mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-02-20 20:09:14 +00:00
Simplify the unholy overengineered mess of rasterization.
This commit is contained in:
parent
39bb5f5ee9
commit
639fd53a19
@ -99,7 +99,7 @@ Item{
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// FONTS //////////////////////////////////////////////////////////////////
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signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, size virtualCharSize)
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signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, real screenScaling)
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Loader{
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id: fontManager
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@ -141,9 +141,9 @@ Item{
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var fontSource = fontManager.item.source;
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var pixelSize = fontManager.item.pixelSize;
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var lineSpacing = fontManager.item.lineSpacing;
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var virtualCharSize = fontManager.item.virtualCharSize;
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var screenScaling = fontManager.item.screenScaling;
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terminalFontChanged(fontSource, pixelSize, lineSpacing, virtualCharSize);
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terminalFontChanged(fontSource, pixelSize, lineSpacing, screenScaling);
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}
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// FRAMES /////////////////////////////////////////////////////////////////
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@ -27,45 +27,47 @@ Item{
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property var _font: fontlist.get(selectedFontIndex)
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property var _scaling: fontScalingList[selectedScalingIndex]
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property var source: _font.source
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property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.5]
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property int pixelSize: _font.pixelSize * _scaling
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property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
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property size virtualCharSize: Qt.size(_font.virtualCharWidth,
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_font.virtualCharHeight)
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property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
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property int pixelSize: _font.pixelSize
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property int lineSpacing: _font.lineSpacing
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property real screenScaling: _scaling * _font.baseScaling
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ListModel{
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id: fontlist
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ListElement{
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text: "Commodore PET 2Y (1977)"
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source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
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lineSpacing: 2
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pixelSize: 16
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baseScaling: 3.0
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}
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ListElement{
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text: "Commodore PET (1977)"
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source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
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lineSpacing: 2
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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ListElement{
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text: "Apple ][ (1977)"
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source: "fonts/1977-apple2/PrintChar21.ttf"
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lineSpacing: 2
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virtualCharWidth: 7
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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ListElement{
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text: "Atari 400-800 (1979)"
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source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
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lineSpacing: 3
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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ListElement{
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text: "Commodore 64 (1982)"
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source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
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lineSpacing: 3
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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}
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}
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@ -27,11 +27,10 @@ Item{
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property var _font: fontlist.get(selectedFontIndex)
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property var _scaling: fontScalingList[selectedScalingIndex]
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property var source: _font.source
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property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.50]
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property int pixelSize: _font.pixelSize * _scaling
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property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
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property size virtualCharSize: Qt.size(_font.virtualCharWidth,
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_font.virtualCharHeight)
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property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
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property int pixelSize: _font.pixelSize
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property int lineSpacing: _font.lineSpacing
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property real screenScaling: _scaling * _font.baseScaling
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ListModel{
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id: fontlist
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@ -39,41 +38,36 @@ Item{
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text: "Commodore PET 2Y (1977)"
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source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
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lineSpacing: 2
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virtualCharWidth: 4
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 16
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baseScaling: 3.0
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}
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ListElement{
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text: "Commodore PET (1977)"
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source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
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lineSpacing: 2
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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ListElement{
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text: "Apple ][ (1977)"
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source: "fonts/1977-apple2/PrintChar21.ttf"
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lineSpacing: 2
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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ListElement{
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text: "Atari 400-800 (1979)"
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source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
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lineSpacing: 3
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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ListElement{
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text: "Commodore 64 (1982)"
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source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
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lineSpacing: 3
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virtualCharWidth: 8
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virtualCharHeight: 8
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pixelSize: 32
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pixelSize: 8
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baseScaling: 4.0
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}
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}
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}
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@ -30,6 +30,7 @@ Item{
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property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
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property int pixelSize: _font.pixelSize * _scaling
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property int lineSpacing: pixelSize * _font.lineSpacing
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property real screenScaling: 1.0
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//In this configuration lineSpacing is proportional to pixelSize.
