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https://github.com/ARM-software/workload-automation.git
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Merge pull request #210 from drcef/master
Implemented visual state detection functionality for revent workloads
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@@ -27,6 +27,8 @@ from wlauto.exceptions import WorkloadError, ResourceError, ConfigError, DeviceE
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from wlauto.utils.android import ApkInfo, ANDROID_NORMAL_PERMISSIONS
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from wlauto.utils.types import boolean
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from wlauto.utils.revent import ReventParser
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from wlauto import File
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import wlauto.utils.statedetect as state_detector
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import wlauto.common.android.resources
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@@ -399,6 +401,24 @@ class ReventWorkload(Workload):
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self.device.push_file(self.revent_run_file, self.on_device_run_revent)
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self.device.push_file(self.revent_setup_file, self.on_device_setup_revent)
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def _check_statedetection_files(self, context):
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try:
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self.statedefs_dir = context.resolver.get(File(self, 'state_definitions'))
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except ResourceError:
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self.logger.warning("State definitions directory not found. Disabling state detection.")
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self.check_states = False
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def check_state(self, context, phase):
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try:
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self.logger.info("\tChecking workload state...")
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screenshotPath = os.path.join(context.output_directory, "screen.png")
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self.device.capture_screen(screenshotPath)
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stateCheck = state_detector.verify_state(screenshotPath, self.statedefs_dir, phase)
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if not stateCheck:
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raise WorkloadError("Unexpected state after setup")
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except state_detector.StateDefinitionError as e:
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msg = "State definitions or template files missing or invalid ({}). Skipping state detection."
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self.logger.warning(msg.format(e.message))
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class AndroidUiAutoBenchmark(UiAutomatorWorkload, AndroidBenchmark):
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@@ -460,6 +480,9 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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parameters = [
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Parameter('install_timeout', default=500, override=True),
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Parameter('check_states', kind=bool, default=False, global_alias='check_game_states',
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description="""Use visual state detection to verify the state of the workload
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after setup and run"""),
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Parameter('assets_push_timeout', kind=int, default=500,
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description='Timeout used during deployment of the assets package (if there is one).'),
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Parameter('clear_data_on_reset', kind=bool, default=True,
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@@ -479,6 +502,8 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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def init_resources(self, context):
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ApkWorkload.init_resources(self, context)
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ReventWorkload.init_resources(self, context)
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if self.check_states:
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self._check_statedetection_files(self, context)
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def setup(self, context):
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ApkWorkload.setup(self, context)
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@@ -486,6 +511,10 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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time.sleep(self.loading_time)
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ReventWorkload.setup(self, context)
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# state detection check if it's enabled in the config
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if self.check_states:
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self.check_state(self, context, "setup_complete")
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def do_post_install(self, context):
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ApkWorkload.do_post_install(self, context)
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self._deploy_assets(context, self.assets_push_timeout)
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@@ -505,6 +534,10 @@ class GameWorkload(ApkWorkload, ReventWorkload):
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ReventWorkload.run(self, context)
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def teardown(self, context):
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# state detection check if it's enabled in the config
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if self.check_states:
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self.check_state(self, context, "run_complete")
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if not self.saved_state_file:
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ApkWorkload.teardown(self, context)
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else:
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