mirror of
				https://github.com/ARM-software/workload-automation.git
				synced 2025-11-04 09:02:12 +00:00 
			
		
		
		
	@@ -99,12 +99,14 @@ class Workload(TargetedPlugin):
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    def __str__(self):
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					    def __str__(self):
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        return '<Workload {}>'.format(self.name)
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					        return '<Workload {}>'.format(self.name)
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class ApkWorkload(Workload):
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					class ApkWorkload(Workload):
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    # May be optionally overwritten by subclasses
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					    # May be optionally overwritten by subclasses
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    # Times are in seconds
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					    # Times are in seconds
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    loading_time = 10
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					    loading_time = 10
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    package_names = []
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					    package_names = []
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					    view = None
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    parameters = [
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					    parameters = [
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        Parameter('package_name', kind=str,
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					        Parameter('package_name', kind=str,
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@@ -175,6 +177,9 @@ class ApkWorkload(Workload):
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    @once_per_instance
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					    @once_per_instance
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    def initialize(self, context):
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					    def initialize(self, context):
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        self.apk.initialize(context)
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					        self.apk.initialize(context)
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					        if self.view is None:
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					            self.view = 'SurfaceView - {}/{}'.format(self.apk.package,
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					                                                     self.apk.activity)
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    def setup(self, context):
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					    def setup(self, context):
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        self.apk.setup(context)
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					        self.apk.setup(context)
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@@ -440,6 +445,12 @@ class PackageHandler(object):
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            return None
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					            return None
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        return self.apk_info.package
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					        return self.apk_info.package
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					    @property
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					    def activity(self):
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					        if self.apk_info is None:
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					            return None
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					        return self.apk_info.activity
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    def __init__(self, owner, install_timeout=300, version=None, variant=None,
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					    def __init__(self, owner, install_timeout=300, version=None, variant=None,
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                 package_name=None, strict=False, force_install=False, uninstall=False,
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					                 package_name=None, strict=False, force_install=False, uninstall=False,
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                 exact_abi=False):
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					                 exact_abi=False):
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										169
									
								
								wa/instrumentation/fps.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										169
									