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@ -46,9 +46,6 @@ Item{
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property real _maxBlurCoefficient: 0.90
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property size virtualPxSize: Qt.size(1,1)
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property size virtual_resolution: Qt.size(width / virtualPxSize.width, height / virtualPxSize.height)
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property real deltay: 0.5 / virtual_resolution.height
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property real deltax: 0.5 / virtual_resolution.width
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property real mBloom: shadersettings.bloom_strength
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property int mScanlines: shadersettings.rasterization
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@ -73,8 +70,10 @@ Item{
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KTerminal {
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id: kterminal
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anchors.fill: parent
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width: parent.width
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height: parent.height
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smooth: false
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colorScheme: "cool-retro-term"
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session: KSession {
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@ -89,30 +88,15 @@ Item{
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FontLoader{ id: fontLoader }
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Text{id: fontMetrics; text: "B"; visible: false}
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function getPaintedSize(pixelSize){
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fontMetrics.font.family = fontLoader.name;
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fontMetrics.font.pixelSize = pixelSize;
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return Qt.size(fontMetrics.paintedWidth, fontMetrics.paintedHeight);
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}
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function isValid(size){
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return size.width >= 0 && size.height >= 0;
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}
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function handleFontChange(fontSource, pixelSize, lineSpacing, virtualCharSize){
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function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling){
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fontLoader.source = fontSource;
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font.pixelSize = pixelSize * shadersettings.window_scaling;
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font.pixelSize = pixelSize;
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font.family = fontLoader.name;
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var paintedSize = getPaintedSize(pixelSize);
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var charSize = isValid(virtualCharSize)
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? virtualCharSize
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: Qt.size(paintedSize.width / 2, paintedSize.height / 2);
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width = Qt.binding(function() {return Math.floor(terminalContainer.width / screenScaling);});
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height = Qt.binding(function() {return Math.floor(terminalContainer.height / screenScaling);});
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var virtualPxSize = Qt.size((paintedSize.width / charSize.width) * shadersettings.window_scaling,
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(paintedSize.height / charSize.height) * shadersettings.window_scaling)
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terminalContainer.virtualPxSize = virtualPxSize;
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setLineSpacing(lineSpacing * shadersettings.window_scaling);
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setLineSpacing(lineSpacing);
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restartBlurredSource();
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}
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Component.onCompleted: {
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@ -157,10 +141,10 @@ Item{
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var coord = correctDistortion(mouse.x, mouse.y);
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kterminal.mouseReleaseEvent(coord, mouse.button, mouse.modifiers);
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}
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onPositionChanged: {
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var coord = correctDistortion(mouse.x, mouse.y);
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kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
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}
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onPositionChanged: {
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var coord = correctDistortion(mouse.x, mouse.y);
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kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
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}
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//Frame displacement properties
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property real dtop: frame.item.displacementTop
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@ -178,8 +162,8 @@ Item{
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var cc = Qt.size(0.5 - x, 0.5 - y);
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var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
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return Qt.point((x - cc.width * (1+distortion) * distortion) * width,
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(y - cc.height * (1+distortion) * distortion) * height)
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return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
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(y - cc.height * (1+distortion) * distortion) * kterminal.height)
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}
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}
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ShaderEffectSource{
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@ -212,24 +196,24 @@ Item{
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ShaderEffectSource{
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id: finalSource
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sourceItem: blurredterminal
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sourceRect: frame.sourceRect
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//sourceRect: frame.sourceRect
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hideSource: true
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//Smooth looks ugly when rasterization is used.
