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3a7a5276e4
- Added support for gamepad recording. This type of recording contains only the events from a gamepad device (which is automatically identified). The details of this devices are collected and stored as part of the recording. On playback, uinput is used to create a virtual gamepad and replay into it. - A "mode" field has been added to the recording format to help distinguish between the normal and gamepad recording types. - A field for the total number of input events has been added before the start of the event stream (after the device description). - The structure of revent code has undergone a major overhaul to improve maintainability and robustness. - More detailed "info" command output. - Updated Makefile to support debug/production builds.