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https://github.com/Swordfish90/cool-retro-term.git
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Merge branch 'unstable' which fixes default precisions on ES systems.
Conflicts: app/qml/PreprocessedTerminal.qml app/qml/ShaderTerminal.qml app/qml/frames/utils/TerminalFrame.qml
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commit
5807ea001a
@ -312,6 +312,10 @@ Item{
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blending: false
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blending: false
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fragmentShader:
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fragmentShader:
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"#ifdef GL_ES
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precision mediump float;
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#endif\n" +
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"uniform lowp float qt_Opacity;" +
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"uniform lowp float qt_Opacity;" +
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"uniform lowp sampler2D txt_source;" +
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"uniform lowp sampler2D txt_source;" +
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@ -151,6 +151,10 @@ ShaderEffect {
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}"
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}"
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fragmentShader: "
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fragmentShader: "
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D source;
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uniform sampler2D source;
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uniform highp float qt_Opacity;
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uniform highp float qt_Opacity;
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uniform highp float time;
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uniform highp float time;
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@ -120,6 +120,10 @@ Item{
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blending: true
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blending: true
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fragmentShader: "
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fragmentShader: "
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform highp sampler2D normals;
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uniform highp sampler2D normals;
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uniform highp sampler2D source;
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uniform highp sampler2D source;
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uniform lowp float screenCurvature;
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uniform lowp float screenCurvature;
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@ -181,6 +185,10 @@ Item{
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blending: true
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blending: true
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fragmentShader: "
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fragmentShader: "
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D lightMask;
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uniform sampler2D lightMask;
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uniform sampler2D reflectionSource;
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uniform sampler2D reflectionSource;
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uniform lowp float diffuseComponent;
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uniform lowp float diffuseComponent;
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