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smooth: shadersettings.rasterization == shadersettings.no_rasterization
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}
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ShaderEffect {
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id: blurredterminal
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anchors.fill: parent
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anchors.fill: kterminal
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property variant source: source
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property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
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property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
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property size virtual_resolution: parent.virtual_resolution
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property size delta: Qt.size((mScanlines == shadersettings.pixel_rasterization ? deltax : 0),
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mScanlines != shadersettings.no_rasterization ? deltay : 0)
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property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
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blending: false
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fragmentShader:
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"uniform lowp float qt_Opacity;" +
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"uniform lowp sampler2D source;" +
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"uniform highp vec2 delta;" +
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"varying highp vec2 qt_TexCoord0;
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@ -246,13 +230,6 @@ Item{
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"void main() {" +
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"vec2 coords = qt_TexCoord0;" +
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(mScanlines != shadersettings.no_rasterization ? "
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coords.y = floor(virtual_resolution.y * coords.y) / virtual_resolution.y;" +
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(mScanlines == shadersettings.pixel_rasterization ? "
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coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
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: "") +
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"coords = coords + delta;" +
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"vec4 color = texture2D(source, coords) * 256.0;
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color.a = rgb2grey(color.rgb);" +
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@ -291,7 +268,7 @@ Item{
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sourceComponent: ShaderEffectSource{
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sourceItem: bloomEffectLoader.item
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hideSource: true
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sourceRect: frame.sourceRect
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//sourceRect: frame.sourceRect
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smooth: false
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}
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}
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@ -301,7 +278,7 @@ Item{
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ShaderEffect {
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id: staticNoiseEffect
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anchors.fill: parent
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property size virtual_resolution: terminalContainer.virtual_resolution
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property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
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blending: false
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@ -332,9 +309,9 @@ Item{
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return mix(s, n, inter.y);
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}" +
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"void main() {" +
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"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
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"}"
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"void main() {" +
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"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
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"}"
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onStatusChanged: if (log) console.log(log) //Print warning messages
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}
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@ -350,77 +327,117 @@ Item{
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// RASTERIZATION //////////////////////////////////////////////////////////
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ShaderEffect{
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id: rasterizationContainer
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width: frame.sourceRect.width
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height: frame.sourceRect.height
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property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
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property size txtRes: Qt.size(width, height)
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// ShaderEffect{
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// id: rasterizationContainer
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// width: frame.sourceRect.width
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// height: frame.sourceRect.height
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// property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
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// property size txtRes: Qt.size(width, height)
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// blending: false
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// fragmentShader:
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// "uniform lowp float qt_Opacity;
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// uniform highp vec2 offset;
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// uniform highp vec2 txtRes;" +
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// "varying highp vec2 qt_TexCoord0;" +
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// "void main() {" +
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// "float color = 1.0;
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// color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
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// color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
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// color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
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// color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
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// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
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// "color = mix(color, 0.0, 1.2 * distance * distance);" +
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// "gl_FragColor.a = color;" +
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// "}"
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// ShaderEffect {
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// id: rasterizationEffect
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// width: terminalContainer.width
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// height: terminalContainer.height
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// anchors.centerIn: parent
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// property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
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// blending: false
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// fragmentShader:
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// "uniform lowp float qt_Opacity;" +
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// "varying highp vec2 qt_TexCoord0;
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// uniform highp vec2 virtual_resolution;
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// float getScanlineIntensity(vec2 coords) {
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// float result = 1.0;" +
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// (mScanlines != shadersettings.no_rasterization ?
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// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
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// (mScanlines == shadersettings.pixel_rasterization ?
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// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
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// return result;
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// }" +
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// "void main() {" +
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// "float color = getScanlineIntensity(qt_TexCoord0);" +
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// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
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// "color = mix(color, 0.0, 1.2 * distance * distance);" +
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// "gl_FragColor.a = color;" +
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// "}"
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// onStatusChanged: if (log) console.log(log) //Print warning messages
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// }
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// onStatusChanged: if (log) console.log(log) //Print warning messages
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// }
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// ShaderEffectSource{
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// id: rasterizationEffectSource
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// sourceItem: rasterizationContainer
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// hideSource: true
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// smooth: true
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// //format: ShaderEffectSource.Alpha
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// }
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ShaderEffect {
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id: rasterizationEffect
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width: parent.width * 2
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height: parent.height * 2
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property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
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blending: false
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fragmentShader:
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"uniform lowp float qt_Opacity;
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uniform highp vec2 offset;
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uniform highp vec2 txtRes;" +
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"uniform lowp float qt_Opacity;" +
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"varying highp vec2 qt_TexCoord0;" +
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"varying highp vec2 qt_TexCoord0;
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uniform highp vec2 virtual_resolution;
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"void main() {" +
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"float color = 1.0;
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color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
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color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
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color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
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color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
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highp float getScanlineIntensity(vec2 coords) {
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highp float result = 1.0;" +
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(mScanlines != shadersettings.no_rasterization ?
