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esphome/esphome/core/application.h
J. Nick Koston dfa4328604 tidy up
2025-07-08 13:03:01 -06:00

654 lines
21 KiB
C++

#pragma once
#include <algorithm>
#include <limits>
#include <string>
#include <vector>
#include "esphome/core/component.h"
#include "esphome/core/defines.h"
#include "esphome/core/hal.h"
#include "esphome/core/helpers.h"
#include "esphome/core/preferences.h"
#include "esphome/core/scheduler.h"
#ifdef USE_DEVICES
#include "esphome/core/device.h"
#endif
#ifdef USE_AREAS
#include "esphome/core/area.h"
#endif
#ifdef USE_SOCKET_SELECT_SUPPORT
#include <sys/select.h>
#endif
#ifdef USE_BINARY_SENSOR
#include "esphome/components/binary_sensor/binary_sensor.h"
#endif
#ifdef USE_SENSOR
#include "esphome/components/sensor/sensor.h"
#endif
#ifdef USE_SWITCH
#include "esphome/components/switch/switch.h"
#endif
#ifdef USE_BUTTON
#include "esphome/components/button/button.h"
#endif
#ifdef USE_TEXT_SENSOR
#include "esphome/components/text_sensor/text_sensor.h"
#endif
#ifdef USE_FAN
#include "esphome/components/fan/fan_state.h"
#endif
#ifdef USE_CLIMATE
#include "esphome/components/climate/climate.h"
#endif
#ifdef USE_LIGHT
#include "esphome/components/light/light_state.h"
#endif
#ifdef USE_COVER
#include "esphome/components/cover/cover.h"
#endif
#ifdef USE_NUMBER
#include "esphome/components/number/number.h"
#endif
#ifdef USE_DATETIME_DATE
#include "esphome/components/datetime/date_entity.h"
#endif
#ifdef USE_DATETIME_TIME
#include "esphome/components/datetime/time_entity.h"
#endif
#ifdef USE_DATETIME_DATETIME
#include "esphome/components/datetime/datetime_entity.h"
#endif
#ifdef USE_TEXT
#include "esphome/components/text/text.h"
#endif
#ifdef USE_SELECT
#include "esphome/components/select/select.h"
#endif
#ifdef USE_LOCK
#include "esphome/components/lock/lock.h"
#endif
#ifdef USE_VALVE
#include "esphome/components/valve/valve.h"
#endif
#ifdef USE_MEDIA_PLAYER
#include "esphome/components/media_player/media_player.h"
#endif
#ifdef USE_ALARM_CONTROL_PANEL
#include "esphome/components/alarm_control_panel/alarm_control_panel.h"
#endif
#ifdef USE_EVENT
#include "esphome/components/event/event.h"
#endif
#ifdef USE_UPDATE
#include "esphome/components/update/update_entity.h"
#endif
namespace esphome {
// Teardown timeout constant (in milliseconds)
// For reboots, it's more important to shut down quickly than disconnect cleanly
// since we're not entering deep sleep. The only consequence of not shutting down
// cleanly is a warning in the log.
