Filippo Scognamiglio
							
						 
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						e4c7ffe201
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							Fix: various small improvements.
						
						
						
						
						
						
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						2014-12-26 19:47:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						4d3c16fabc
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							Refactoting: change names in settings, and using camelCase for settings name.
						
						
						
						
						
						
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						2014-12-23 18:13:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						0594668387
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							Fix: clamp frame to black when outside texture boundaries.
						
						
						
						
						
						
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						2014-12-23 00:16:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						1ed4d271c7
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							Fix: Issue between texture quality and the new frame.
						
						
						
						
						
						
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						2014-12-22 02:34:58 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						6832b32741
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							Fix: screen curvature is now consistent across all screen sizes. Close #176.
						
						
						
						
						
						
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						2014-12-20 18:46:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						ebc2246901
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							Fix: issue when changing rasterization. Small cleanups.
						
						
						
						
						
						
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						2014-12-20 18:46:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						df76d83d4b
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							Improved frames. They are now faster, better looking, and more customizable. Also added a workaround for segementation faults when changing them.
						
						
						
						
						
						
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						2014-12-20 18:46:05 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						6cabacbcc0
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							Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements.
						
						
						
						
						
						
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						2014-12-13 16:53:45 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						7b7eba1c7c
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							Refactoring: rename shadersettings in appSettings.
						
						
						
						
						
						
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						2014-12-11 12:08:15 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						b9f2cc4300
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							Force shadereffect source visibility to off. Bump qmltermwidget plugin version.
						
						
						
						
						
						
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						2014-12-11 00:52:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						45ef5ee000
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							Added lightly smoothed black frame around the screen.
						
						
						
						
						
						
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						2014-11-11 14:51:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						b4bf29dc9e
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							Resore frames functionalities.
						
						
						
						
						
						
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						2014-09-14 00:45:34 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Filippo Scognamiglio
							
						 
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						5e07c98919
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							Refactoring of build system and use of native executable instead of qmlscene.
						
						
						
						
						
						
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						2014-09-02 22:52:12 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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