) {
ksession.setShellProgram(defaultCmd);
@@ -180,9 +182,12 @@ Item{
forceActiveFocus();
}
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged);
appSettings.initializedSettings.connect(startSession);
appSettings.handleFontChanged()
appSettings.fontManager.terminalFontChanged.connect(handleFontChanged);
appSettings.fontManager.refresh()
startSession();
}
Component.onDestruction: {
appSettings.fontManager.terminalFontChanged.disconnect(handleFontChanged);
}
}
@@ -198,51 +203,58 @@ Item{
Loader {
id: menuLoader
sourceComponent: (appSettings.isMacOS || appSettings.showMenubar ? shortContextMenu : fullContextMenu)
sourceComponent: (appSettings.isMacOS || (appSettings.showMenubar && !terminalWindow.fullscreen) ? shortContextMenu : fullContextMenu)
}
property alias contextmenu: menuLoader.item
MouseArea {
property real margin: appSettings.totalMargin
property real margin: appSettings.margin
property real frameSize: appSettings.frameSize * terminalWindow.normalizedWindowScale
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
onWheel:{
if(wheel.modifiers & Qt.ControlModifier){
onWheel: function(wheel) {
if (wheel.modifiers & Qt.ControlModifier) {
wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
} else {
var coord = correctDistortion(wheel.x, wheel.y);
kterminal.simulateWheel(coord.x, coord.y, wheel.buttons, wheel.modifiers, wheel.angleDelta);
}
}
onDoubleClicked: {
onDoubleClicked: function(mouse) {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseDoubleClick(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
onPressed: {
if((!kterminal.terminalUsesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
onPressed: function(mouse) {
kterminal.forceActiveFocus()
if ((!kterminal.terminalUsesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
contextmenu.popup();
} else {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMousePress(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers)
}
}
onReleased: {
onReleased: function(mouse) {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseRelease(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
onPositionChanged: {
onPositionChanged: function(mouse) {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseMove(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
function correctDistortion(x, y){
function correctDistortion(x, y) {
x = (x - margin) / width;
y = (y - margin) / height;
x = x * (1 + frameSize * 2) - frameSize;
y = y * (1 + frameSize * 2) - frameSize;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
var distortion = (cc.height * cc.height + cc.width * cc.width)
* appSettings.screenCurvature * appSettings.screenCurvatureSize
* terminalWindow.normalizedWindowScale;
return Qt.point((x - cc.width * (1+distortion) * distortion) * (kterminal.totalWidth),
(y - cc.height * (1+distortion) * distortion) * (kterminal.totalHeight))

View File

@@ -27,7 +27,9 @@ import "Components"
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Command")
Layout.fillHeight: true
title: qsTr("Miscellaneous")
padding: appSettings.defaultMargin
ColumnLayout {
anchors.fill: parent
@@ -37,12 +39,6 @@ ColumnLayout {
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding {
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField {
id: customCommand
Layout.fillWidth: true
@@ -57,12 +53,27 @@ ColumnLayout {
Component.onCompleted: settings_window.closing.connect(
saveSetting)
}
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
CheckBox {
id: showMenubar
text: qsTr("Show Menubar")
enabled: !appSettings.isMacOS
checked: appSettings.showMenubar
onCheckedChanged: appSettings.showMenubar = checked
}
}
}
GroupBox {
title: qsTr("Performance")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
GridLayout {
anchors.fill: parent
columns: 4
@@ -73,24 +84,17 @@ ColumnLayout {
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0
}
}
id: effectsFpsSlider
onValueChanged: appSettings.effectsFrameSkip = Math.round(value)
stepSize: 1
enabled: false
Component.onCompleted: {
from = 0
to = 60
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60
enabled = true
}
enabled: true
from: 5
to: 1
value: appSettings.effectsFrameSkip
}
Label {
text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")
SizedLabel {
text: Math.round(100 / Math.max(1, Math.round(effectsFpsSlider.value))) + "%"
}
Label {
text: qsTr("Texture Quality")
@@ -99,17 +103,13 @@ ColumnLayout {
id: txtslider
Layout.fillWidth: true
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.windowScaling = value
onValueChanged: appSettings.windowScaling = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling
enabled = true
}
enabled: true
from: 0.25
value: appSettings.windowScaling
}
Label {
SizedLabel {
text: Math.round(txtslider.value * 100) + "%"
}
@@ -120,17 +120,13 @@ ColumnLayout {
Layout.fillWidth: true
Layout.columnSpan: 2
id: bloomSlider
onValueChanged: if (enabled)
appSettings.bloomQuality = value
onValueChanged: appSettings.bloomQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.bloomQuality
enabled = true
}
enabled: true
from: 0.25
value: appSettings.bloomQuality
}
Label {
SizedLabel {
text: Math.round(bloomSlider.value * 100) + "%"
}
@@ -141,17 +137,13 @@ ColumnLayout {
Layout.fillWidth: true
id: burnInSlider
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.burnInQuality = value
onValueChanged: appSettings.burnInQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.burnInQuality
enabled = true
}
enabled: true
from: 0.25
value: appSettings.burnInQuality
}
Label {
SizedLabel {
text: Math.round(burnInSlider.value * 100) + "%"
}
}

