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	Remove default precision on non ES platforms.
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		@@ -312,7 +312,10 @@ Item{
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            blending: false
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            fragmentShader:
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                "precision highp float;" +
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                "#ifdef GL_ES
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                    precision mediump float;
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                #endif\n" +
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                "uniform lowp float qt_Opacity;" +
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                "uniform lowp sampler2D txt_source;" +
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@@ -151,7 +151,9 @@ ShaderEffect {
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        }"
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    fragmentShader: "
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        precision highp float;
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        #ifdef GL_ES
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            precision mediump float;
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        #endif
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        uniform sampler2D source;
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        uniform highp float qt_Opacity;
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@@ -120,7 +120,9 @@ Item{
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        blending: true
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        fragmentShader: "
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            precision highp float;
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            #ifdef GL_ES
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                precision mediump float;
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            #endif
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            uniform highp sampler2D normals;
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            uniform highp sampler2D source;
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