static const uint32_t TEARDOWN_TIMEOUT_REBOOT_MS = 1000; // 1 second for quick reboot
class Application {
public:
void pre_setup(const std::string &name, const std::string &friendly_name, const char *comment,
const char *compilation_time, bool name_add_mac_suffix) {
arch_init();
this->name_add_mac_suffix_ = name_add_mac_suffix;
if (name_add_mac_suffix) {
this->name_ = name + "-" + get_mac_address().substr(6);
if (friendly_name.empty()) {
this->friendly_name_ = "";
} else {
this->friendly_name_ = friendly_name + " " + get_mac_address().substr(6);
}
} else {
this->name_ = name;
this->friendly_name_ = friendly_name;
}
this->comment_ = comment;
this->compilation_time_ = compilation_time;
}
#ifdef USE_DEVICES
void register_device(Device *device) { this->devices_.push_back(device); }
#endif
#ifdef USE_AREAS
void register_area(Area *area) { this->areas_.push_back(area); }
#endif
void set_current_component(Component *component) { this->current_component_ = component; }
Component *get_current_component() { return this->current_component_; }
#ifdef USE_BINARY_SENSOR
void register_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
this->binary_sensors_.push_back(binary_sensor);
}
#endif
#ifdef USE_SENSOR
void register_sensor(sensor::Sensor *sensor) { this->sensors_.push_back(sensor); }
#endif
#ifdef USE_SWITCH
void register_switch(switch_::Switch *a_switch) { this->switches_.push_back(a_switch); }
#endif
#ifdef USE_BUTTON
void register_button(button::Button *button) { this->buttons_.push_back(button); }
#endif
#ifdef USE_TEXT_SENSOR
void register_text_sensor(text_sensor::TextSensor *sensor) { this->text_sensors_.push_back(sensor); }
#endif
#ifdef USE_FAN
void register_fan(fan::Fan *state) { this->fans_.push_back(state); }
#endif
#ifdef USE_COVER
void register_cover(cover::Cover *cover) { this->covers_.push_back(cover); }
#endif
#ifdef USE_CLIMATE
void register_climate(climate::Climate *climate) { this->climates_.push_back(climate); }
#endif
#ifdef USE_LIGHT
void register_light(light::LightState *light) { this->lights_.push_back(light); }
#endif
#ifdef USE_NUMBER
void register_number(number::Number *number) { this->numbers_.push_back(number); }
#endif
#ifdef USE_DATETIME_DATE
void register_date(datetime::DateEntity *date) { this->dates_.push_back(date); }
#endif
#ifdef USE_DATETIME_TIME
void register_time(datetime::TimeEntity *time) { this->times_.push_back(time); }
#endif
#ifdef USE_DATETIME_DATETIME
void register_datetime(datetime::DateTimeEntity *datetime) { this->datetimes_.push_back(datetime); }
#endif
#ifdef USE_TEXT
void register_text(text::Text *text) { this->texts_.push_back(text); }
#endif
#ifdef USE_SELECT
void register_select(select::Select *select) { this->selects_.push_back(select); }
#endif
#ifdef USE_LOCK
void register_lock(lock::Lock *a_lock) { this->locks_.push_back(a_lock); }
#endif
#ifdef USE_VALVE
void register_valve(valve::Valve *valve) { this->valves_.push_back(valve); }
#endif
#ifdef USE_MEDIA_PLAYER
void register_media_player(media_player::MediaPlayer *media_player) { this->media_players_.push_back(media_player); }
#endif
#ifdef USE_ALARM_CONTROL_PANEL
void register_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) {
this->alarm_control_panels_.push_back(a_alarm_control_panel);
}
#endif
#ifdef USE_EVENT
void register_event(event::Event *event) { this->events_.push_back(event); }
#endif
#ifdef USE_UPDATE
void register_update(update::UpdateEntity *update) { this->updates_.push_back(update); }
#endif
/// Reserve space for components to avoid memory fragmentation
void reserve_components(size_t count) { this->components_.reserve(count); }
#ifdef USE_BINARY_SENSOR
void reserve_binary_sensor(size_t count) { this->binary_sensors_.reserve(count); }
#endif
#ifdef USE_SWITCH
void reserve_switch(size_t count) { this->switches_.reserve(count); }
#endif
#ifdef USE_BUTTON
void reserve_button(size_t count) { this->buttons_.reserve(count); }
#endif
#ifdef USE_SENSOR
void reserve_sensor(size_t count) { this->sensors_.reserve(count); }
#endif
