mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-18 12:15:27 +00:00
Remove slow burn-in effect.
This commit is contained in:
parent
552947f507
commit
7b69d41c60
@ -54,9 +54,7 @@ QtObject {
|
||||
property bool verbose: false
|
||||
|
||||
property real bloomQuality: 0.5
|
||||
|
||||
property real burnInQuality: 0.5
|
||||
property bool useFastBurnIn: true
|
||||
|
||||
property bool blinkingCursor: false
|
||||
|
||||
@ -244,8 +242,7 @@ QtObject {
|
||||
"bloomQuality": bloomQuality,
|
||||
"burnInQuality": burnInQuality,
|
||||
"useCustomCommand": useCustomCommand,
|
||||
"customCommand": customCommand,
|
||||
"useFastBurnIn": useFastBurnIn
|
||||
"customCommand": customCommand
|
||||
}
|
||||
return stringify(settings)
|
||||
}
|
||||
@ -340,9 +337,6 @@ QtObject {
|
||||
!== undefined ? settings.useCustomCommand : useCustomCommand
|
||||
customCommand = settings.customCommand
|
||||
!== undefined ? settings.customCommand : customCommand
|
||||
|
||||
useFastBurnIn = settings.useFastBurnIn
|
||||
!== undefined ? settings.useFastBurnIn : useFastBurnIn
|
||||
}
|
||||
|
||||
function loadProfileString(profileString) {
|
||||
|
@ -35,7 +35,7 @@ Loader {
|
||||
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
|
||||
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
|
||||
|
||||
active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
|
||||
active: appSettings.burnIn !== 0
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
|
@ -34,7 +34,6 @@ Item{
|
||||
|
||||
property ShaderEffectSource mainSource: kterminalSource
|
||||
property BurnInEffect burnInEffect: burnInEffect
|
||||
property SlowBurnIn slowBurnInEffect: slowBurnInEffect
|
||||
property real fontWidth: 1.0
|
||||
property real screenScaling: 1.0
|
||||
property real scaleTexture: 1.0
|
||||
@ -276,9 +275,5 @@ Item{
|
||||
BurnInEffect {
|
||||
id: burnInEffect
|
||||
}
|
||||
|
||||
SlowBurnIn {
|
||||
id: slowBurnInEffect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -154,12 +154,6 @@ ColumnLayout {
|
||||
Label {
|
||||
text: Math.round(burnInSlider.value * 100) + "%"
|
||||
}
|
||||
CheckBox {
|
||||
Layout.columnSpan: 2
|
||||
text: qsTr("Burnin optimization (Might display timing artifacts)")
|
||||
checked: appSettings.useFastBurnIn
|
||||
onCheckedChanged: appSettings.useFastBurnIn = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,6 @@ import QtGraphicalEffects 1.0
|
||||
import "utils.js" as Utils
|
||||
|
||||
Item {
|
||||
property SlowBurnIn slowBurnInEffect
|
||||
property ShaderEffectSource source
|
||||
property BurnInEffect burnInEffect
|
||||
property ShaderEffectSource bloomSource
|
||||
@ -67,14 +66,10 @@ Item {
|
||||
property real glowingLine: appSettings.glowingLine * 0.2
|
||||
|
||||
// Fast burnin properties
|
||||
property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
|
||||
property real burnIn: appSettings.burnIn
|
||||
property real burnInLastUpdate: burnInEffect.lastUpdate
|
||||
property real burnInTime: burnInEffect.burnInFadeTime
|
||||
|
||||
// Slow burnin properties
|
||||
property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
|
||||
property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
|
||||
|
||||
property real jitter: appSettings.jitter
|
||||
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
|
||||
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
|
||||
@ -185,8 +180,6 @@ Item {
|
||||
uniform sampler2D burnInSource;
|
||||
uniform highp float burnInLastUpdate;
|
||||
uniform highp float burnInTime;" : "") +
|
||||
(slowBurnIn !== 0 ? "
|
||||
uniform sampler2D slowBurnInSource;" : "") +
|
||||
(staticNoise !== 0 ? "
|
||||
uniform highp float staticNoise;" : "") +
|
||||
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
|
||||
@ -314,11 +307,6 @@ Item {
|
||||
txt_color = max(txt_color, convertWithChroma(burnInColor));"
|
||||
: "") +
|
||||
|
||||
(slowBurnIn !== 0 ? "
|
||||
vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
|
||||
txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
|
||||
" : "") +
|
||||
|
||||
"txt_color += fontColor.rgb * vec3(color);" +
|
||||
|
||||
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +
|
||||
|
@ -1,157 +0,0 @@
|
||||
/*******************************************************************************
|
||||
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
|
||||
* https://github.com/Swordfish90/cool-retro-term
|
||||
*
|
||||
* This file is part of cool-retro-term.
