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esphome/esphome/components/audio/audio_resampler.h
Kevin Ahrendt 847cff06b3
[resampler] Media Player Components PR7 (#8169)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
2025-02-05 09:18:11 +13:00

102 lines
4.2 KiB
C++

#pragma once
#ifdef USE_ESP32
#include "audio.h"
#include "audio_transfer_buffer.h"
#include "esphome/core/defines.h"
#include "esphome/core/ring_buffer.h"
#ifdef USE_SPEAKER
#include "esphome/components/speaker/speaker.h"
#endif
#include "esp_err.h"
#include <resampler.h> // esp-audio-libs
namespace esphome {
namespace audio {
enum class AudioResamplerState : uint8_t {
RESAMPLING, // More data is available to resample
FINISHED, // All file data has been resampled and transferred
FAILED, // Unused state included for consistency among Audio classes
};
class AudioResampler {
/*
* @brief Class that facilitates resampling audio.
* The audio data is read from a ring buffer source, resampled, and sent to an audio sink (ring buffer or speaker
* component). Also supports converting bits per sample.
*/
public:
/// @brief Allocates the input and output transfer buffers
/// @param input_buffer_size Size of the input transfer buffer in bytes.
/// @param output_buffer_size Size of the output transfer buffer in bytes.
AudioResampler(size_t input_buffer_size, size_t output_buffer_size);
/// @brief Adds a source ring buffer for audio data. Takes ownership of the ring buffer in a shared_ptr.
/// @param input_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_source(std::weak_ptr<RingBuffer> &input_ring_buffer);
/// @brief Adds a sink ring buffer for resampled audio. Takes ownership of the ring buffer in a shared_ptr.
/// @param output_ring_buffer weak_ptr of a shared_ptr of the sink ring buffer to transfer ownership
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer);
#ifdef USE_SPEAKER
/// @brief Adds a sink speaker for decoded audio.
/// @param speaker pointer to speaker component
/// @return ESP_OK if successsful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(speaker::Speaker *speaker);
#endif
/// @brief Sets up the class to resample.
/// @param input_stream_info The incoming sample rate, bits per sample, and number of channels
/// @param output_stream_info The desired outgoing sample rate, bits per sample, and number of channels
/// @param number_of_taps Number of taps per FIR filter
/// @param number_of_filters Number of FIR filters
/// @return ESP_OK if it is able to convert the incoming stream,
/// ESP_ERR_NO_MEM if the transfer buffers failed to allocate,
/// ESP_ERR_NOT_SUPPORTED if the stream can't be converted.
esp_err_t start(AudioStreamInfo &input_stream_info, AudioStreamInfo &output_stream_info, uint16_t number_of_taps,
uint16_t number_of_filters);
/// @brief Resamples audio from the ring buffer source and writes to the sink.
/// @param stop_gracefully If true, it indicates the file decoder is finished. The resampler will resample all the
/// remaining audio and then finish.
/// @param ms_differential Pointer to a (int32_t) variable that will store the difference, in milliseconds, between
/// the duration of input audio used and the duration of output audio generated.
/// @return AudioResamplerState
AudioResamplerState resample(bool stop_gracefully, int32_t *ms_differential);
/// @brief Pauses sending resampled audio to the sink. If paused, it will continue to process internal buffers.
/// @param pause_state If true, audio data is not sent to the sink.
void set_pause_output_state(bool pause_state) { this->pause_output_ = pause_state; }
protected:
std::unique_ptr<AudioSourceTransferBuffer> input_transfer_buffer_;
std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
size_t input_buffer_size_;
size_t output_buffer_size_;
uint32_t accumulated_frames_used_{0};
uint32_t accumulated_frames_generated_{0};
bool pause_output_{false};
AudioStreamInfo input_stream_info_;
AudioStreamInfo output_stream_info_;
std::unique_ptr<esp_audio_libs::resampler::Resampler> resampler_;
};
} // namespace audio
} // namespace esphome
#endif