#ifdef USE_TEXT_SENSOR
void reserve_text_sensor(size_t count) { this->text_sensors_.reserve(count); }
#endif
#ifdef USE_FAN
void reserve_fan(size_t count) { this->fans_.reserve(count); }
#endif
#ifdef USE_COVER
void reserve_cover(size_t count) { this->covers_.reserve(count); }
#endif
#ifdef USE_CLIMATE
void reserve_climate(size_t count) { this->climates_.reserve(count); }
#endif
#ifdef USE_LIGHT
void reserve_light(size_t count) { this->lights_.reserve(count); }
#endif
#ifdef USE_NUMBER
void reserve_number(size_t count) { this->numbers_.reserve(count); }
#endif
#ifdef USE_DATETIME_DATE
void reserve_date(size_t count) { this->dates_.reserve(count); }
#endif
#ifdef USE_DATETIME_TIME
void reserve_time(size_t count) { this->times_.reserve(count); }
#endif
#ifdef USE_DATETIME_DATETIME
void reserve_datetime(size_t count) { this->datetimes_.reserve(count); }
#endif
#ifdef USE_SELECT
void reserve_select(size_t count) { this->selects_.reserve(count); }
#endif
#ifdef USE_TEXT
void reserve_text(size_t count) { this->texts_.reserve(count); }
#endif
#ifdef USE_LOCK
void reserve_lock(size_t count) { this->locks_.reserve(count); }
#endif
#ifdef USE_VALVE
void reserve_valve(size_t count) { this->valves_.reserve(count); }
#endif
#ifdef USE_MEDIA_PLAYER
void reserve_media_player(size_t count) { this->media_players_.reserve(count); }
#endif
#ifdef USE_ALARM_CONTROL_PANEL
void reserve_alarm_control_panel(size_t count) { this->alarm_control_panels_.reserve(count); }
#endif
#ifdef USE_EVENT
void reserve_event(size_t count) { this->events_.reserve(count); }
#endif
#ifdef USE_UPDATE
void reserve_update(size_t count) { this->updates_.reserve(count); }
#endif
#ifdef USE_AREAS
void reserve_area(size_t count) { this->areas_.reserve(count); }
#endif
#ifdef USE_DEVICES
void reserve_device(size_t count) { this->devices_.reserve(count); }
#endif
/// Register the component in this Application instance.
template<class C> C *register_component(C *c) {
static_assert(std::is_base_of<Component, C>::value, "Only Component subclasses can be registered");
this->register_component_((Component *) c);
return c;
}
/// Set up all the registered components. Call this at the end of your setup() function.
void setup();
/// Make a loop iteration. Call this in your loop() function.
void loop();
/// Get the name of this Application set by pre_setup().
const std::string &get_name() const { return this->name_; }
/// Get the friendly name of this Application set by pre_setup().
const std::string &get_friendly_name() const { return this->friendly_name_; }
/// Get the area of this Application set by pre_setup().
const char *get_area() const {
#ifdef USE_AREAS
// If we have areas registered, return the name of the first one (which is the top-level area)
if (!this->areas_.empty() && this->areas_[0] != nullptr) {
return this->areas_[0]->get_name();
}
#endif
return "";
}
/// Get the comment of this Application set by pre_setup().
std::string get_comment() const { return this->comment_; }
bool is_name_add_mac_suffix_enabled() const { return this->name_add_mac_suffix_; }
std::string get_compilation_time() const { return this->compilation_time_; }
/// Get the cached time in milliseconds from when the current component started its loop execution
inline uint32_t IRAM_ATTR HOT get_loop_component_start_time() const { return this->loop_component_start_time_; }
/** Set the target interval with which to run the loop() calls.
* If the loop() method takes longer than the target interval, ESPHome won't
* sleep in loop(), but if the time spent in loop() is small than the target, ESPHome
* will delay at the end of the App.loop() method.
*
* This is done to conserve power: In most use-cases, high-speed loop() calls are not required
* and degrade power consumption.
*
* Each component can request a high frequency loop execution by using the HighFrequencyLoopRequester
* helper in helpers.h
*
* Note: This method is not called by ESPHome core code. It is only used by lambda functions
* in YAML configurations or by external components.
