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mirror of https://github.com/ARM-software/workload-automation.git synced 2025-09-02 03:12:34 +01:00

Initial commit of open source Workload Automation.

This commit is contained in:
Sergei Trofimov
2015-03-10 13:09:31 +00:00
commit a747ec7e4c
412 changed files with 41401 additions and 0 deletions

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# Copyright 2013-2015 ARM Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
import re
from collections import defaultdict
from wlauto import AndroidUiAutoBenchmark
TEST_TYPES = {
'benchmark_cpu_branching_logic': 'time',
'benchmark_cpu_matrix_int': 'time',
'benchmark_cpu_matrix_long': 'time',
'benchmark_cpu_matrix_short': 'time',
'benchmark_cpu_matrix_byte': 'time',
'benchmark_cpu_matrix_float': 'time',
'benchmark_cpu_matrix_double': 'time',
'benchmark_cpu_checksum': 'time',
'benchmark_cpu': 'aggregate',
'benchmark_memory_transfer': 'time',
'benchmark_memory': 'aggregate',
'benchmark_io_fs_write': 'time',
'benchmark_io_fs_read': 'time',
'benchmark_io_db_write': 'time',
'benchmark_io_db_read': 'time',
'benchmark_io': 'aggregate',
'benchmark_g2d_fractal': 'rate',
'benchmark_g2d': 'aggregate',
'benchmark_g3d_corridor': 'rate',
'benchmark_g3d_planet': 'rate',
'benchmark_g3d_dna': 'rate',
'benchmark_g3d': 'aggregate',
'benchmark': 'aggregate',
}
TYPE_TESTS = defaultdict(list)
for k, v in TEST_TYPES.iteritems():
TYPE_TESTS[v].append(k)
TYPE_UNITS = {
'time': 'ms',
'rate': 'Hz',
}
REGEX_TEMPLATES = {
'aggregate': r'(?P<metric>{}) aggregate score is (?P<score>\d+)',
'time': r'(?P<metric>{}) executed in (?P<time>\d+) ms, '
r'reference time: (?P<reference>\d+) ms, '
r'score: (?P<score>\d+)',
'rate': r'(?P<metric>{}) executed with a rate of (?P<rate>[0-9.]+)/sec, '
r'reference rate: (?P<reference>[0-9.]+)/sec, '
r'score: (?P<score>\d+)',
}
TEST_REGEXES = {}
for test_, type_ in TEST_TYPES.items():
TEST_REGEXES[test_] = re.compile(REGEX_TEMPLATES[type_].format(test_))
class Quadrant(AndroidUiAutoBenchmark):
name = 'quadrant'
description = """
Quadrant is a benchmark for mobile devices, capable of measuring CPU, memory,
I/O and 3D graphics performance.
http://www.aurorasoftworks.com/products/quadrant
From the website:
Quadrant outputs a score for the following categories: 2D, 3D, Mem, I/O, CPU
, Total.
"""
package = 'com.aurorasoftworks.quadrant.ui.professional'
activity = '.QuadrantProfessionalLauncherActivity'
summary_metrics = ['benchmark_score']
run_timeout = 10 * 60
def __init__(self, device, **kwargs):
super(Quadrant, self).__init__(device, **kwargs)
self.uiauto_params['has_gpu'] = self.device.has_gpu
self.regex = {}
def update_result(self, context):
super(Quadrant, self).update_result(context)
with open(self.logcat_log) as fh:
for line in fh:
for test, regex in TEST_REGEXES.items():
match = regex.search(line)
if match:
test_type = TEST_TYPES[test]
data = match.groupdict()
if test_type != 'aggregate':
context.result.add_metric(data['metric'] + '_' + test_type,
data[test_type],
TYPE_UNITS[test_type])
context.result.add_metric(data['metric'] + '_score', data['score'])
break

