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esphome/esphome/components/nextion/binary_sensor/nextion_binarysensor.cpp

69 lines
1.8 KiB
C++

#include "nextion_binarysensor.h"
#include "esphome/core/util.h"
#include "esphome/core/log.h"
namespace esphome {
namespace nextion {
static const char *const TAG = "nextion_binarysensor";
void NextionBinarySensor::process_bool(const std::string &variable_name, bool state) {
if (!this->nextion_->is_setup())
return;
if (this->variable_name_.empty()) // This is a touch component
return;
if (this->variable_name_ == variable_name) {
this->publish_state(state);
ESP_LOGD(TAG, "Binary sensor: %s=%s", variable_name.c_str(), ONOFF(state));
}
}
void NextionBinarySensor::process_touch(uint8_t page_id, uint8_t component_id, bool state) {
if (this->page_id_ == page_id && this->component_id_ == component_id) {
this->publish_state(state);
}
}
void NextionBinarySensor::update() {
if (!this->nextion_->is_setup() || this->nextion_->is_updating())
return;
if (this->variable_name_.empty()) // This is a touch component
return;
this->nextion_->add_to_get_queue(this);
}
void NextionBinarySensor::set_state(bool state, bool publish, bool send_to_nextion) {
if (!this->nextion_->is_setup() || this->nextion_->is_updating())
return;
if (this->component_id_ == 0) // This is a legacy touch component
return;
if (send_to_nextion) {
if (this->nextion_->is_sleeping() || !this->component_flags_.visible) {
this->needs_to_send_update_ = true;
} else {
this->needs_to_send_update_ = false;
this->nextion_->add_no_result_to_queue_with_set(this, (int) state);
}
}
if (publish) {
this->publish_state(state);
} else {
this->state = state;
this->set_has_state(true);
}
this->update_component_settings();
ESP_LOGN(TAG, "Write: %s=%s", this->variable_name_.c_str(), ONOFF(this->state));
}
} // namespace nextion
} // namespace esphome