*
* @param loop_interval The interval in milliseconds to run the core loop at. Defaults to 16 milliseconds.
*/
void set_loop_interval(uint32_t loop_interval) {
this->loop_interval_ = std::min(loop_interval, static_cast<uint32_t>(std::numeric_limits<uint16_t>::max()));
}
uint32_t get_loop_interval() const { return static_cast<uint32_t>(this->loop_interval_); }
void schedule_dump_config() { this->dump_config_at_ = 0; }
void feed_wdt(uint32_t time = 0);
void reboot();
void safe_reboot();
void run_safe_shutdown_hooks();
void run_powerdown_hooks();
/** Teardown all components with a timeout.
*
* @param timeout_ms Maximum time to wait for teardown in milliseconds
*/
void teardown_components(uint32_t timeout_ms);
uint8_t get_app_state() const { return this->app_state_; }
// Helper macro for entity getter method declarations - reduces code duplication
// When USE_DEVICE_ID is enabled in the future, this can be conditionally compiled to add device_id parameter
#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
entity_type *get_##entity_name##_by_key(uint32_t key, bool include_internal = false) { \
for (auto *obj : this->entities_member##_) { \
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal())) \
return obj; \
} \
return nullptr; \
}
#ifdef USE_DEVICES
const std::vector<Device *> &get_devices() { return this->devices_; }
#endif
#ifdef USE_AREAS
const std::vector<Area *> &get_areas() { return this->areas_; }
#endif
#ifdef USE_BINARY_SENSOR
const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
GET_ENTITY_METHOD(binary_sensor::BinarySensor, binary_sensor, binary_sensors)
#endif
#ifdef USE_SWITCH
const std::vector<switch_::Switch *> &get_switches() { return this->switches_; }
GET_ENTITY_METHOD(switch_::Switch, switch, switches)
#endif
#ifdef USE_BUTTON
const std::vector<button::Button *> &get_buttons() { return this->buttons_; }
GET_ENTITY_METHOD(button::Button, button, buttons)
#endif
#ifdef USE_SENSOR
const std::vector<sensor::Sensor *> &get_sensors() { return this->sensors_; }
GET_ENTITY_METHOD(sensor::Sensor, sensor, sensors)
#endif
#ifdef USE_TEXT_SENSOR
const std::vector<text_sensor::TextSensor *> &get_text_sensors() { return this->text_sensors_; }
GET_ENTITY_METHOD(text_sensor::TextSensor, text_sensor, text_sensors)
#endif
#ifdef USE_FAN
const std::vector<fan::Fan *> &get_fans() { return this->fans_; }
GET_ENTITY_METHOD(fan::Fan, fan, fans)
#endif
#ifdef USE_COVER
const std::vector<cover::Cover *> &get_covers() { return this->covers_; }
GET_ENTITY_METHOD(cover::Cover, cover, covers)
#endif
#ifdef USE_LIGHT
const std::vector<light::LightState *> &get_lights() { return this->lights_; }
GET_ENTITY_METHOD(light::LightState, light, lights)
#endif
#ifdef USE_CLIMATE
const std::vector<climate::Climate *> &get_climates() { return this->climates_; }
GET_ENTITY_METHOD(climate::Climate, climate, climates)
#endif
#ifdef USE_NUMBER
const std::vector<number::Number *> &get_numbers() { return this->numbers_; }
GET_ENTITY_METHOD(number::Number, number, numbers)
#endif
#ifdef USE_DATETIME_DATE
const std::vector<datetime::DateEntity *> &get_dates() { return this->dates_; }
GET_ENTITY_METHOD(datetime::DateEntity, date, dates)
#endif
#ifdef USE_DATETIME_TIME
const std::vector<datetime::TimeEntity *> &get_times() { return this->times_; }
GET_ENTITY_METHOD(datetime::TimeEntity, time, times)
#endif
#ifdef USE_DATETIME_DATETIME
const std::vector<datetime::DateTimeEntity *> &get_datetimes() { return this->datetimes_; }
