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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include <set>
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#include <string>
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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namespace event {
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#define LOG_EVENT(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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} \
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if (!(obj)->get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
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} \
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}
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class Event : public EntityBase, public EntityBase_DeviceClass {
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public:
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const std::string *last_event_type;
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void trigger(const std::string &event_type);
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void set_event_types(const std::set<std::string> &event_types) { this->types_ = event_types; }
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std::set<std::string> get_event_types() const { return this->types_; }
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void add_on_event_callback(std::function<void(const std::string &event_type)> &&callback);
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protected:
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CallbackManager<void(const std::string &event_type)> event_callback_;
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std::set<std::string> types_;
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};
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} // namespace event
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} // namespace esphome
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