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Fix: tweak blur values.
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@ -43,8 +43,8 @@ Item{
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//The blur effect has to take into account the framerate
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property real mBlur: appSettings.motion_blur
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property real motionBlurCoefficient: (_maxBlurCoefficient * Math.sqrt(mBlur) + _minBlurCoefficient * (1 - Math.sqrt(mBlur)))
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property real _minBlurCoefficient: 0.70
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property real _maxBlurCoefficient: 0.95
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property real _minBlurCoefficient: 0.50
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property real _maxBlurCoefficient: 0.90
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property size terminalSize: kterminal.terminalSize
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property size fontMetrics: kterminal.fontMetrics
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@ -273,7 +273,7 @@ Item{
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"vec3 blur_color = texture2D(blurredSource, coords).rgb * (1.0 - blurCoefficient);" +
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"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
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"gl_FragColor = vec4(color, step(0.004, rgb2grey(color - origColor)));" +
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"gl_FragColor = vec4(color, step(0.02, rgb2grey(color - origColor)));" +
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"}"
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onStatusChanged: if (log) console.log(log) //Print warning messages
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