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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-02-20 20:09:14 +00:00

Simplify the unholy overengineered mess of rasterization.

This commit is contained in:
Filippo Scognamiglio 2014-09-10 00:59:53 +02:00
parent 39bb5f5ee9
commit 639fd53a19
8 changed files with 161 additions and 150 deletions

View File

@ -99,7 +99,7 @@ Item{
// FONTS //////////////////////////////////////////////////////////////////
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, size virtualCharSize)
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, real screenScaling)
Loader{
id: fontManager
@ -141,9 +141,9 @@ Item{
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
var lineSpacing = fontManager.item.lineSpacing;
var virtualCharSize = fontManager.item.virtualCharSize;
var screenScaling = fontManager.item.screenScaling;
terminalFontChanged(fontSource, pixelSize, lineSpacing, virtualCharSize);
terminalFontChanged(fontSource, pixelSize, lineSpacing, screenScaling);
}
// FRAMES /////////////////////////////////////////////////////////////////

View File

@ -27,45 +27,47 @@ Item{
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var source: _font.source
property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.5]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
property size virtualCharSize: Qt.size(_font.virtualCharWidth,
_font.virtualCharHeight)
property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: _scaling * _font.baseScaling
ListModel{
id: fontlist
ListElement{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 2
pixelSize: 16
baseScaling: 3.0
}
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
virtualCharWidth: 7
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
}
}

View File

@ -27,11 +27,10 @@ Item{
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var source: _font.source
property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.50]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
property size virtualCharSize: Qt.size(_font.virtualCharWidth,
_font.virtualCharHeight)
property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: _scaling * _font.baseScaling
ListModel{
id: fontlist
@ -39,41 +38,36 @@ Item{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 2
virtualCharWidth: 4
virtualCharHeight: 8
pixelSize: 32
pixelSize: 16
baseScaling: 3.0
}
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
}
}

View File

@ -30,6 +30,7 @@ Item{
property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: pixelSize * _font.lineSpacing
property real screenScaling: 1.0
//In this configuration lineSpacing is proportional to pixelSize.

