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Another workaround to solve blur problem.
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@ -218,7 +218,7 @@ Item{
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id: finalSource
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sourceItem: blurredterminal
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sourceRect: frame.sourceRect
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format: ShaderEffectSource.Alpha
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//format: ShaderEffectSource.Alpha
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hideSource: true
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}
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ShaderEffect {
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@ -343,7 +343,7 @@ Item{
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wrapMode: ShaderEffectSource.Repeat
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smooth: true
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hideSource: true
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format: ShaderEffectSource.Alpha
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//format: ShaderEffectSource.Alpha
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}
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// RASTERIZATION //////////////////////////////////////////////////////////
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@ -419,6 +419,6 @@ Item{
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sourceItem: rasterizationContainer
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hideSource: true
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smooth: true
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format: ShaderEffectSource.Alpha
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//format: ShaderEffectSource.Alpha
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}
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}
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