mirror of
https://github.com/ARM-software/workload-automation.git
synced 2025-10-29 22:24:51 +00:00
Initial commit of open source Workload Automation.
This commit is contained in:
28
wlauto/workloads/quadrant/uiauto/build.sh
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28
wlauto/workloads/quadrant/uiauto/build.sh
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#!/bin/bash
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# Copyright 2013-2015 ARM Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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class_dir=bin/classes/com/arm/wlauto/uiauto
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base_class=`python -c "import os, wlauto; print os.path.join(os.path.dirname(wlauto.__file__), 'common', 'android', 'BaseUiAutomation.class')"`
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mkdir -p $class_dir
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cp $base_class $class_dir
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ant build
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if [[ -f bin/com.arm.wlauto.uiauto.quadrant.jar ]]; then
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cp bin/com.arm.wlauto.uiauto.quadrant.jar ..
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fi
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92
wlauto/workloads/quadrant/uiauto/build.xml
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92
wlauto/workloads/quadrant/uiauto/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="com.arm.wlauto.uiauto.quadrant" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: VERSION_TAG -->
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<import file="${sdk.dir}/tools/ant/uibuild.xml" />
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</project>
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14
wlauto/workloads/quadrant/uiauto/project.properties
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14
wlauto/workloads/quadrant/uiauto/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system edit
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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#
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# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-17
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/* Copyright 2013-2015 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.arm.wlauto.uiauto.quadrant;
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import java.util.concurrent.TimeUnit;
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import android.app.Activity;
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import android.os.Bundle;
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import android.util.Log;
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// Import the uiautomator libraries
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import com.android.uiautomator.core.UiObject;
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import com.android.uiautomator.core.UiObjectNotFoundException;
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import com.android.uiautomator.core.UiScrollable;
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import com.android.uiautomator.core.UiSelector;
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import com.android.uiautomator.testrunner.UiAutomatorTestCase;
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import com.arm.wlauto.uiauto.BaseUiAutomation;
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public class UiAutomation extends BaseUiAutomation {
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public static String TAG = "quadrant";
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public void runUiAutomation() throws Exception {
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Bundle status = new Bundle();
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Bundle params = getParams();
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boolean hasGpu = Boolean.parseBoolean(params.getString("has_gpu").toLowerCase());
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clearLogcat();
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handleFtuInfoDialogIfNecessary();
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goToRunCustomBenchmark();
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selectTestsToRun(hasGpu);
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hitStart();
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handleWarningIfNecessary();
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waitForResults();
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getAutomationSupport().sendStatus(Activity.RESULT_OK, status);
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}
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public void handleFtuInfoDialogIfNecessary() throws Exception {
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UiSelector selector = new UiSelector();
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UiObject infoText = new UiObject(selector.text("Information"));
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if (infoText.waitForExists(TimeUnit.SECONDS.toMillis(10)))
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{
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UiObject okButton = new UiObject(selector.text("OK")
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.className("android.widget.Button"));
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okButton.click();
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}
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else
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{
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// FTU dialog didn't come up.
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}
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}
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public void goToRunCustomBenchmark() throws Exception {
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UiSelector selector = new UiSelector();
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UiObject runCustom = new UiObject(selector.text("Run custom benchmark")
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.className("android.widget.TextView"));
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runCustom.clickAndWaitForNewWindow();
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}
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// By default, all tests are selected. However, if our device does not have a GPU, then
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// running graphics tests may cause a crash, so we disable those.
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public void selectTestsToRun(boolean hasGpu) throws Exception {
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if(!hasGpu) {
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UiSelector selector = new UiSelector();
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UiObject gfx2d = new UiObject(selector.text("2D graphics")
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.className("android.widget.CheckBox"));
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gfx2d.click();
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UiObject gfx3d = new UiObject(selector.text("3D graphics")
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.className("android.widget.CheckBox"));
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gfx3d.click();
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}
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}
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public void hitStart() throws Exception {
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UiSelector selector = new UiSelector();
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UiObject startButton = new UiObject(selector.text("Start")
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.className("android.widget.Button")
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.packageName("com.aurorasoftworks.quadrant.ui.professional"));
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startButton.click();
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}
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// Even if graphics tests aren't selected, Quadrant will still show a warning about running
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// with software rendering.
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public void handleWarningIfNecessary() throws Exception {
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UiSelector selector = new UiSelector();
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UiObject warning = new UiObject(selector.text("Warning"));
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if (warning.waitForExists(TimeUnit.SECONDS.toMillis(2))) {
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UiObject closeButton = new UiObject(selector.text("Close")
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.className("android.widget.Button"));
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if (closeButton.exists()) {
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closeButton.click();
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}
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}
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else
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{
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// Warning dialog didn't come up.
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}
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}
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public void waitForResults() throws Exception {
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waitForLogcatText("benchmark aggregate score is", TimeUnit.SECONDS.toMillis(200));
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}
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}
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