GET_ENTITY_METHOD(datetime::DateTimeEntity, datetime, datetimes)
#endif
#ifdef USE_TEXT
const std::vector<text::Text *> &get_texts() { return this->texts_; }
GET_ENTITY_METHOD(text::Text, text, texts)
#endif
#ifdef USE_SELECT
const std::vector<select::Select *> &get_selects() { return this->selects_; }
GET_ENTITY_METHOD(select::Select, select, selects)
#endif
#ifdef USE_LOCK
const std::vector<lock::Lock *> &get_locks() { return this->locks_; }
GET_ENTITY_METHOD(lock::Lock, lock, locks)
#endif
#ifdef USE_VALVE
const std::vector<valve::Valve *> &get_valves() { return this->valves_; }
GET_ENTITY_METHOD(valve::Valve, valve, valves)
#endif
#ifdef USE_MEDIA_PLAYER
const std::vector<media_player::MediaPlayer *> &get_media_players() { return this->media_players_; }
GET_ENTITY_METHOD(media_player::MediaPlayer, media_player, media_players)
#endif
#ifdef USE_ALARM_CONTROL_PANEL
const std::vector<alarm_control_panel::AlarmControlPanel *> &get_alarm_control_panels() {
return this->alarm_control_panels_;
}
GET_ENTITY_METHOD(alarm_control_panel::AlarmControlPanel, alarm_control_panel, alarm_control_panels)
#endif
#ifdef USE_EVENT
const std::vector<event::Event *> &get_events() { return this->events_; }
GET_ENTITY_METHOD(event::Event, event, events)
#endif
#ifdef USE_UPDATE
const std::vector<update::UpdateEntity *> &get_updates() { return this->updates_; }
GET_ENTITY_METHOD(update::UpdateEntity, update, updates)
#endif
Scheduler scheduler;
/// Register/unregister a socket file descriptor to be monitored for read events.
#ifdef USE_SOCKET_SELECT_SUPPORT
/// These functions update the fd_set used by select() in the main loop.
/// WARNING: These functions are NOT thread-safe. They must only be called from the main loop.
/// NOTE: File descriptors >= FD_SETSIZE (typically 10 on ESP) will be rejected with an error.
/// @return true if registration was successful, false if fd exceeds limits
bool register_socket_fd(int fd);
void unregister_socket_fd(int fd);
/// Check if there's data available on a socket without blocking
/// This function is thread-safe for reading, but should be called after select() has run
bool is_socket_ready(int fd) const;
#endif
protected:
friend Component;
void register_component_(Component *comp);
void calculate_looping_components_();
// These methods are called by Component::disable_loop() and Component::enable_loop()
// Components should not call these directly - use this->disable_loop() or this->enable_loop()
// to ensure component state is properly updated along with the loop partition
void disable_component_loop_(Component *component);
void enable_component_loop_(Component *component);
void enable_pending_loops_();
void activate_looping_component_(uint16_t index);
void feed_wdt_arch_();
/// Perform a delay while also monitoring socket file descriptors for readiness
void yield_with_select_(uint32_t delay_ms);
// === Member variables ordered by size to minimize padding ===
// Pointer-sized members first
Component *current_component_{nullptr};
const char *comment_{nullptr};
const char *compilation_time_{nullptr};
// size_t members
size_t dump_config_at_{SIZE_MAX};
// Vectors (largest members)
std::vector<Component *> components_{};
// Partitioned vector design for looping components
// =================================================
// Components are partitioned into [active | inactive] sections:
//
// looping_components_: [A, B, C, D | E, F]
// ^
// looping_components_active_end_ (4)
//
// - Components A,B,C,D are active and will be called in loop()
