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Sascha Bischoff 4abbe7602a Extend device with sleep functionality
This changeset adds the ability to sleep on the device via a
device.sleep() method. This invokes sleep on the target device. This
is useful for situations where the passage of time on the target
device does not match that of the host, e.g., gem5.

This changeset also updates a number of workloads to use this new
sleep method.
2017-03-02 14:22:05 +00:00

44 lines
1.4 KiB
Python
Executable File

# Copyright 2013-2015 ARM Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# pylint: disable=E1101
from wlauto import ApkWorkload, Parameter
class TheChase(ApkWorkload):
name = 'thechase'
description = """
The Chase demo showcasing the capabilities of Unity game engine.
This demo, is a static video-like game demo, that demonstrates advanced features
of the unity game engine. It loops continuously until terminated.
"""
package = 'com.unity3d.TheChase'
activity = 'com.unity3d.player.UnityPlayerNativeActivity'
install_timeout = 200
view = 'SurfaceView'
parameters = [
Parameter('duration', kind=int, default=70,
description=('Duration, in seconds, note that the demo loops the same (roughly) 60 '
'second sceene until stopped.')),
]
def run(self, context):
self.device.sleep(self.duration)