View File

@@ -22,65 +22,74 @@ import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
ColumnLayout {
Layout.fillWidth: true
Layout.fillHeight: true
spacing: 2
GroupBox {
title: qsTr("Effects")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
ColumnLayout {
anchors.fill: parent
CheckableSlider {
name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue
onNewValue: function(newValue) { appSettings.bloom = newValue }
value: appSettings.bloom
}
CheckableSlider {
name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue
onNewValue: function(newValue) { appSettings.burnIn = newValue }
value: appSettings.burnIn
}
CheckableSlider {
name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue
onNewValue: function(newValue) { appSettings.staticNoise = newValue }
value: appSettings.staticNoise
}
CheckableSlider {
name: qsTr("Jitter")
onNewValue: appSettings.jitter = newValue
onNewValue: function(newValue) { appSettings.jitter = newValue }
value: appSettings.jitter
}
CheckableSlider {
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue
onNewValue: function(newValue) { appSettings.glowingLine = newValue }
value: appSettings.glowingLine
}
CheckableSlider {
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue
onNewValue: function(newValue) { appSettings.screenCurvature = newValue }
value: appSettings.screenCurvature
}
CheckableSlider {
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue
onNewValue: function(newValue) { appSettings.ambientLight = newValue }
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider {
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue
onNewValue: function(newValue) { appSettings.flickering = newValue }
value: appSettings.flickering
}
CheckableSlider {
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue
onNewValue: function(newValue) { appSettings.horizontalSync = newValue }
value: appSettings.horizontalSync
}
CheckableSlider {
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue
value: appSettings.rbgShift
onNewValue: function(newValue) { appSettings.rgbShift = newValue }
value: appSettings.rgbShift
}
CheckableSlider {
name: qsTr("Frame Shininess")
onNewValue: function(newValue) { appSettings._frameShininess = newValue }
value: appSettings._frameShininess
}
}
}

View File

@@ -20,12 +20,14 @@
import QtQuick 2.2
import QtQuick.Controls 2.4
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
ColumnLayout {
GroupBox {
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile")
padding: appSettings.defaultMargin
RowLayout {
anchors.fill: parent
ListView {
@@ -183,6 +185,8 @@ ColumnLayout {
GroupBox {
title: qsTr("Screen")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
GridLayout {
anchors.fill: parent
columns: 2
@@ -207,12 +211,19 @@ ColumnLayout {
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label {
text: qsTr("Radius")
}
SimpleSlider {
onValueChanged: appSettings._screenRadius = value
value: appSettings._screenRadius
}
Label {
text: qsTr("Frame size")
}
SimpleSlider {
onValueChanged: appSettings._frameMargin = value
value: appSettings._frameMargin
onValueChanged: appSettings._frameSize = value
value: appSettings._frameSize
}
Label {
text: qsTr("Opacity")
@@ -237,6 +248,7 @@ ColumnLayout {
MessageDialog {
id: messageDialog
title: qsTr("File Error")
buttons: MessageDialog.Ok
onAccepted: {
messageDialog.close()
}
@@ -248,10 +260,8 @@ ColumnLayout {
sourceComponent: FileDialog {
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl)
fileMode: fileDialog.selectExisting ? FileDialog.OpenFile : FileDialog.SaveFile
onAccepted: callBack(selectedFile)
}
onSelectExistingChanged: reload()