|
||||
*
|
||||
* cool-retro-term is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*******************************************************************************/
|
||||
|
||||
import QtQuick 2.0
|
||||
|
||||
import "utils.js" as Utils
|
||||
|
||||
Loader {
|
||||
property ShaderEffectSource source: item ? item.source : null
|
||||
|
||||
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
|
||||
anchors.fill: parent
|
||||
|
||||
sourceComponent: Item {
|
||||
property alias source: burnInSourceEffect
|
||||
property int burnInScaling: scaleTexture * appSettings.burnInQuality
|
||||
|
||||
ShaderEffectSource {
|
||||
property bool updateBurnIn: false
|
||||
property real burnIn: appSettings.burnIn
|
||||
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
|
||||
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
|
||||
property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
|
||||
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
|
||||
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
|
||||
|
||||
id: burnInSourceEffect
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
sourceItem: burnInEffect
|
||||
recursive: true
|
||||
live: false
|
||||
hideSource: true
|
||||
wrapMode: kterminalSource.wrapMode
|
||||
|
||||
visible: false
|
||||
|
||||
function restartBlurSource(){
|
||||
livetimer.restart();
|
||||
}
|
||||
|
||||
// This updates the burnin synched with the timer.
|
||||
Connections {
|
||||
target: burnInSourceEffect.updateBurnIn ? timeManager : null
|
||||
ignoreUnknownSignals: false
|
||||
|
||||
function onTimeChanged() {
|
||||
burnInSourceEffect.scheduleUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: livetimer
|
||||
|
||||
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
|
||||
// We multiply 1.1 to have a little bit of margin over the theoretical value.
|
||||
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
|
||||
|
||||
interval: burnInSourceEffect.burnInFadeTime * 1.1
|
||||
running: true
|
||||
onTriggered: burnInSourceEffect.updateBurnIn = false;
|
||||
}
|
||||
Connections {
|
||||
target: kterminal
|
||||
|
||||
function onImagePainted() {
|
||||
burnInSourceEffect.scheduleUpdate();
|
||||
burnInSourceEffect.updateBurnIn = true;
|
||||
livetimer.restart();
|
||||
}
|
||||
}
|
||||
// Restart blurred source settings change.
|
||||
Connections {
|
||||
target: appSettings
|
||||
|
||||
function onBurnInChanged() {
|
||||
burnInSourceEffect.restartBlurSource()
|
||||
}
|
||||
|
||||
function onTerminalFontChanged() {
|
||||
burnInSourceEffect.restartBlurSource()
|
||||
}
|
||||
|
||||
function onRasterizationChanged() {
|
||||
burnInSourceEffect.restartBlurSource()
|
||||
}
|
||||
|
||||
function onBurnInQualityChanged() {
|
||||
burnInSourceEffect.restartBlurSource()
|
||||
}
|
||||
}
|
||||
Connections {
|
||||
target: kterminalScrollbar
|
||||
|
||||
function onOpacityChanged() {
|
||||
burnInSourceEffect.restartBlurSource()
|
||||
}
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: burnInEffect
|
||||
|
||||
property variant txt_source: kterminalSource
|
||||
property variant blurredSource: burnInSourceEffect
|
||||
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
|
||||
|
||||
anchors.fill: parent
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif\n" +
|
||||
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
"uniform lowp sampler2D txt_source;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
uniform lowp sampler2D blurredSource;
|
||||
uniform highp float burnInCoefficient;" +
|
||||
|
||||
"float max3(vec3 v) {
|
||||
return max (max (v.x, v.y), v.z);
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"vec2 coords = qt_TexCoord0;" +
|
||||
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
|
||||
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
|
||||
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
|
||||
|
||||
"gl_FragColor = vec4(color, max3(color - origColor));" +
|
||||
"}"
|
||||
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -33,7 +33,6 @@ ShaderTerminal {
|
||||
|
||||
source: terminal.mainSource
|
||||
burnInEffect: terminal.burnInEffect
|
||||
slowBurnInEffect: terminal.slowBurnInEffect
|
||||
virtualResolution: terminal.virtualResolution
|
||||
screenResolution: Qt.size(
|
||||
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
|
||||
|
@ -41,7 +41,6 @@
|
||||
<file>BurnInEffect.qml</file>
|
||||
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
|
||||
<file>TerminalFrame.qml</file>
|
||||
<file>SlowBurnIn.qml</file>
|
||||
<file>menus/WindowMenu.qml</file>
|
||||
<file>menus/FullContextMenu.qml</file>
|
||||
<file>menus/ShortContextMenu.qml</file>
|
||||
|
Loading…
x
Reference in New Issue
Block a user