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"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
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(mScanlines == shadersettings.pixel_rasterization ?
|
||||
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
|
||||
return result;
|
||||
}" +
|
||||
|
||||
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
|
||||
"color = mix(color, 0.0, 1.2 * distance * distance);" +
|
||||
"void main() {" +
|
||||
"highp float color = getScanlineIntensity(qt_TexCoord0);" +
|
||||
|
||||
"gl_FragColor.a = color;" +
|
||||
"}"
|
||||
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
|
||||
"color = mix(color, 0.0, 1.2 * distance * distance);" +
|
||||
|
||||
ShaderEffect {
|
||||
id: rasterizationEffect
|
||||
width: terminalContainer.width
|
||||
height: terminalContainer.height
|
||||
anchors.centerIn: parent
|
||||
property size virtual_resolution: terminalContainer.virtual_resolution
|
||||
"gl_FragColor.a = color;" +
|
||||
"}"
|
||||
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
uniform highp vec2 virtual_resolution;
|
||||
|
||||
float getScanlineIntensity(vec2 coords) {
|
||||
float result = 1.0;" +
|
||||
(mScanlines != shadersettings.no_rasterization ?
|
||||
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
|
||||
(mScanlines == shadersettings.pixel_rasterization ?
|
||||
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
|
||||
return result;
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"float color = getScanlineIntensity(qt_TexCoord0);" +
|
||||
|
||||
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
|
||||
"color = mix(color, 0.0, 1.2 * distance * distance);" +
|
||||
|
||||
"gl_FragColor.a = color;" +
|
||||
"}"
|
||||
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
ShaderEffectSource{
|
||||
id: rasterizationEffectSource
|
||||
sourceItem: rasterizationContainer
|
||||
sourceItem: rasterizationEffect
|
||||
hideSource: true
|
||||
smooth: true
|
||||
//format: ShaderEffectSource.Alpha
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,7 @@
|
||||
import QtQuick 2.2
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
|
||||
ShaderEffect {
|
||||
property color font_color: shadersettings.font_color
|
||||
property color background_color: shadersettings.background_color
|
||||
@ -103,8 +104,7 @@ ShaderEffect {
|
||||
uniform lowp float horizontal_sincronization;" : "") +
|
||||
"
|
||||
void main() {
|
||||
qt_TexCoord0.x = -"+str(disp_left)+"/txt_Size.x + qt_MultiTexCoord0.x / ((txt_Size.x -("+str(disp_left+disp_right)+")) / txt_Size.x);" + "
|
||||
qt_TexCoord0.y = -"+str(disp_top)+"/txt_Size.y + qt_MultiTexCoord0.y / ((txt_Size.y -("+str(disp_top+disp_bottom)+")) / txt_Size.y);" + "
|
||||
qt_TexCoord0 = qt_MultiTexCoord0;
|
||||
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
|
||||
(brightness_flickering !== 0.0 ? "
|
||||
brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"
|
||||
|
@ -148,8 +148,6 @@ ApplicationWindow{
|
||||
width: parent.width * shadersettings.window_scaling
|
||||
height: parent.height * shadersettings.window_scaling
|
||||
scale: 1.0 / shadersettings.window_scaling
|
||||
smooth: false
|
||||
antialiasing: false
|
||||
opacity: shadersettings.windowOpacity * 0.3 + 0.7
|
||||
|
||||
Loader{
|
||||
@ -164,7 +162,6 @@ ApplicationWindow{
|
||||
PreprocessedTerminal{
|
||||
id: terminal
|
||||
anchors.fill: parent
|
||||
anchors.margins: 30
|
||||
}
|
||||
ShaderTerminal{
|
||||
id: shadercontainer
|
||||
|
@ -87,7 +87,7 @@ const ColorEntry base_color_table[TABLE_COLORS] =
|
||||
// scroll increment used when dragging selection at top/bottom of window.
|
||||
|
||||
// static
|
||||
bool KTerminalDisplay::_antialiasText = true;
|
||||
bool KTerminalDisplay::_antialiasText = false;
|
||||
bool KTerminalDisplay::HAVE_TRANSPARENCY = true;
|
||||
|
||||
// we use this to force QPainter to display text in LTR mode
|
||||
|
Loading…
x
Reference in New Issue
Block a user