View File

@@ -25,27 +25,50 @@ import QtQml 2.0
import "Components"
ColumnLayout {
GroupBox {
title: qsTr("Font")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Rasterization")
text: qsTr("Source")
}
RowLayout {
Layout.fillWidth: true
RadioButton {
text: qsTr("Bundled")
checked: appSettings.fontSource === appSettings.bundled_fonts
onClicked: {
appSettings.fontSource = appSettings.bundled_fonts
}
}
RadioButton {
text: qsTr("System")
checked: appSettings.fontSource === appSettings.system_fonts
onClicked: {
appSettings.fontSource = appSettings.system_fonts
}
}
}
Label {
text: qsTr("Rendering")
enabled: appSettings.fontSource === appSettings.bundled_fonts
}
ComboBox {
id: rasterizationBox
id: renderingBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels")]
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels"), qsTr("Modern")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
enabled: appSettings.fontSource === appSettings.bundled_fonts
}
Label {
text: qsTr("Name")
@@ -53,23 +76,41 @@ ColumnLayout {
ComboBox {
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
model: appSettings.filteredFontList
textRole: "text"
onActivated: {
var name = appSettings.fontlist.get(index).name
appSettings.fontNames[appSettings.rasterization] = name
appSettings.handleFontChanged()
var font = appSettings.filteredFontList.get(currentIndex)
// If selecting a high-res font while not in Modern mode,
// switch to Modern to render at full resolution.
if (!font.lowResolutionFont && appSettings.rasterization !== appSettings.modern_rasterization) {
appSettings.rasterization = appSettings.modern_rasterization
}
// If selecting a low-res font while in Modern mode, switch back to default.
if (font.lowResolutionFont && appSettings.rasterization === appSettings.modern_rasterization) {
appSettings.rasterization = appSettings.no_rasterization
}
appSettings.fontName = font.name
}
function updateIndex() {
var name = appSettings.fontNames[appSettings.rasterization]
var index = appSettings.getIndexByName(name)
if (index !== undefined)
currentIndex = index
for (var i = 0; i < appSettings.filteredFontList.count; i++) {
var font = appSettings.filteredFontList.get(i)
if (font.name === appSettings.fontName) {
currentIndex = i
return
}
}
currentIndex = 0
}
Connections {
target: appSettings
target: appSettings.fontManager
function onTerminalFontChanged() {
onTerminalFontChanged: {
fontChanger.updateIndex()
}
onFilteredFontListChanged: {
fontChanger.updateIndex()
}
}
@@ -111,41 +152,43 @@ ColumnLayout {
text: Math.round(widthChanger.value * 100) + "%"
}
}
}
}
GroupBox {
title: qsTr("Cursor")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
Label {
text: qsTr("Line Spacing")
}
Binding {
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
RowLayout {
Layout.fillWidth: true
Slider {
Layout.fillWidth: true
id: lineSpacingChanger
onValueChanged: appSettings.lineSpacing = value
value: appSettings.lineSpacing
stepSize: 0.01
from: 0.0
to: 1.0
}
SizedLabel {
text: Math.round(lineSpacingChanger.value * 100) + "%"
}
}
}
}
GroupBox {
title: qsTr("Colors")
Layout.fillWidth: true
Layout.fillHeight: true
padding: appSettings.defaultMargin
ColumnLayout {
anchors.fill: parent
ColumnLayout {
Layout.fillWidth: true
CheckableSlider {
name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue
onNewValue: function(newValue) { appSettings.chromaColor = newValue }
value: appSettings.chromaColor
}
CheckableSlider {
name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue
onNewValue: function(newValue) { appSettings.saturationColor = newValue }
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
@@ -166,6 +209,13 @@ ColumnLayout {
onColorSelected: appSettings._backgroundColor = color
color: appSettings._backgroundColor
}
ColorButton {
name: qsTr("Frame")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._frameColor = color
color: appSettings._frameColor
}
}
}
}

View File

@@ -22,54 +22,55 @@ import QtQuick 2.2
import QtQuick.Controls 2.1
import QtQuick.Window 2.1
import QtQuick.Layouts 1.3
import QtQuick.Dialogs 1.1
import QtQuick.Dialogs
ApplicationWindow {
readonly property real tabButtonPadding: 10
Window {
id: settings_window
title: qsTr("Settings")
width: 600
height: 480
property int tabmargins: 15
width: 640
height: 520
Item {
anchors { fill: parent; margins: tabmargins }
anchors { fill: parent; }
TabBar {
id: bar
anchors { left: parent.left; right: parent.right; top: parent.top; }
TabButton {
padding: tabButtonPadding
text: qsTr("General")
}
TabButton {
padding: tabButtonPadding
text: qsTr("Terminal")
}
TabButton {
padding: tabButtonPadding
text: qsTr("Effects")
}
TabButton {
padding: tabButtonPadding
text: qsTr("Advanced")
}
}
Frame {
StackLayout {
anchors {
top: bar.bottom
left: parent.left
right: parent.right
bottom: parent.bottom
margins: 16
}
StackLayout {
anchors.fill: parent
currentIndex: bar.currentIndex
currentIndex: bar.currentIndex
SettingsGeneralTab { }
SettingsTerminalTab { }
SettingsEffectsTab { }
SettingsAdvancedTab { }
}
SettingsGeneralTab { }
SettingsTerminalTab { }
SettingsEffectsTab { }
SettingsAdvancedTab { }
}
}
}

View File

@@ -1,91 +0,0 @@
import QtQuick 2.0
QtObject {
property string rasterizationShader:
(appSettings.rasterization === appSettings.no_rasterization ? "
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
return texel;
}" : "") +
(appSettings.rasterization === appSettings.scanline_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.pixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 result = texel;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
coords = coords * coords;
lowp float mask = 1.0 - coords.x - coords.y;
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.subpixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
#define SUBPIXELS 3.0
const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
lowp vec3 result = texel * xfactors;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
"\n\n"
property string min2: "
float min2(vec2 v) {
return min(v.x, v.y);
}\n\n"
property string rgb2grey: "
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}\n\n"
property string max2: "
float max2(vec2 v) {
return max(v.x, v.y);
}\n\n"
property string prod2: "
float prod2(vec2 v) {
return v.x * v.y;
}\n\n"
property string sum2: "
float sum2(vec2 v) {
return v.x + v.y;
}\n\n"
}

