mirror of
https://github.com/ARM-software/workload-automation.git
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185 lines
8.0 KiB
Python
185 lines
8.0 KiB
Python
# Copyright 2018 ARM Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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import os
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import shutil
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from devlib import SurfaceFlingerFramesInstrument, GfxInfoFramesInstrument
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from devlib import DerivedSurfaceFlingerStats, DerivedGfxInfoStats
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from wa import Instrument, Parameter, WorkloadError
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from wa.utils.types import numeric
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class FpsInstrument(Instrument):
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name = 'fps'
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description = """
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Measures Frames Per Second (FPS) and associated metrics for a workload.
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.. note:: This instrument depends on pandas Python library (which is not part of standard
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WA dependencies), so you will need to install that first, before you can use it.
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Android L and below use SurfaceFlinger to calculate the FPS data.
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Android M and above use gfxinfo to calculate the FPS data.
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SurfaceFlinger:
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The view is specified by the workload as ``view`` attribute. This defaults
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to ``'SurfaceView'`` for game workloads, and ``None`` for non-game
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workloads (as for them FPS mesurement usually doesn't make sense).
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Individual workloads may override this.
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gfxinfo:
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The view is specified by the workload as ``package`` attribute.
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This is because gfxinfo already processes for all views in a package.
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"""
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parameters = [
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Parameter('drop_threshold', kind=numeric, default=5,
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description="""
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Data points below this FPS will be dropped as they do not
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constitute "real" gameplay. The assumption being that while
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actually running, the FPS in the game will not drop below X
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frames per second, except on loading screens, menus, etc,
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which should not contribute to FPS calculation.
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"""),
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Parameter('keep_raw', kind=bool, default=False,
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description="""
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If set to ``True``, this will keep the raw dumpsys output in
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the results directory (this is maily used for debugging)
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Note: frames.csv with collected frames data will always be
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generated regardless of this setting.
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"""),
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Parameter('crash_threshold', kind=float, default=0.7,
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description="""
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Specifies the threshold used to decided whether a
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measured/expected frames ration indicates a content crash.
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E.g. a value of ``0.75`` means the number of actual frames
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counted is a quarter lower than expected, it will treated as
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a content crash.
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If set to zero, no crash check will be performed.
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"""),
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Parameter('period', kind=float, default=2, constraint=lambda x: x > 0,
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description="""
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Specifies the time period between polling frame data in
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seconds when collecting frame data. Using a lower value
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improves the granularity of timings when recording actions
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that take a short time to complete. Note, this will produce
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duplicate frame data in the raw dumpsys output, however, this
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is filtered out in frames.csv. It may also affect the
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overall load on the system.
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The default value of 2 seconds corresponds with the
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NUM_FRAME_RECORDS in
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android/services/surfaceflinger/FrameTracker.h (as of the
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time of writing currently 128) and a frame rate of 60 fps
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that is applicable to most devices.
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"""),
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Parameter('force_surfaceflinger', kind=bool, default=False,
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description="""
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By default, the method to capture fps data is based on
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Android version. If this is set to true, force the
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instrument to use the SurfaceFlinger method regardless of its
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Android version.
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"""),
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]
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def __init__(self, target, **kwargs):
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super(FpsInstrument, self).__init__(target, **kwargs)
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self.collector = None
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self.processor = None
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self._is_enabled = None
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def setup(self, context):
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use_gfxinfo = self.target.get_sdk_version() >= 23 and not self.force_surfaceflinger
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if use_gfxinfo:
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collector_target_attr = 'package'
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else:
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collector_target_attr = 'view'
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collector_target = getattr(context.workload, collector_target_attr, None)
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if not collector_target:
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self._is_enabled = False
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msg = 'Workload {} does not define a {}; disabling frame collection and FPS evaluation.'
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self.logger.info(msg.format(context.workload.name, collector_target_attr))
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return
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self._is_enabled = True
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if use_gfxinfo:
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self.collector = GfxInfoFramesInstrument(self.target, collector_target, self.period)
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self.processor = DerivedGfxInfoStats(self.drop_threshold, filename='fps.csv')
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else:
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self.collector = SurfaceFlingerFramesInstrument(self.target, collector_target, self.period)
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self.processor = DerivedSurfaceFlingerStats(self.drop_threshold, filename='fps.csv')
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self.collector.reset()
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def start(self, context): # pylint: disable=unused-argument
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if not self._is_enabled:
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return
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self.collector.start()
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def stop(self, context): # pylint: disable=unused-argument
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if not self._is_enabled:
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return
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self.collector.stop()
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def update_output(self, context):
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if not self._is_enabled:
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return
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outpath = os.path.join(context.output_directory, 'frames.csv')
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frames_csv = self.collector.get_data(outpath)
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raw_output = self.collector.get_raw()
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processed = self.processor.process(frames_csv)
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processed.extend(self.processor.process_raw(*raw_output))
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fps, frame_count, fps_csv = processed[:3]
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rest = processed[3:]
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context.add_metric(fps.name, fps.value, fps.units)
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context.add_metric(frame_count.name, frame_count.value, frame_count.units)
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context.add_artifact('frames', frames_csv.path, kind='raw')
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context.add_artifact('fps', fps_csv.path, kind='data')
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for metric in rest:
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context.add_metric(metric.name, metric.value, metric.units, lower_is_better=True)
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if not self.keep_raw:
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for entry in raw_output:
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if os.path.isdir(entry):
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shutil.rmtree(entry)
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elif os.path.isfile(entry):
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os.remove(entry)
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if not frame_count.value:
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context.add_event('Could not find frames data in gfxinfo output')
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context.set_status('PARTIAL')
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self.check_for_crash(context, fps.value, frame_count.value,
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context.current_job.run_time.total_seconds())
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def check_for_crash(self, context, fps, frames, exec_time):
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if not self.crash_threshold:
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return
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self.logger.debug('Checking for crashed content.')
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if all([exec_time, fps, frames]):
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expected_frames = fps * exec_time
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ratio = frames / expected_frames
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self.logger.debug('actual/expected frames: {:.2}'.format(ratio))
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if ratio < self.crash_threshold:
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msg = 'Content for {} appears to have crashed.\n'.format(context.current_job.spec.label)
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msg += 'Content crash detected (actual/expected frames: {:.2}).'.format(ratio)
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raise WorkloadError(msg)
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