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https://github.com/ARM-software/workload-automation.git
synced 2025-01-19 04:21:17 +00:00
Added the ability to override the timeout of deploying the assets tarball in GameWorkload
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@ -142,13 +142,13 @@ class ApkWorkload(Workload):
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package = None
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activity = None
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view = None
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install_timeout = None
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default_install_timeout = 300
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supported_platforms = ['android']
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parameters = [
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Parameter('install_timeout', kind=int, default=300,
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description='Timeout for the installation of the apk.'),
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Parameter('uninstall_apk', kind=boolean, default=False,
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description="If ``True``, will uninstall workload's APK as part of teardown."),
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description='If ``True``, will uninstall workload\'s APK as part of teardown.'),
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]
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def __init__(self, device, _call_super=True, **kwargs):
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@ -158,8 +158,6 @@ class ApkWorkload(Workload):
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self.apk_version = None
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self.logcat_log = None
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self.force_reinstall = kwargs.get('force_reinstall', False)
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if not self.install_timeout:
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self.install_timeout = self.default_install_timeout
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def init_resources(self, context):
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self.apk_file = context.resolver.get(wlauto.common.android.resources.ApkFile(self), version=getattr(self, 'version', None))
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@ -358,11 +356,13 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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asset_file = None
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saved_state_file = None
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view = 'SurfaceView'
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install_timeout = 500
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loading_time = 10
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supported_platforms = ['android']
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parameters = [
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Parameter('install_timeout', default=500, override=True),
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Parameter('assets_push_timeout', kind=int, default=500,
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description='Timeout used during deployment of the assets package (if there is one).'),
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Parameter('clear_data_on_reset', kind=bool, default=True,
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description="""
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If set to ``False``, this will prevent WA from clearing package
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@ -389,7 +389,7 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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def do_post_install(self, context):
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ApkWorkload.do_post_install(self, context)
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self._deploy_assets(context)
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self._deploy_assets(context, self.assets_push_timeout)
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def reset(self, context):
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# If saved state exists, restore it; if not, do full
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@ -430,7 +430,7 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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raise WorkloadError(message.format(resource_file, self.name))
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# adb push will create intermediate directories if they don't
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# exist.
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self.device.push_file(asset_tarball, ondevice_cache)
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self.device.push_file(asset_tarball, ondevice_cache, timeout=timeout)
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device_asset_directory = self.device.path.join(self.device.external_storage_directory, 'Android', kind)
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deploy_command = 'cd {} && {} tar -xzf {}'.format(device_asset_directory,
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