View File

@@ -19,11 +19,34 @@
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
function dynamicFragmentPath() {
var rasterMode = appSettings.rasterization;
var burnInOn = appSettings.burnIn > 0 ? 1 : 0;
var frameOn = appSettings.frameEnabled ? 1 : 0;
var chromaOn = appSettings.chromaColor > 0 ? 1 : 0;
return "qrc:/shaders/terminal_dynamic_raster" + rasterMode +
"_burn" + burnInOn +
"_frame" + frameOn +
"_chroma" + chromaOn +
".frag.qsb";
}
function staticFragmentPath() {
var rgbShiftOn = appSettings.rgbShift > 0 ? 1 : 0;
var bloomOn = appSettings.bloom > 0 ? 1 : 0;
var curvatureOn = (appSettings.screenCurvature > 0 || appSettings.frameSize > 0) ? 1 : 0;
var shineOn = appSettings.frameShininess > 0 ? 1 : 0;
return "qrc:/shaders/terminal_static_rgb" + rgbShiftOn +
"_bloom" + bloomOn +
"_curve" + curvatureOn +
"_shine" + shineOn +
".frag.qsb";
}
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
@@ -31,7 +54,8 @@ Item {
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize * terminalWindow.normalizedWindowScale
property real frameSize: appSettings.frameSize * terminalWindow.normalizedWindowScale
property real chromaColor: appSettings.chromaColor
@@ -45,469 +69,132 @@ Item {
screenResolution.height / virtualResolution.height
)
ShaderEffect {
id: dynamicShader
ShaderEffect {
id: dynamicShader
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.effectSource
property ShaderEffectSource frameSource: terminalFrameLoader.item
property ShaderLibrary shaderLibrary: ShaderLibrary { }
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
// Fast burnin properties
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property size virtualResolution: parent.virtualResolution
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution.
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
property real time: timeManager ? timeManager.time : 0
property ShaderEffectSource noiseSource: noiseShaderSource
property real frameSize: parent.frameSize
property real frameShininess: appSettings.frameShininess
property real bloom: parent.bloomSource ? appSettings.bloom * 2.5 : 0
anchors.fill: parent
blending: false
Image {
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource {
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
vertexShader: "qrc:/shaders/terminal_dynamic.vert.qsb"
fragmentShader: dynamicFragmentPath()
onStatusChanged: if (log) console.log(log)
}
Loader {
id: terminalFrameLoader
active: appSettings.frameEnabled
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: bloomSource ? appSettings.bloom * 2.5 : 0
// Fast burnin properties
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property real rgbShift: appSettings.rgbShift * (4.0 / width) * appSettings.totalFontScaling
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real frameShininess: appSettings.frameShininess
property real frameSize: parent.frameSize
property size virtualResolution: parent.virtualResolution
blending: false
visible: false
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution.
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
vertexShader: "qrc:/shaders/terminal_static.vert.qsb"
fragmentShader: staticFragmentPath()
property real displayTerminalFrame: appSettings._frameMargin > 0 || appSettings.screenCurvature > 0
onStatusChanged: if (log) console.log(log)
}
property real time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
anchors.fill: parent
blending: false
//Smooth random texture used for flickering effect.
Image {
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource {
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0;" +
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D screenBuffer;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
uniform highp vec2 virtualResolution;
uniform lowp float rasterizationIntensity;\n" +
(burnIn !== 0 ? "
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(displayTerminalFrame ? "
uniform lowp sampler2D frameSource;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtualResolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
shaderLibrary.min2 +
shaderLibrary.rgb2grey +
shaderLibrary.rasterizationShader +
"
float isInScreen(vec2 v) {
return min2(step(0.0, v) - step(1.0, v));
}
vec2 barrel(vec2 v, vec2 cc) {" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(staticNoise ? "
float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;"
: "vec2 txt_coords = coords;") +
"float color = 0.0001;" +
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowingLine !== 0 ? "
color += randomPass(coords * virtualResolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
"txt_color += fontColor.rgb * vec3(color);" +
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +
"vec3 finalColor = txt_color;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(displayTerminalFrame ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
}
}
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtualResolution: parent.virtualResolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtualResolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
shaderLibrary.min2 +
shaderLibrary.sum2 +
shaderLibrary.rgb2grey +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
shaderLibrary.rasterizationShader +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
}

View File

@@ -21,15 +21,13 @@ import QtQuick 2.2
Rectangle {
property size terminalSize
property real topOpacity: 0.6
property real topOpacity: 0.5
width: textSize.width * 2
height: textSize.height * 2
radius: 5
border.width: 2
border.color: "white"
color: "black"
opacity: sizetimer.running ? 0.6 : 0.0
opacity: sizetimer.running ? 0.5 : 0.0
Behavior on opacity {
NumberAnimation {

View File

@@ -22,7 +22,7 @@ import QtQuick 2.2
import QtQuick.LocalStorage 2.0
QtObject {
readonly property string dbMajorVersion: "1"
readonly property string dbMajorVersion: "2"
readonly property string dbMinorVersion: "1.0"
property bool initialized: false

