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Finally introducing texture scaling.
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@@ -13,6 +13,10 @@ Item{
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property rect sourceRect
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property string shaderString
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//Value used to create the rect used to add the border to the texture
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property real rectX
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property real rectY
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//Values used to displace the texture in the screen. Used to make reflections correct.
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property real displacementLeft
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property real displacementTop
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