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BaseLinuxDevice: documentation update
Added docs explaining how extension developers should deploy binaries.
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@ -1,3 +1,5 @@
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.. _resources:
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Dynamic Resource Resolution
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===========================
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@ -7,10 +9,10 @@ The idea is to decouple resource identification from resource discovery.
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Workloads/instruments/devices/etc state *what* resources they need, and not
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*where* to look for them -- this instead is left to the resource resolver that
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is now part of the execution context. The actual discovery of resources is
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performed by resource getters that are registered with the resolver.
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performed by resource getters that are registered with the resolver.
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A resource type is defined by a subclass of
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:class:`wlauto.core.resource.Resource`. An instance of this class describes a
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:class:`wlauto.core.resource.Resource`. An instance of this class describes a
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resource that is to be obtained. At minimum, a ``Resource`` instance has an
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owner (which is typically the object that is looking for the resource), but
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specific resource types may define other parameters that describe an instance of
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@ -31,7 +31,7 @@ Extension Basics
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================
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This sub-section covers things common to implementing extensions of all types.
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It is recommended you familiarize yourself with the information here before
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It is recommended you familiarize yourself with the information here before
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proceeding onto guidance for specific extension types.
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To create an extension, you basically subclass an appropriate base class and them
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@ -41,22 +41,22 @@ The Context
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-----------
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The majority of methods in extensions accept a context argument. This is an
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instance of :class:`wlauto.core.execution.ExecutionContext`. If contains
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instance of :class:`wlauto.core.execution.ExecutionContext`. If contains
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of information about current state of execution of WA and keeps track of things
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like which workload is currently running and the current iteration.
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Notable attributes of the context are
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context.spec
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context.spec
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the current workload specification being executed. This is an
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instance of :class:`wlauto.core.configuration.WorkloadRunSpec`
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and defines the workload and the parameters under which it is
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being executed.
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being executed.
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context.workload
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context.workload
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``Workload`` object that is currently being executed.
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context.current_iteration
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context.current_iteration
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The current iteration of the spec that is being executed. Note that this
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is the iteration for that spec, i.e. the number of times that spec has
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been run, *not* the total number of all iterations have been executed so
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@ -79,9 +79,9 @@ In addition to these, context also defines a few useful paths (see below).
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Paths
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-----
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You should avoid using hard-coded absolute paths in your extensions whenever
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You should avoid using hard-coded absolute paths in your extensions whenever
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possible, as they make your code too dependent on a particular environment and
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may mean having to make adjustments when moving to new (host and/or device)
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may mean having to make adjustments when moving to new (host and/or device)
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platforms. To help avoid hard-coded absolute paths, WA automation defines
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a number of standard locations. You should strive to define your paths relative
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to one of those.
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@ -95,7 +95,7 @@ extension methods.
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context.run_output_directory
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This is the top-level output directory for all WA results (by default,
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this will be "wa_output" in the directory in which WA was invoked.
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context.output_directory
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This is the output directory for the current iteration. This will an
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iteration-specific subdirectory under the main results location. If
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@ -104,7 +104,7 @@ context.output_directory
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context.host_working_directory
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This an addition location that may be used by extensions to store
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non-iteration specific intermediate files (e.g. configuration).
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non-iteration specific intermediate files (e.g. configuration).
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Additionally, the global ``wlauto.settings`` object exposes on other location:
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@ -132,12 +132,63 @@ device, the ``os.path`` modules should *not* be used for on-device path
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manipulation. Instead device has an equipment module exposed through
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``device.path`` attribute. This has all the same attributes and behaves the
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same way as ``os.path``, but is guaranteed to produce valid paths for the device,
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irrespective of the host's path notation.
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irrespective of the host's path notation. For example:
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.. code:: python
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result_file = self.device.path.join(self.device.working_directory, "result.txt")
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self.command = "{} -a -b -c {}".format(target_binary, result_file)
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.. note:: result processors, unlike workloads and instruments, do not have their
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own device attribute; however they can access the device through the
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context.
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Deploying executables to a device
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---------------------------------
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Some devices may have certain restrictions on where executable binaries may be
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placed and how they should be invoked. To ensure your extension works with as
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wide a range of devices as possible, you should use WA APIs for deploying and
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invoking executables on a device, as outlined below.
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As with other resources (see :ref:`resources`) , host-side paths to the exectuable
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binary to be deployed should be obtained via the resource resolver. A special
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resource type, ``Executable`` is used to identify a binary to be deployed.