View File

@@ -18,15 +18,16 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import Qt5Compat.GraphicalEffects
import "utils.js" as Utils
ShaderTerminal {
property alias title: terminal.title
property alias terminalSize: terminal.terminalSize
signal sessionFinished()
property real devicePixelRatio: terminalWindow.screen.devicePixelRatio
property bool loadBloomEffect: appSettings.bloom > 0 || appSettings._frameShininess > 0
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
@@ -35,24 +36,25 @@ ShaderTerminal {
burnInEffect: terminal.burnInEffect
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * devicePixelRatio * appSettings.windowScaling
terminalWindow.width * Screen.devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * Screen.devicePixelRatio * appSettings.windowScaling
)
TimeManager {
id: timeManager
enableTimer: terminalWindow.visible
}
bloomSource: bloomSourceLoader.item
PreprocessedTerminal {
id: terminal
anchors.fill: parent
onSessionFinished: mainShader.sessionFinished()
}
function activate() {
terminal.mainTerminal.forceActiveFocus()
}
// EFFECTS ////////////////////////////////////////////////////////////////
Loader {
id: bloomEffectLoader
active: appSettings.bloom
active: loadBloomEffect
asynchronous: true
width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality
@@ -65,16 +67,15 @@ ShaderTerminal {
}
Loader {
id: bloomSourceLoader
active: appSettings.bloom !== 0
active: loadBloomEffect
asynchronous: true
sourceComponent: ShaderEffectSource {
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
wrapMode: ShaderEffectSource.Repeat
hideSource: true
smooth: true
visible: false
}
}
bloomSource: bloomSourceLoader.item
}

View File

@@ -22,83 +22,31 @@ import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _staticFrameColor: "#fff"
property color _staticFrameColor: Utils.sum(appSettings.frameColor, Qt.rgba(0.1, 0.1, 0.1, 1.0))
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
// Coefficient of the log curve used to approximate shadowing
property real screenShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property real frameShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property size margin: Qt.size(
appSettings.frameMargin / width * appSettings.windowScaling,
appSettings.frameMargin / height * appSettings.windowScaling
property color frameColor: Utils.mix(
Utils.scaleColor(_lightColor, 0.2),
_staticFrameColor,
0.125 + 0.750 * ambientLight
)
ShaderLibrary {
id: shaderLibrary
}
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize * terminalWindow.normalizedWindowScale
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
property real frameShininess: appSettings.frameShininess
uniform lowp float screenCurvature;
uniform lowp float screenShadowCoeff;
uniform lowp float frameShadowCoeff;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 margin;
property real frameSize: appSettings.frameSize * terminalWindow.normalizedWindowScale
varying highp vec2 qt_TexCoord0;
property real screenRadius: appSettings.screenRadius
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
" +
property size viewportSize: Qt.size(width / appSettings.windowScaling, height / appSettings.windowScaling)
shaderLibrary.max2 +
shaderLibrary.min2 +
shaderLibrary.prod2 +
shaderLibrary.sum2 +
property real ambientLight: appSettings.ambientLight
"
vec2 positiveLog(vec2 x) {
return clamp(log(x), vec2(0.0), vec2(100.0));
}
void main() {
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords) * (vec2(1.0) + margin * 2.0) - margin;
vec2 vignetteCoords = staticCoords * (1.0 - staticCoords.yx);
float vignette = pow(prod2(vignetteCoords) * 15.0, 0.25);
vec3 color = frameColor.rgb * vec3(1.0 - vignette);
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = max(sqrt(frameShadow), 0.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);
alpha *= mix(1.0, 0.9, frameShadow);
float screenShadow = 1.0 - prod2(positiveLog(coords * screenShadowCoeff + vec2(1.0)) * positiveLog(-coords * screenShadowCoeff + vec2(screenShadowCoeff + 1.0)));
alpha = max(0.8 * screenShadow, alpha);
gl_FragColor = vec4(color * alpha, alpha);
}
"
vertexShader: "qrc:/shaders/terminal_frame.vert.qsb"
fragmentShader: "qrc:/shaders/terminal_frame.frag.qsb"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

