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	Revert "Fix: added missing default precision directives in fragment shaders"
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		@@ -312,7 +312,6 @@ Item{
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            blending: false
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            fragmentShader:
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                "precision highp float;" +
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                "uniform lowp float qt_Opacity;" +
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                "uniform lowp sampler2D txt_source;" +
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@@ -151,8 +151,6 @@ ShaderEffect {
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        }"
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    fragmentShader: "
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        precision highp float;
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        uniform sampler2D source;
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        uniform highp float qt_Opacity;
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        uniform highp float time;
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@@ -120,8 +120,6 @@ Item{
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        blending: true
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        fragmentShader: "
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            precision highp float;
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            uniform highp sampler2D normals;
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            uniform highp sampler2D source;
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            uniform lowp float screenCurvature;
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@@ -183,8 +181,6 @@ Item{
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            blending: true
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            fragmentShader: "
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                precision highp float;
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                uniform sampler2D lightMask;
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                uniform sampler2D reflectionSource;
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                uniform lowp float diffuseComponent;
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