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This is simiar to the regular ``File`` resource, however it takes an additional
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parameter that specifies the ABI for which executable was compiled.
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In order for the binary to be obtained in this way, it must be stored in one of
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the locations scanned by the resource resolver in a directry structure
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``<root>/bin/<abi>/<binary>`` (where ``root`` is the base resource location to
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be searched, e.g. ``~/.workload_automation/depencencies/<extension name>``, and
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``<abi>`` is the ABI for which the exectuable has been compiled, as returned by
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``self.device.abi``).
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Once the path to the host-side binary has been obtained, it may be deployed using
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one of two methods of a ``Device`` instace -- ``install`` or ``install_if_needed``.
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The latter will check a version of that binary has been perviously deployed by
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WA and will not try to re-install.
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.. code:: python
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from wlauto import Executable
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host_binary = context.resolver.get(Executable(self, self.device.abi, 'some_binary'))
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target_binary = self.device.install_if_needed(host_binary)
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.. note:: Please also note that the check is done based solely on the binary name.
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For more information please see: :func:`wlauto.common.linux.BaseLinuxDevice.install_if_needed`
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Both of the above methods will return the path to the installed binary on the
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device. The executable should be invoked *only* via that path; do **not** assume
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that it will be in ``PATH`` on the target (or that the executable with the same
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name in ``PATH`` is the version deployed by WA.
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.. code:: python
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self.command = "{} -a -b -c".format(target_binary)
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self.device.execute(self.command)
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Parameters
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----------
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@ -188,11 +239,11 @@ mandatory
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and there really is no sensible default that could be given
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(e.g. something like login credentials), should you consider
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making it mandatory.
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constraint
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This is an additional constraint to be enforced on the parameter beyond
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its type or fixed allowed values set. This should be a predicate (a function
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that takes a single argument -- the user-supplied value -- and returns
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its type or fixed allowed values set. This should be a predicate (a function
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that takes a single argument -- the user-supplied value -- and returns
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a ``bool`` indicating whether the constraint has been satisfied).
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override
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@ -201,7 +252,7 @@ override
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with the same name as already exists, you will get an error. If you do
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want to override a parameter from further up in the inheritance
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hierarchy, you can indicate that by setting ``override`` attribute to
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``True``.
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``True``.
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When overriding, you do not need to specify every other attribute of the
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parameter, just the ones you what to override. Values for the rest will
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@ -222,7 +273,7 @@ surrounding environment (e.g. that the device has been initialized).
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The contract for ``validate`` method is that it should raise an exception
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(either ``wlauto.exceptions.ConfigError`` or extension-specific exception type -- see
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further on this page) if some validation condition has not, and cannot, been met.
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further on this page) if some validation condition has not, and cannot, been met.
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If the method returns without raising an exception, then the extension is in a
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valid internal state.
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@ -242,7 +293,7 @@ everything it is doing, so you shouldn't need to add much additional logging in
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your expansion's. But you might what to log additional information, e.g.
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what settings your extension is using, what it is doing on the host, etc.
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Operations on the host will not normally be logged, so your extension should
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definitely log what it is doing on the host. One situation in particular where
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definitely log what it is doing on the host. One situation in particular where
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you should add logging is before doing something that might take a significant amount
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of time, such as downloading a file.
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@ -259,7 +310,7 @@ Subsequent paragraphs (separated by blank lines) can then provide a more
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detailed description, including any limitations and setup instructions.
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For parameters, the description is passed as an argument on creation. Please
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note that if ``default``, ``allowed_values``, or ``constraint``, are set in the
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note that if ``default``, ``allowed_values``, or ``constraint``, are set in the
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parameter, they do not need to be explicitly mentioned in the description (wa
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documentation utilities will automatically pull those). If the ``default`` is set
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in ``validate`` or additional cross-parameter constraints exist, this *should*
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@ -304,7 +355,7 @@ Utils
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Workload Automation defines a number of utilities collected under
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:mod:`wlauto.utils` subpackage. These utilities were created to help with the
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implementation of the framework itself, but may be also be useful when
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implementing extensions.
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implementing extensions.
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Adding a Workload
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@ -329,7 +380,7 @@ The Workload class defines the following interface::
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def validate(self):
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pass
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def initialize(self, context):
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pass
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@ -359,7 +410,7 @@ The interface should be implemented as follows
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:name: This identifies the workload (e.g. it used to specify it in the
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agenda_.