155
app/qml/TerminalTabs.qml Normal file
View File

@@ -0,0 +1,155 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQml.Models
Item {
id: tabsRoot
readonly property int innerPadding: 6
readonly property string currentTitle: tabsModel.get(currentIndex).title ?? "cool-retro-term"
property alias currentIndex: tabBar.currentIndex
readonly property int count: tabsModel.count
property size terminalSize: Qt.size(0, 0)
function normalizeTitle(rawTitle) {
if (rawTitle === undefined || rawTitle === null) {
return ""
}
return String(rawTitle).trim()
}
function addTab() {
tabsModel.append({ title: "" })
tabBar.currentIndex = tabsModel.count - 1
}
function closeTab(index) {
if (tabsModel.count <= 1) {
terminalWindow.close()
return
}
tabsModel.remove(index)
tabBar.currentIndex = Math.min(tabBar.currentIndex, tabsModel.count - 1)
}
ListModel {
id: tabsModel
}
Component.onCompleted: addTab()
ColumnLayout {
anchors.fill: parent
spacing: 0
Rectangle {
id: tabRow
Layout.fillWidth: true
height: rowLayout.implicitHeight
color: palette.window
visible: tabsModel.count > 1
RowLayout {
id: rowLayout
anchors.fill: parent
spacing: 0
TabBar {
id: tabBar
Layout.fillWidth: true
Layout.fillHeight: true
focusPolicy: Qt.NoFocus
Repeater {
model: tabsModel
TabButton {
id: tabButton
contentItem: RowLayout {
anchors.fill: parent
anchors { leftMargin: innerPadding; rightMargin: innerPadding }
spacing: innerPadding
Label {
text: model.title
elide: Text.ElideRight
Layout.fillWidth: true
Layout.alignment: Qt.AlignVCenter
}
ToolButton {
text: "\u00d7"
focusPolicy: Qt.NoFocus
padding: innerPadding
Layout.alignment: Qt.AlignVCenter
onClicked: tabsRoot.closeTab(index)
}
}
}
}
}
ToolButton {
id: addTabButton
text: "+"
focusPolicy: Qt.NoFocus
Layout.fillHeight: true
padding: innerPadding
Layout.alignment: Qt.AlignVCenter
onClicked: tabsRoot.addTab()
}
}
}
StackLayout {
id: stack
Layout.fillWidth: true
Layout.fillHeight: true
currentIndex: tabBar.currentIndex
Repeater {
model: tabsModel
TerminalContainer {
property bool shouldHaveFocus: terminalWindow.active && StackLayout.isCurrentItem
onShouldHaveFocusChanged: {
if (shouldHaveFocus) {
activate()
}
}
onTitleChanged: tabsModel.setProperty(index, "title", normalizeTitle(title))
Layout.fillWidth: true
Layout.fillHeight: true
onSessionFinished: tabsRoot.closeTab(index)
onTerminalSizeChanged: updateTerminalSize()
function updateTerminalSize() {
// Every tab will have the same size so we can simply take the first one.
if (index == 0) {
tabsRoot.terminalSize = terminalSize
}
}
}
}
}
}
}

136
app/qml/TerminalWindow.qml Normal file
View File

@@ -0,0 +1,136 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.1
import QtQuick.Controls 2.3
import "menus"
ApplicationWindow {
id: terminalWindow
width: 1024
height: 768
// Show the window once it is ready.
Component.onCompleted: {
visible = true
}
minimumWidth: 320
minimumHeight: 240
visible: false
property bool fullscreen: false
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
menuBar: WindowMenu { }
property real normalizedWindowScale: 1024 / ((0.5 * width + 0.5 * height))
color: "#00000000"
title: terminalTabs.currentTitle
Action {
id: fullscreenAction
text: qsTr("Fullscreen")
enabled: !appSettings.isMacOS
shortcut: StandardKey.FullScreen
onTriggered: fullscreen = !fullscreen
checkable: true
checked: fullscreen
}
Action {
id: newWindowAction
text: qsTr("New Window")
shortcut: appSettings.isMacOS ? "Meta+N" : "Ctrl+Shift+N"
onTriggered: appRoot.createWindow()
}
Action {
id: quitAction
text: qsTr("Quit")
shortcut: appSettings.isMacOS ? StandardKey.Close : "Ctrl+Shift+Q"
onTriggered: terminalWindow.close()
}
Action {
id: showsettingsAction
text: qsTr("Settings")
onTriggered: {
settingsWindow.show()
settingsWindow.requestActivate()
settingsWindow.raise()
}
}
Action {
id: copyAction
text: qsTr("Copy")
shortcut: appSettings.isMacOS ? StandardKey.Copy : "Ctrl+Shift+C"
}
Action {
id: pasteAction
text: qsTr("Paste")
shortcut: appSettings.isMacOS ? StandardKey.Paste : "Ctrl+Shift+V"
}
Action {
id: zoomIn
text: qsTr("Zoom In")
shortcut: StandardKey.ZoomIn
onTriggered: appSettings.incrementScaling()
}
Action {
id: zoomOut
text: qsTr("Zoom Out")
shortcut: StandardKey.ZoomOut
onTriggered: appSettings.decrementScaling()
}
Action {
id: showAboutAction
text: qsTr("About")
onTriggered: {
aboutDialog.show()
aboutDialog.requestActivate()
aboutDialog.raise()
}
}
Action {
id: newTabAction
text: qsTr("New Tab")
shortcut: appSettings.isMacOS ? StandardKey.AddTab : "Ctrl+Shift+T"
onTriggered: terminalTabs.addTab()
}
TerminalTabs {
id: terminalTabs
width: parent.width
height: (parent.height + Math.abs(y))
}
Loader {
anchors.centerIn: parent
active: appSettings.showTerminalSize
sourceComponent: SizeOverlay {
z: 3
terminalSize: terminalTabs.terminalSize
}
}
onClosing: {
appRoot.closeWindow(terminalWindow)
}
}

