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* add SUB_NUMBER macro and schema * add SUB_NUMBER macro and schema * add SUB_NUMBER macro and schema
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "number_call.h"
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#include "number_traits.h"
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namespace esphome {
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namespace number {
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#define LOG_NUMBER(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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} \
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if (!(obj)->traits.get_unit_of_measurement().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Unit of Measurement: '%s'", prefix, (obj)->traits.get_unit_of_measurement().c_str()); \
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} \
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if (!(obj)->traits.get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->traits.get_device_class().c_str()); \
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} \
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}
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#define SUB_NUMBER(name) \
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protected: \
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number::Number *name##_number_{nullptr}; \
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\
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public: \
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void set_##name##_number(number::Number *number) { this->name##_number_ = number; }
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class Number;
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/** Base-class for all numbers.
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*
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* A number can use publish_state to send out a new value.
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*/
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class Number : public EntityBase {
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public:
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float state;
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void publish_state(float state);
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NumberCall make_call() { return NumberCall(this); }
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void add_on_state_callback(std::function<void(float)> &&callback);
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NumberTraits traits;
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/// Return whether this number has gotten a full state yet.
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bool has_state() const { return has_state_; }
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protected:
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friend class NumberCall;
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/** Set the value of the number, this is a virtual method that each number integration must implement.
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*
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* This method is called by the NumberCall.
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*
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* @param value The value as validated by the NumberCall.
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*/
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virtual void control(float value) = 0;
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CallbackManager<void(float)> state_callback_;
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bool has_state_{false};
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};
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} // namespace number
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} // namespace esphome
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