								
								wa/instrumentation/fps.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,169 @@
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					import os
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					import shutil
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					from devlib import SurfaceFlingerFramesInstrument, GfxInfoFramesInstrument
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					from devlib import DerivedSurfaceFlingerStats, DerivedGfxInfoStats
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					from wa import Instrument, Parameter, WorkloadError
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					from wa.utils.types import numeric
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					class FpsInstrument(Instrument):
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					    name = 'fps'
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					    description = """
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					    Measures Frames Per Second (FPS) and associated metrics for a workload.
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					    .. note:: This instrument depends on pandas Python library (which is not part of standard
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					              WA dependencies), so you will need to install that first, before you can use it.
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					    Android L and below use SurfaceFlinger to calculate the FPS data.
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					    Android M and above use gfxinfo to calculate the FPS data.
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					    SurfaceFlinger:
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					    The view is specified by the workload as ``view`` attribute. This defaults
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					    to ``'SurfaceView'`` for game workloads, and ``None`` for non-game
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					    workloads (as for them FPS mesurement usually doesn't make sense).
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					    Individual workloads may override this.
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					    gfxinfo:
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					    The view is specified by the workload as ``package`` attribute.
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					    This is because gfxinfo already processes for all views in a package.
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					    """
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					    parameters = [
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					        Parameter('drop_threshold', kind=numeric, default=5,
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					                  description="""
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					                  Data points below this FPS will be dropped as they do not
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					                  constitute "real" gameplay. The assumption being that while
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					                  actually running, the FPS in the game will not drop below X
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					                  frames per second, except on loading screens, menus, etc,
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					                  which should not contribute to FPS calculation.
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					                  """),
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					        Parameter('keep_raw', kind=bool, default=False,
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					                  description="""
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					                  If set to ``True``, this will keep the raw dumpsys output in
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					                  the results directory (this is maily used for debugging)
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					                  Note: frames.csv with collected frames data will always be
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					                  generated regardless of this setting.
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					                   """),
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					        Parameter('crash_threshold', kind=float, default=0.7,
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					                  description="""
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					                  Specifies the threshold used to decided whether a
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					                  measured/expected frames ration indicates a content crash.
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					                  E.g. a value of ``0.75`` means the number of actual frames
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					                  counted is a quarter lower than expected, it will treated as
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					                  a content crash.
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					                  If set to zero, no crash check will be performed.
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					                  """),
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					        Parameter('period', kind=float, default=2, constraint=lambda x: x > 0,
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					                  description="""
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					                  Specifies the time period between polling frame data in
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					                  seconds when collecting frame data. Using a lower value
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					                  improves the granularity of timings when recording actions
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					                  that take a short time to complete.  Note, this will produce
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					                  duplicate frame data in the raw dumpsys output, however, this
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					                  is filtered out in frames.csv.  It may also affect the
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					                  overall load on the system.
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					                  The default value of 2 seconds corresponds with the
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					                  NUM_FRAME_RECORDS in
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					                  android/services/surfaceflinger/FrameTracker.h (as of the
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					                  time of writing currently 128) and a frame rate of 60 fps
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					                  that is applicable to most devices.
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					                  """),
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					        Parameter('force_surfaceflinger', kind=bool, default=False,
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					                  description="""
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					                  By default, the method to capture fps data is based on
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					                  Android version.  If this is set to true, force the
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					                  instrument to use the SurfaceFlinger method regardless of its
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					                  Android version.
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					                  """),
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					    ]
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					    def __init__(self, target, **kwargs):
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					        super(FpsInstrument, self).__init__(target, **kwargs)
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					        self.collector = None
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					        self.processor = None
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					        self._is_enabled = None
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					    def setup(self, context):
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					        use_gfxinfo = self.target.get_sdk_version() >= 23 and not self.force_surfaceflinger
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					        if use_gfxinfo:
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					            collector_target_attr = 'package'
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					        else:
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					            collector_target_attr = 'view'
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					        collector_target = getattr(context.workload, collector_target_attr, None)
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					        if not collector_target:
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					            self._is_enabled = False
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					            msg = 'Workload {} does not define a {}; disabling frame collection and FPS evaluation.'
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					            self.logger.info(msg.format(context.workload.name, collector_target_attr))
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					            return
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					        self._is_enabled = True
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					        if use_gfxinfo:
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					            self.collector = GfxInfoFramesInstrument(self.target, collector_target, self.period)
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					            self.processor = DerivedGfxInfoStats(self.drop_threshold, filename='fps.csv')
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					        else:
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					            self.collector = SurfaceFlingerFramesInstrument(self.target, collector_target, self.period)
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					            self.processor = DerivedSurfaceFlingerStats(self.drop_threshold, filename='fps.csv')
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					        self.collector.reset()
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					    def start(self, context):
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					        if not self._is_enabled:
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					            return
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					        self.collector.start()
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					    def stop(self, context):
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					        if not self._is_enabled:
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					            return
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					        self.collector.stop()
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					    def update_result(self, context):
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					        if not self._is_enabled:
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					            return
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					        outpath = os.path.join(context.output_directory, 'frames.csv')
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					        frames_csv = self.collector.get_data(outpath)
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					        raw_output = self.collector.get_raw()
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					        processed = self.processor.process(frames_csv)
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					        processed.extend(self.processor.process_raw(*raw_output))
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					        fps, frame_count, fps_csv = processed[:3]
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					        rest = processed[3:]
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					        context.add_metric(fps.name, fps.value, fps.units)
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					        context.add_metric(frame_count.name, frame_count.value, frame_count.units)
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					        context.add_artifact('frames', frames_csv.path, kind='raw')
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					        context.add_artifact('fps', fps_csv.path, kind='data')
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					        for metric in rest:
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					            context.add_metric(metric.name, metric.value, metric.units, lower_is_better=True)
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					        if not self.keep_raw:
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					            for entry in raw_output:
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					                if os.path.isdir(entry):
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					                    shutil.rmtree(entry)
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					                elif os.path.isfile(entry):
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					                    os.remove(entry)
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					        if not frame_count.value:
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					            context.add_event('Could not frind frames data in gfxinfo output')
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					            context.set_status('PARTIAL')
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					        self.check_for_crash(context, fps.value, frame_count.value,
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					                             context.current_job.run_time.total_seconds())
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					    def check_for_crash(self, context, fps, frames, exec_time):
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					        if not self.crash_threshold:
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					            return
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					        self.logger.debug('Checking for crashed content.')
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					        if all([exec_time, fps, frames]):
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					            expected_frames = fps * exec_time
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					            ratio = frames / expected_frames
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					            self.logger.debug('actual/expected frames: {:.2}'.format(ratio))
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					            if ratio < self.crash_threshold:
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					                msg = 'Content for {} appears to have crashed.\n'.format(context.current_job.spec.label)
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					                msg += 'Content crash detected (actual/expected frames: {:.2}).'.format(ratio)
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					                raise WorkloadError(msg)
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