Filippo Scognamiglio
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f15440c3c3
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Provide a fallback if samplers in vertex shader are not supported.
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2014-10-04 14:09:49 +02:00 |
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Filippo Scognamiglio
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19f6d85243
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Real fix to bloom borders issues. Using Connections to update main source instead of live: true.
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2014-09-14 14:33:08 +02:00 |
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Filippo Scognamiglio
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1be7987abe
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Terminal size and texture sizes are now comparable. Fixed formula for coordinates conversion: mouse input is now pixel perfect.
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2014-09-14 02:43:48 +02:00 |
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Filippo Scognamiglio
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2dbe129857
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Remove unused code and fix some indentations.
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2014-09-14 01:14:12 +02:00 |
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Filippo Scognamiglio
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53897f8186
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Fix: bloom issues near the edges.
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2014-09-14 01:00:38 +02:00 |
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Filippo Scognamiglio
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b4bf29dc9e
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Resore frames functionalities.
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2014-09-14 00:45:34 +02:00 |
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Filippo Scognamiglio
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bc87df170b
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Fix smooth, reenable antialising and remove few useless lines.
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2014-09-13 23:19:00 +02:00 |
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Filippo Scognamiglio
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67ea080c2e
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Great preprocessiong optimizations. Simpler code and big performance improvements.
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2014-09-13 22:18:11 +02:00 |
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Filippo Scognamiglio
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639fd53a19
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Simplify the unholy overengineered mess of rasterization.
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2014-09-10 00:59:53 +02:00 |
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Filippo Scognamiglio
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b047dc9313
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Rebranding the application cool-retro-term!
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2014-09-03 22:19:34 +02:00 |
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Filippo Scognamiglio
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5e07c98919
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Refactoring of build system and use of native executable instead of qmlscene.
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2014-09-02 22:52:12 +02:00 |
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