View File

@@ -17,22 +17,29 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick
Timer {
default property bool enableTimer: false
property real time
QtObject {
id: timeManager
NumberAnimation on time {
from: 0
to: 100000
running: appSettings.fps === 0 && enableTimer
duration: 100000
loops: Animation.Infinite
property bool enableTimer: false
property real time: 0
property int framesPerUpdate: Math.max(1, appSettings.effectsFrameSkip)
property int _frameCounter: 0
property var frameDriver: FrameAnimation {
running: enableTimer
onTriggered: {
timeManager._frameCounter += 1
if (timeManager._frameCounter >= timeManager.framesPerUpdate) {
time = elapsedTime
timeManager._frameCounter = 0
}
}
}
onTriggered: time += interval
running: appSettings.fps !== 0 && enableTimer
interval: Math.round(1000 / appSettings.fps)
repeat: true
onEnableTimerChanged: if (!enableTimer) _frameCounter = 0
onFramesPerUpdateChanged: _frameCounter = 0
}

View File

@@ -1,8 +0,0 @@
Fonts in this package are (c) 2010-2014 Style.
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg).
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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View File

@@ -0,0 +1,93 @@
Copyright 20222024 Helena Zhang (helenazhang.com).
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -1,94 +1,93 @@
Copyright (c) 2013, Pablo Caro <me AT pcaro DOT es> - http://pcaro.es/
with Reserved Font Name Hermit.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Copyright (c) 2014, The Fira Code Project Authors (https://github.com/tonsky/FiraCode)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,13 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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View File

@@ -1,7 +1,7 @@
ProFont
MIT License
Copyright (c) 2014 Carl Osterwald, Stephen C. Gilardi, Andrew Welch
Copyright (c) 2012-2015 Uwe Waldmann
Modified work Copyright 2018 Andy Walker
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -10,13 +10,13 @@ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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View File

@@ -0,0 +1,45 @@
The work in the Hack project is Copyright 2018 Source Foundry Authors and licensed under the MIT License
The work in the DejaVu project was committed to the public domain.
Bitstream Vera Sans Mono Copyright 2003 Bitstream Inc. and licensed under the Bitstream Vera License with Reserved Font Names "Bitstream" and "Vera"
### MIT License
Copyright (c) 2018 Source Foundry Authors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
### BITSTREAM VERA LICENSE
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word "Vera".
This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Bitstream Vera" names.
The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org.

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@@ -1,4 +1,6 @@
Copyright (c) 2011-2017, Ricardo Banffy.
Copyright 2022 The 3270font Authors (https://github.com/rbanffy/3270font)
Copyright (c) 2011-2022, Ricardo Banffy.
Copyright (c) 1993-2011, Paul Mattes.
Copyright (c) 2004-2005, Don Russell.
Copyright (c) 2004, Dick Altenbern.
@@ -10,27 +12,27 @@ Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Ricardo Banffy, Paul Mattes, Don Russell,
Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors
may be used to endorse or promote products derived from this software
* Neither the name of Ricardo Banffy, Paul Mattes, Don Russell,
Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL RICARDO BANFFY, PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF
SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL RICARDO BANFFY, PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF
SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The Debian Logo glyph is based on the Debian Open Use Logo and is

View File

@@ -0,0 +1,110 @@
Copyright (c) 2015-2023, Renzhi Li (aka. Belleve Invis, belleve@typeof.net)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
--------------------------
SIL Open Font License v1.1
====================================================
Preamble
----------
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
Definitions
-------------
`"Font Software"` refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
`"Reserved Font Name"` refers to any names specified as such after the
copyright statement(s).
`"Original Version"` refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
`"Modified Version"` refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
`"Author"` refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
Permission & Conditions
------------------------
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1. Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2. Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3. No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4. The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5. The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
Termination
-----------
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -0,0 +1,93 @@
Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -1,31 +0,0 @@
WHAT IS THIS?
This is ProFont TrueType, converted to Windows TrueType format
by Mike Smith, with some tweaks added by "ardu".
Modifications include:
- A Euro character
- Missing characters from the Latin 1 code page
- Full support for CodePage 850. These are mostly the famous
block/box characters you know from DOS. Very useful if you use
Mightnight Commander through PuTTY.
- Fixed metrics so that point size of 9 works correctly. Until now
you had to select 7 to obtain the native point size of 9.
- Added some quick&dirty hinting for point size of 9. Most characters
now match closely the look of the bitmap version.
Don't expect it to look good on anything else than Windows...
To get the full original Distribution, other ProFont builds
and more information
go to <http://tobiasjung.name/profont/>
DISCLAIMER
See LICENSE file
Tobias Jung
January 2014
profont@tobiasjung.name

View File

@@ -1,7 +0,0 @@
Copyright (c) 2004, 2005 Tristan Grimmer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@@ -0,0 +1,22 @@
License
-------
The license for this font is:
♡ Copying is an act of love. Please copy.
Bitstream License:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license (“Fonts”) and associated documentation files (the “Font Software”), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words “Bitstream” or the word “Vera”.
This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the “Bitstream Vera” names.
The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org.