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:init_resources: This method may be optionally override to implement dynamic
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resource discovery for the workload. This method executes
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resource discovery for the workload. This method executes
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early on, before the device has been initialized, so it
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should only be used to initialize resources that do not
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depend on the device to resolve. This method is executed
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@ -368,12 +419,12 @@ The interface should be implemented as follows
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makes about the environment (e.g. that required files are
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present, environment variables are set, etc) and should raise
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a :class:`wlauto.exceptions.WorkloadError` if that is not the
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case. The base class implementation only makes sure sure that
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case. The base class implementation only makes sure sure that
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the name attribute has been set.
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:initialize: This method will be executed exactly once per run (no matter
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how many instances of the workload there are). It will run
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after the device has been initialized, so it may be used to
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perform device-dependent initialization that does not need to
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perform device-dependent initialization that does not need to
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be repeated on each iteration (e.g. as installing executables
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required by the workload on the device).
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:setup: Everything that needs to be in place for workload execution should
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@ -536,17 +587,17 @@ device name(case sensitive) then followed by a dot '.' then the stage name
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then '.revent'. All your custom revent files should reside at
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'~/.workload_automation/dependencies/WORKLOAD NAME/'. These are the current
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supported stages:
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:setup: This stage is where the game is loaded. It is a good place to
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record revent here to modify the game settings and get it ready
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to start.
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:run: This stage is where the game actually starts. This will allow for
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more accurate results if the revent file for this stage only
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records the game being played.
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For instance, to add a custom revent files for a device named mydevice and
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a workload name mygame, you create a new directory called mygame in
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'~/.workload_automation/dependencies/'. Then you add the revent files for
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a workload name mygame, you create a new directory called mygame in
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'~/.workload_automation/dependencies/'. Then you add the revent files for
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the stages you want in ~/.workload_automation/dependencies/mygame/::
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mydevice.setup.revent
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@ -555,7 +606,7 @@ the stages you want in ~/.workload_automation/dependencies/mygame/::
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Any revent file in the dependencies will always overwrite the revent file in the
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workload directory. So it is possible for example to just provide one revent for
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setup in the dependencies and use the run.revent that is in the workload directory.
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Adding an Instrument
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====================
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@ -751,19 +802,19 @@ table::
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with open(outfile, 'w') as wfh:
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write_table(rows, wfh)
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Adding a Resource Getter
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========================
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A resource getter is a new extension type added in version 2.1.3. A resource
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getter implement a method of acquiring resources of a particular type (such as
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APK files or additional workload assets). Resource getters are invoked in
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priority order until one returns the desired resource.
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priority order until one returns the desired resource.
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If you want WA to look for resources somewhere it doesn't by default (e.g. you
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have a repository of APK files), you can implement a getter for the resource and
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register it with a higher priority than the standard WA getters, so that it gets
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invoked first.
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invoked first.
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Instances of a resource getter should implement the following interface::
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@ -775,7 +826,7 @@ Instances of a resource getter should implement the following interface::
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def get(self, resource, **kwargs):
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raise NotImplementedError()
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The getter should define a name (as with all extensions), a resource
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type, which should be a string, e.g. ``'jar'``, and a priority (see `Getter
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Prioritization`_ below). In addition, ``get`` method should be implemented. The
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@ -847,7 +898,7 @@ looks for the file under
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elif not found_files:
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return None
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else:
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raise ResourceError('More than one .apk found in {} for {}.'.format(resource_dir,
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raise ResourceError('More than one .apk found in {} for {}.'.format(resource_dir,
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resource.owner.name))
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.. _adding_a_device:
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@ -947,7 +998,7 @@ top-level package directory is created by default, and it is OK to have
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everything in there.
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.. note:: When discovering extensions thorugh this mechanism, WA traveries the
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Python module/submodule tree, not the directory strucuter, therefore,
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Python module/submodule tree, not the directory strucuter, therefore,
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if you are going to create subdirectories under the top level dictory
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created for you, it is important that your make sure they are valid
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Python packages; i.e. each subdirectory must contain a __init__.py
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@ -958,7 +1009,7 @@ At this stage, you may want to edit ``params`` structure near the bottom of
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the ``setup.py`` to add correct author, license and contact information (see
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"Writing the Setup Script" section in standard Python documentation for
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details). You may also want to add a README and/or a COPYING file at the same
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level as the setup.py. Once you have the contents of your package sorted,
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level as the setup.py. Once you have the contents of your package sorted,
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you can generate the package by running ::
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cd my_wa_exts
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