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Sascha Bischoff 4abbe7602a Extend device with sleep functionality
This changeset adds the ability to sleep on the device via a
device.sleep() method. This invokes sleep on the target device. This
is useful for situations where the passage of time on the target
device does not match that of the host, e.g., gem5.

This changeset also updates a number of workloads to use this new
sleep method.
2017-03-02 14:22:05 +00:00

43 lines
1.3 KiB
Python

# Copyright 2013-2015 ARM Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# pylint: disable=E1101
from wlauto import GameWorkload, Parameter
class EpicCitadel(GameWorkload):
name = 'citadel'
description = """
Epic Citadel demo showcasing Unreal Engine 3.
The game has very rich graphics details. The workload only moves around its
environment for the specified time.
"""
package = 'com.epicgames.EpicCitadel'
activity = '.UE3JavaApp'
install_timeout = 120
parameters = [
Parameter('duration', kind=int, default=60,
description=('Duration, in seconds, of the run (may need to be adjusted for '
'different devices.')),
]
def run(self, context):
super(EpicCitadel, self).run(context)
self.device.sleep(self.duration)