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esphome/esphome/components/number/number.cpp

43 lines
1.2 KiB
C++

#include "number.h"
#include "esphome/core/log.h"
namespace esphome {
namespace number {
static const char *const TAG = "number";
// Function implementation of LOG_NUMBER macro to reduce code size
void log_number(const char *tag, const char *prefix, const char *type, Number *obj) {
if (obj == nullptr) {
return;
}
ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str());
if (!obj->get_icon().empty()) {
ESP_LOGCONFIG(tag, "%s Icon: '%s'", prefix, obj->get_icon().c_str());
}
if (!obj->traits.get_unit_of_measurement().empty()) {
ESP_LOGCONFIG(tag, "%s Unit of Measurement: '%s'", prefix, obj->traits.get_unit_of_measurement().c_str());
}
if (!obj->traits.get_device_class().empty()) {
ESP_LOGCONFIG(tag, "%s Device Class: '%s'", prefix, obj->traits.get_device_class().c_str());
}
}
void Number::publish_state(float state) {
this->set_has_state(true);
this->state = state;
ESP_LOGD(TAG, "'%s': Sending state %f", this->get_name().c_str(), state);
this->state_callback_.call(state);
}
void Number::add_on_state_callback(std::function<void(float)> &&callback) {
this->state_callback_.add(std::move(callback));
}
} // namespace number
} // namespace esphome