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	Revert "Fix: added missing default precision directives in fragment shaders"
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		| @@ -312,7 +312,6 @@ Item{ | ||||
|             blending: false | ||||
|  | ||||
|             fragmentShader: | ||||
|                 "precision highp float;" + | ||||
|                 "uniform lowp float qt_Opacity;" + | ||||
|                 "uniform lowp sampler2D txt_source;" + | ||||
|  | ||||
|   | ||||
| @@ -151,8 +151,6 @@ ShaderEffect { | ||||
|         }" | ||||
|  | ||||
|     fragmentShader: " | ||||
|         precision highp float; | ||||
|  | ||||
|         uniform sampler2D source; | ||||
|         uniform highp float qt_Opacity; | ||||
|         uniform highp float time; | ||||
|   | ||||
| @@ -120,8 +120,6 @@ Item{ | ||||
|         blending: true | ||||
|  | ||||
|         fragmentShader: " | ||||
|             precision highp float; | ||||
|  | ||||
|             uniform highp sampler2D normals; | ||||
|             uniform highp sampler2D source; | ||||
|             uniform lowp float screenCurvature; | ||||
| @@ -183,8 +181,6 @@ Item{ | ||||
|             blending: true | ||||
|  | ||||
|             fragmentShader: " | ||||
|                 precision highp float; | ||||
|  | ||||
|                 uniform sampler2D lightMask; | ||||
|                 uniform sampler2D reflectionSource; | ||||
|                 uniform lowp float diffuseComponent; | ||||
|   | ||||
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