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#!/bin/bash
# Copyright 2013-2015 ARM Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
class_dir=bin/classes/com/arm/wlauto/uiauto
base_class=`python -c "import os, wlauto; print os.path.join(os.path.dirname(wlauto.__file__), 'common', 'android', 'BaseUiAutomation.class')"`
mkdir -p $class_dir
cp $base_class $class_dir
ant build
if [[ -f bin/com.arm.wlauto.uiauto.quadrant.jar ]]; then
cp bin/com.arm.wlauto.uiauto.quadrant.jar ..
fi

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<?xml version="1.0" encoding="UTF-8"?>
<project name="com.arm.wlauto.uiauto.quadrant" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: VERSION_TAG -->
<import file="${sdk.dir}/tools/ant/uibuild.xml" />
</project>

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-17

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/* Copyright 2013-2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.arm.wlauto.uiauto.quadrant;
import java.util.concurrent.TimeUnit;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
// Import the uiautomator libraries
import com.android.uiautomator.core.UiObject;
import com.android.uiautomator.core.UiObjectNotFoundException;
import com.android.uiautomator.core.UiScrollable;
import com.android.uiautomator.core.UiSelector;
import com.android.uiautomator.testrunner.UiAutomatorTestCase;
import com.arm.wlauto.uiauto.BaseUiAutomation;
public class UiAutomation extends BaseUiAutomation {
public static String TAG = "quadrant";
public void runUiAutomation() throws Exception {
Bundle status = new Bundle();
Bundle params = getParams();
boolean hasGpu = Boolean.parseBoolean(params.getString("has_gpu").toLowerCase());
clearLogcat();
handleFtuInfoDialogIfNecessary();
goToRunCustomBenchmark();
selectTestsToRun(hasGpu);
hitStart();
handleWarningIfNecessary();
waitForResults();
getAutomationSupport().sendStatus(Activity.RESULT_OK, status);
}
public void handleFtuInfoDialogIfNecessary() throws Exception {
UiSelector selector = new UiSelector();
UiObject infoText = new UiObject(selector.text("Information"));
if (infoText.waitForExists(TimeUnit.SECONDS.toMillis(10)))
{
UiObject okButton = new UiObject(selector.text("OK")
.className("android.widget.Button"));
okButton.click();
}
else
{
// FTU dialog didn't come up.
}
}
public void goToRunCustomBenchmark() throws Exception {
UiSelector selector = new UiSelector();
UiObject runCustom = new UiObject(selector.text("Run custom benchmark")
.className("android.widget.TextView"));
runCustom.clickAndWaitForNewWindow();
}
// By default, all tests are selected. However, if our device does not have a GPU, then
// running graphics tests may cause a crash, so we disable those.
public void selectTestsToRun(boolean hasGpu) throws Exception {
if(!hasGpu) {
UiSelector selector = new UiSelector();
UiObject gfx2d = new UiObject(selector.text("2D graphics")
.className("android.widget.CheckBox"));
gfx2d.click();
UiObject gfx3d = new UiObject(selector.text("3D graphics")
.className("android.widget.CheckBox"));
gfx3d.click();
}
}
public void hitStart() throws Exception {
UiSelector selector = new UiSelector();
UiObject startButton = new UiObject(selector.text("Start")
.className("android.widget.Button")
.packageName("com.aurorasoftworks.quadrant.ui.professional"));
startButton.click();
}
// Even if graphics tests aren't selected, Quadrant will still show a warning about running
// with software rendering.
public void handleWarningIfNecessary() throws Exception {
UiSelector selector = new UiSelector();
UiObject warning = new UiObject(selector.text("Warning"));
if (warning.waitForExists(TimeUnit.SECONDS.toMillis(2))) {
UiObject closeButton = new UiObject(selector.text("Close")
.className("android.widget.Button"));
if (closeButton.exists()) {
closeButton.click();
}
}
else
{
// Warning dialog didn't come up.
}
}
public void waitForResults() throws Exception {
waitForLogcatText("benchmark aggregate score is", TimeUnit.SECONDS.toMillis(200));
}
}