// - Components E,F are inactive (disabled/failed) and won't be called
// - No flag checking needed during iteration - just loop 0 to active_end_
// - When a component is disabled, it's swapped with the last active component
// and active_end_ is decremented
// - When a component is enabled, it's swapped with the first inactive component
// and active_end_ is incremented
// - This eliminates branch mispredictions from flag checking in the hot loop
std::vector<Component *> looping_components_{};
#ifdef USE_DEVICES
std::vector<Device *> devices_{};
#endif
#ifdef USE_AREAS
std::vector<Area *> areas_{};
#endif
#ifdef USE_BINARY_SENSOR
std::vector<binary_sensor::BinarySensor *> binary_sensors_{};
#endif
#ifdef USE_SWITCH
std::vector<switch_::Switch *> switches_{};
#endif
#ifdef USE_BUTTON
std::vector<button::Button *> buttons_{};
#endif
#ifdef USE_EVENT
std::vector<event::Event *> events_{};
#endif
#ifdef USE_SENSOR
std::vector<sensor::Sensor *> sensors_{};
#endif
#ifdef USE_TEXT_SENSOR
std::vector<text_sensor::TextSensor *> text_sensors_{};
#endif
#ifdef USE_FAN
std::vector<fan::Fan *> fans_{};
#endif
#ifdef USE_COVER
std::vector<cover::Cover *> covers_{};
#endif
#ifdef USE_CLIMATE
std::vector<climate::Climate *> climates_{};
#endif
#ifdef USE_LIGHT
std::vector<light::LightState *> lights_{};
#endif
#ifdef USE_NUMBER
std::vector<number::Number *> numbers_{};
#endif
#ifdef USE_DATETIME_DATE
std::vector<datetime::DateEntity *> dates_{};
#endif
#ifdef USE_DATETIME_TIME
std::vector<datetime::TimeEntity *> times_{};
#endif
#ifdef USE_DATETIME_DATETIME
std::vector<datetime::DateTimeEntity *> datetimes_{};
#endif
#ifdef USE_SELECT
std::vector<select::Select *> selects_{};
#endif
#ifdef USE_TEXT
std::vector<text::Text *> texts_{};
#endif
#ifdef USE_LOCK
std::vector<lock::Lock *> locks_{};
#endif
#ifdef USE_VALVE
std::vector<valve::Valve *> valves_{};
#endif
#ifdef USE_MEDIA_PLAYER
std::vector<media_player::MediaPlayer *> media_players_{};
#endif
#ifdef USE_ALARM_CONTROL_PANEL
std::vector<alarm_control_panel::AlarmControlPanel *> alarm_control_panels_{};
#endif
#ifdef USE_UPDATE
std::vector<update::UpdateEntity *> updates_{};
#endif
#ifdef USE_SOCKET_SELECT_SUPPORT
std::vector<int> socket_fds_; // Vector of all monitored socket file descriptors
#endif
// String members
std::string name_;
std::string friendly_name_;
// 4-byte members
uint32_t last_loop_{0};
uint32_t loop_component_start_time_{0};
#ifdef USE_SOCKET_SELECT_SUPPORT
int max_fd_{-1}; // Highest file descriptor number for select()
#endif
// 2-byte members (grouped together for alignment)
uint16_t loop_interval_{16}; // Loop interval in ms (max 65535ms = 65.5 seconds)
uint16_t looping_components_active_end_{0};
uint16_t current_loop_index_{0}; // For safe reentrant modifications during iteration
// 1-byte members (grouped together to minimize padding)
uint8_t app_state_{0};
bool name_add_mac_suffix_;
bool in_loop_{false};
volatile bool has_pending_enable_loop_requests_{false};
#ifdef USE_SOCKET_SELECT_SUPPORT
bool socket_fds_changed_{false}; // Flag to rebuild base_read_fds_ when socket_fds_ changes
// Variable-sized members at end
fd_set base_read_fds_{}; // Cached fd_set rebuilt only when socket_fds_ changes
fd_set read_fds_{}; // Working fd_set for select(), copied from base_read_fds_
#endif
};
/// Global storage of Application pointer - only one Application can exist.
extern Application App; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
} // namespace esphome