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Revert "Fix: added missing default precision directives in fragment shaders"

This commit is contained in:
Filippo Scognamiglio 2015-01-28 11:09:30 +01:00
parent 6912d74d71
commit 844af0d93f
3 changed files with 0 additions and 7 deletions

View File

@ -312,7 +312,6 @@ Item{
blending: false
fragmentShader:
"precision highp float;" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +

View File

@ -151,8 +151,6 @@ ShaderEffect {
}"
fragmentShader: "
precision highp float;
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;

View File

@ -120,8 +120,6 @@ Item{
blending: true
fragmentShader: "
precision highp float;
uniform highp sampler2D normals;
uniform highp sampler2D source;
uniform lowp float screenCurvature;
@ -183,8 +181,6 @@ Item{
blending: true
fragmentShader: "
precision highp float;
uniform sampler2D lightMask;
uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent;