mirror of
https://github.com/ARM-software/workload-automation.git
synced 2025-02-20 20:09:11 +00:00
Add new AndroidUxPerfWorkload class
Create a new workload class to encapsulate functionality common to all uxperf workloads.
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@ -29,7 +29,7 @@ from wlauto.common.linux.device import LinuxDevice # NOQA
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from wlauto.common.android.device import AndroidDevice, BigLittleDevice # NOQA
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from wlauto.common.android.resources import ApkFile, JarFile
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from wlauto.common.android.workload import (UiAutomatorWorkload, ApkWorkload, AndroidBenchmark, # NOQA
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AndroidUiAutoBenchmark, GameWorkload) # NOQA
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AndroidUiAutoBenchmark, AndroidUxPerfWorkload, GameWorkload) # NOQA
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from wlauto.core.version import get_wa_version
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@ -18,7 +18,7 @@ import sys
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import time
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from math import ceil
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from wlauto.core.extension import Parameter
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from wlauto.core.extension import Parameter, ExtensionMeta, ListCollection
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from wlauto.core.workload import Workload
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from wlauto.core.resource import NO_ONE
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from wlauto.common.android.resources import ApkFile
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@ -469,6 +469,64 @@ class AndroidUiAutoBenchmark(UiAutomatorWorkload, AndroidBenchmark):
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raise WorkloadError(message.format(version, package))
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class AndroidUxPerfWorkloadMeta(ExtensionMeta):
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to_propagate = ExtensionMeta.to_propagate + [('deployable_assets', str, ListCollection)]
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class AndroidUxPerfWorkload(AndroidUiAutoBenchmark):
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__metaclass__ = AndroidUxPerfWorkloadMeta
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deployable_assets = []
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parameters = [
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Parameter('markers_enabled', kind=bool, default=False,
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description="""
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If ``True``, UX_PERF action markers will be emitted to logcat during
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the test run.
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"""),
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Parameter('clean_assets', kind=bool, default=False,
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description="""
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If ``True`` pushed assets will be deleted at the end of each iteration
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"""),
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Parameter('force_push_assets', kind=bool, default=False,
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description="""
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If ``True`` always push assets on each iteration, even if the
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assets already exists in the device path
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"""),
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]
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def _path_on_device(self, fpath, dirname=None):
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if dirname is None:
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dirname = self.device.working_directory
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fname = os.path.basename(fpath)
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return self.device.path.join(dirname, fname)
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def push_assets(self, context):
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for f in self.deployable_assets:
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fpath = context.resolver.get(File(self, f))
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device_path = self._path_on_device(fpath)
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if self.force_push_assets or not self.device.file_exists(device_path):
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self.device.push_file(fpath, device_path, timeout=300)
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def delete_assets(self):
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for f in self.deployable_assets:
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self.device.delete_file(self._path_on_device(f))
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def __init__(self, device, **kwargs):
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super(AndroidUxPerfWorkload, self).__init__(device, **kwargs)
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# Turn class attribute into instance attribute
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self.deployable_assets = list(self.deployable_assets)
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def setup(self, context):
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super(AndroidUxPerfWorkload, self).setup(context)
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self.push_assets(context)
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self.uiauto_params['markers_enabled'] = self.markers_enabled
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def teardown(self, context):
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super(AndroidUxPerfWorkload, self).teardown(context)
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if self.clean_assets:
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self.delete_assets()
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class GameWorkload(ApkWorkload, ReventWorkload):
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"""
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GameWorkload is the base class for all the workload that use revent files to
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