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workloads/gfxbench: Fix not detecting missing asset popup
Add check for a differently worded popup informing that assets are missing.
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@ -74,14 +74,18 @@ public class UiAutomation extends BaseUiAutomation {
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UiObject sync =
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UiObject sync =
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mDevice.findObject(new UiSelector().text("Data synchronization")
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mDevice.findObject(new UiSelector().text("Data synchronization")
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.className("android.widget.TextView"));
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.className("android.widget.TextView"));
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if (sync.exists()){
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if (!sync.exists()){
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UiObject data =
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sync = mDevice.findObject(new UiSelector().text("Pushed data not found")
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mDevice.findObject(new UiSelector().resourceId("android:id/button1")
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.className("android.widget.TextView"));
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.className("android.widget.Button"));
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}
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data.click();
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if (sync.exists()){
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}
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UiObject data =
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mDevice.findObject(new UiSelector().resourceId("android:id/button1")
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.className("android.widget.Button"));
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data.click();
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}
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UiObject home =
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UiObject home =
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mDevice.findObject(new UiSelector().resourceId("net.kishonti.gfxbench.gl.v50000.corporate:id/main_homeBack")
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mDevice.findObject(new UiSelector().resourceId("net.kishonti.gfxbench.gl.v50000.corporate:id/main_homeBack")
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.className("android.widget.LinearLayout"));
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.className("android.widget.LinearLayout"));
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home.waitForExists(300000);
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home.waitForExists(300000);
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