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@@ -0,0 +1,93 @@
Copyright 2010-2020 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'. All Rights Reserved. Source is a trademark of Adobe in the United States and/or other countries.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -1,7 +1,7 @@
Copyright (c) 2010 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
Copyright (c) 2011 Tilman Blumenbach,
Copyright (c) 2011-2021 Tilman Blumenbach,
with Reserved Font Name "Terminus (TTF)".
This Font Software is licensed under the SIL Open Font License, Version 1.1.

View File

@@ -0,0 +1 @@
You can consider it Public Domain (or CC-0) except for the files derived from or containing parts of Roman Czyborra's Unifont project (unifont.hex, hex2bdf.pl, unscii-16-full.*) which fall under GPL. See https://savannah.gnu.org/projects/unifont/ for more.

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@@ -18,153 +18,56 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.1
import QtQuick.Controls 2.3
import "menus"
ApplicationWindow {
id: terminalWindow
QtObject {
id: appRoot
width: 1024
height: 768
// Save window properties automatically
onXChanged: appSettings.x = x
onYChanged: appSettings.y = y
onWidthChanged: appSettings.width = width
onHeightChanged: appSettings.height = height
// Load saved window geometry and show the window
Component.onCompleted: {
x = appSettings.x
y = appSettings.y
width = appSettings.width
height = appSettings.height
visible = true
property ApplicationSettings appSettings: ApplicationSettings {
onInitializedSettings: appRoot.createWindow()
}
minimumWidth: 320
minimumHeight: 240
visible: false
property bool fullscreen: appSettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
menuBar: qtquickMenuLoader.item
Loader {
id: qtquickMenuLoader
active: !appSettings.isMacOS && appSettings.showMenubar
sourceComponent: WindowMenu { }
property TimeManager timeManager: TimeManager {
enableTimer: windowsModel.count > 0
}
Loader {
id: globalMenuLoader
active: appSettings.isMacOS
sourceComponent: OSXMenu { }
}
property string wintitle: appSettings.wintitle
color: "#00000000"
title: terminalContainer.title || qsTr(appSettings.wintitle)
Action {
id: showMenubarAction
text: qsTr("Show Menubar")
enabled: !appSettings.isMacOS
shortcut: "Ctrl+Shift+M"
checkable: true
checked: appSettings.showMenubar
onTriggered: appSettings.showMenubar = !appSettings.showMenubar
}
Action {
id: fullscreenAction
text: qsTr("Fullscreen")
enabled: !appSettings.isMacOS
shortcut: "Alt+F11"
onTriggered: appSettings.fullscreen = !appSettings.fullscreen
checkable: true
checked: appSettings.fullscreen
}
Action {
id: quitAction
text: qsTr("Quit")
shortcut: "Ctrl+Shift+Q"
onTriggered: Qt.quit()
}
Action {
id: showsettingsAction
text: qsTr("Settings")
onTriggered: {
settingswindow.show()
settingswindow.requestActivate()
settingswindow.raise()
}
}
Action {
id: copyAction
text: qsTr("Copy")
shortcut: "Ctrl+Shift+C"
}
Action {
id: pasteAction
text: qsTr("Paste")
shortcut: "Ctrl+Shift+V"
}
Action {
id: zoomIn
text: qsTr("Zoom In")
shortcut: "Ctrl++"
onTriggered: appSettings.incrementScaling()
}
Action {
id: zoomOut
text: qsTr("Zoom Out")
shortcut: "Ctrl+-"
onTriggered: appSettings.decrementScaling()
}
Action {
id: showAboutAction
text: qsTr("About")
onTriggered: {
aboutDialog.show()
aboutDialog.requestActivate()
aboutDialog.raise()
}
}
ApplicationSettings {
id: appSettings
}
TerminalContainer {
id: terminalContainer
width: parent.width
height: (parent.height + Math.abs(y))
}
SettingsWindow {
id: settingswindow
property SettingsWindow settingsWindow: SettingsWindow {
visible: false
}
AboutDialog {
id: aboutDialog
property AboutDialog aboutDialog: AboutDialog {
visible: false
}
Loader {
anchors.centerIn: parent
active: appSettings.showTerminalSize
sourceComponent: SizeOverlay {
z: 3
terminalSize: terminalContainer.terminalSize
}
property Component windowComponent: Component {
TerminalWindow { }
}
onClosing: {
// OSX Since we are currently supporting only one window
// quit the application when it is closed.
if (appSettings.isMacOS)
Qt.quit()
property ListModel windowsModel: ListModel { }
function createWindow() {
var window = windowComponent.createObject(null)
if (!window)
return
windowsModel.append({ window: window })
window.show()
window.requestActivate()
}
function closeWindow(window) {
for (var i = 0; i < windowsModel.count; i++) {
if (windowsModel.get(i).window === window) {
windowsModel.remove(i)
break
}
}
window.destroy()
if (windowsModel.count === 0) {
appSettings.close()
}
}
}

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