View File

@ -46,9 +46,6 @@ Item{
property real _maxBlurCoefficient: 0.90
property size virtualPxSize: Qt.size(1,1)
property size virtual_resolution: Qt.size(width / virtualPxSize.width, height / virtualPxSize.height)
property real deltay: 0.5 / virtual_resolution.height
property real deltax: 0.5 / virtual_resolution.width
property real mBloom: shadersettings.bloom_strength
property int mScanlines: shadersettings.rasterization
@ -73,8 +70,10 @@ Item{
KTerminal {
id: kterminal
anchors.fill: parent
width: parent.width
height: parent.height
smooth: false
colorScheme: "cool-retro-term"
session: KSession {
@ -89,30 +88,15 @@ Item{
FontLoader{ id: fontLoader }
Text{id: fontMetrics; text: "B"; visible: false}
function getPaintedSize(pixelSize){
fontMetrics.font.family = fontLoader.name;
fontMetrics.font.pixelSize = pixelSize;
return Qt.size(fontMetrics.paintedWidth, fontMetrics.paintedHeight);
}
function isValid(size){
return size.width >= 0 && size.height >= 0;
}
function handleFontChange(fontSource, pixelSize, lineSpacing, virtualCharSize){
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling){
fontLoader.source = fontSource;
font.pixelSize = pixelSize * shadersettings.window_scaling;
font.pixelSize = pixelSize;
font.family = fontLoader.name;
var paintedSize = getPaintedSize(pixelSize);
var charSize = isValid(virtualCharSize)
? virtualCharSize
: Qt.size(paintedSize.width / 2, paintedSize.height / 2);
width = Qt.binding(function() {return Math.floor(terminalContainer.width / screenScaling);});
height = Qt.binding(function() {return Math.floor(terminalContainer.height / screenScaling);});
var virtualPxSize = Qt.size((paintedSize.width / charSize.width) * shadersettings.window_scaling,
(paintedSize.height / charSize.height) * shadersettings.window_scaling)
terminalContainer.virtualPxSize = virtualPxSize;
setLineSpacing(lineSpacing * shadersettings.window_scaling);
setLineSpacing(lineSpacing);
restartBlurredSource();
}
Component.onCompleted: {
@ -157,10 +141,10 @@ Item{
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseReleaseEvent(coord, mouse.button, mouse.modifiers);
}
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
}
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
}
//Frame displacement properties
property real dtop: frame.item.displacementTop
@ -178,8 +162,8 @@ Item{
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
return Qt.point((x - cc.width * (1+distortion) * distortion) * width,
(y - cc.height * (1+distortion) * distortion) * height)
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
}
}
ShaderEffectSource{
@ -212,24 +196,24 @@ Item{
ShaderEffectSource{
id: finalSource
sourceItem: blurredterminal
sourceRect: frame.sourceRect
//sourceRect: frame.sourceRect
hideSource: true
//Smooth looks ugly when rasterization is used.
smooth: shadersettings.rasterization == shadersettings.no_rasterization
}
ShaderEffect {
id: blurredterminal
anchors.fill: parent
anchors.fill: kterminal
property variant source: source
property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
property size virtual_resolution: parent.virtual_resolution
property size delta: Qt.size((mScanlines == shadersettings.pixel_rasterization ? deltax : 0),
mScanlines != shadersettings.no_rasterization ? deltay : 0)
property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D source;" +
"uniform highp vec2 delta;" +
"varying highp vec2 qt_TexCoord0;
@ -246,13 +230,6 @@ Item{
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
(mScanlines != shadersettings.no_rasterization ? "
coords.y = floor(virtual_resolution.y * coords.y) / virtual_resolution.y;" +
(mScanlines == shadersettings.pixel_rasterization ? "
coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
: "") +
"coords = coords + delta;" +
"vec4 color = texture2D(source, coords) * 256.0;
color.a = rgb2grey(color.rgb);" +
@ -291,7 +268,7 @@ Item{
sourceComponent: ShaderEffectSource{
sourceItem: bloomEffectLoader.item
hideSource: true
sourceRect: frame.sourceRect
//sourceRect: frame.sourceRect
smooth: false
}
}
@ -301,7 +278,7 @@ Item{
ShaderEffect {
id: staticNoiseEffect
anchors.fill: parent
property size virtual_resolution: terminalContainer.virtual_resolution
property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
blending: false
@ -332,9 +309,9 @@ Item{
return mix(s, n, inter.y);
}" +
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
@ -350,77 +327,117 @@ Item{
// RASTERIZATION //////////////////////////////////////////////////////////
ShaderEffect{
id: rasterizationContainer
width: frame.sourceRect.width
height: frame.sourceRect.height
property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
property size txtRes: Qt.size(width, height)
// ShaderEffect{
// id: rasterizationContainer
// width: frame.sourceRect.width
// height: frame.sourceRect.height
// property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
// property size txtRes: Qt.size(width, height)
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;
// uniform highp vec2 offset;
// uniform highp vec2 txtRes;" +
// "varying highp vec2 qt_TexCoord0;" +
// "void main() {" +
// "float color = 1.0;
// color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
// color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
// color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
// color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "gl_FragColor.a = color;" +
// "}"
// ShaderEffect {
// id: rasterizationEffect
// width: terminalContainer.width
// height: terminalContainer.height
// anchors.centerIn: parent
// property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;" +
// "varying highp vec2 qt_TexCoord0;
// uniform highp vec2 virtual_resolution;
// float getScanlineIntensity(vec2 coords) {
// float result = 1.0;" +
// (mScanlines != shadersettings.no_rasterization ?
// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
// (mScanlines == shadersettings.pixel_rasterization ?
// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
// return result;
// }" +
// "void main() {" +
// "float color = getScanlineIntensity(qt_TexCoord0);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "gl_FragColor.a = color;" +
// "}"
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// ShaderEffectSource{
// id: rasterizationEffectSource
// sourceItem: rasterizationContainer
// hideSource: true
// smooth: true
// //format: ShaderEffectSource.Alpha
// }
ShaderEffect {
id: rasterizationEffect
width: parent.width * 2
height: parent.height * 2
property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;
uniform highp vec2 offset;
uniform highp vec2 txtRes;" +
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
"void main() {" +
"float color = 1.0;
color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
highp float getScanlineIntensity(vec2 coords) {
highp float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"void main() {" +
"highp float color = getScanlineIntensity(qt_TexCoord0);" +
"gl_FragColor.a = color;" +
"}"
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
ShaderEffect {
id: rasterizationEffect
width: terminalContainer.width
height: terminalContainer.height
anchors.centerIn: parent
property size virtual_resolution: terminalContainer.virtual_resolution
"gl_FragColor.a = color;" +
"}"
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"void main() {" +
"float color = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: rasterizationEffectSource
sourceItem: rasterizationContainer
sourceItem: rasterizationEffect
hideSource: true
smooth: true
//format: ShaderEffectSource.Alpha
}
}

View File

@ -21,6 +21,7 @@
import QtQuick 2.2
import QtGraphicalEffects 1.0
ShaderEffect {
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
@ -103,8 +104,7 @@ ShaderEffect {
uniform lowp float horizontal_sincronization;" : "") +
"
void main() {
qt_TexCoord0.x = -"+str(disp_left)+"/txt_Size.x + qt_MultiTexCoord0.x / ((txt_Size.x -("+str(disp_left+disp_right)+")) / txt_Size.x);" + "
qt_TexCoord0.y = -"+str(disp_top)+"/txt_Size.y + qt_MultiTexCoord0.y / ((txt_Size.y -("+str(disp_top+disp_bottom)+")) / txt_Size.y);" + "
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(brightness_flickering !== 0.0 ? "
brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"

View File

@ -148,8 +148,6 @@ ApplicationWindow{
width: parent.width * shadersettings.window_scaling
height: parent.height * shadersettings.window_scaling
scale: 1.0 / shadersettings.window_scaling
smooth: false
antialiasing: false
opacity: shadersettings.windowOpacity * 0.3 + 0.7
Loader{
@ -164,7 +162,6 @@ ApplicationWindow{
PreprocessedTerminal{
id: terminal
anchors.fill: parent
anchors.margins: 30
}
ShaderTerminal{
id: shadercontainer

View File

@ -87,7 +87,7 @@ const ColorEntry base_color_table[TABLE_COLORS] =
// scroll increment used when dragging selection at top/bottom of window.
// static
bool KTerminalDisplay::_antialiasText = true;
bool KTerminalDisplay::_antialiasText = false;
bool KTerminalDisplay::HAVE_TRANSPARENCY = true;
// we use this to force QPainter to display text in LTR mode