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esphome/esphome/components/api/api_server.cpp

490 lines
14 KiB
C++

#include "api_server.h"
#ifdef USE_API
#include <cerrno>
#include "api_connection.h"
#include "esphome/components/network/util.h"
#include "esphome/core/application.h"
#include "esphome/core/defines.h"
#include "esphome/core/hal.h"
#include "esphome/core/log.h"
#include "esphome/core/util.h"
#include "esphome/core/version.h"
#ifdef USE_LOGGER
#include "esphome/components/logger/logger.h"
#endif
#include <algorithm>
namespace esphome {
namespace api {
static const char *const TAG = "api";
// APIServer
APIServer *global_api_server = nullptr; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
APIServer::APIServer() {
global_api_server = this;
// Pre-allocate shared write buffer
shared_write_buffer_.reserve(64);
}
void APIServer::setup() {
ESP_LOGCONFIG(TAG, "Running setup");
this->setup_controller();
#ifdef USE_API_NOISE
uint32_t hash = 88491486UL;
this->noise_pref_ = global_preferences->make_preference<SavedNoisePsk>(hash, true);
SavedNoisePsk noise_pref_saved{};
if (this->noise_pref_.load(&noise_pref_saved)) {
ESP_LOGD(TAG, "Loaded saved Noise PSK");
this->set_noise_psk(noise_pref_saved.psk);
}
#endif
// Schedule reboot if no clients connect within timeout
if (this->reboot_timeout_ != 0) {
this->schedule_reboot_timeout_();
}
this->socket_ = socket::socket_ip_loop_monitored(SOCK_STREAM, 0); // monitored for incoming connections
if (this->socket_ == nullptr) {
ESP_LOGW(TAG, "Could not create socket");
this->mark_failed();
return;
}
int enable = 1;
int err = this->socket_->setsockopt(SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to set reuseaddr: errno %d", err);
// we can still continue
}
err = this->socket_->setblocking(false);
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to set nonblocking mode: errno %d", err);
this->mark_failed();
return;
}
struct sockaddr_storage server;
socklen_t sl = socket::set_sockaddr_any((struct sockaddr *) &server, sizeof(server), this->port_);
if (sl == 0) {
ESP_LOGW(TAG, "Socket unable to set sockaddr: errno %d", errno);
this->mark_failed();
return;
}
err = this->socket_->bind((struct sockaddr *) &server, sl);
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to bind: errno %d", errno);
this->mark_failed();
return;
}
err = this->socket_->listen(4);
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to listen: errno %d", errno);
this->mark_failed();
return;
}
#ifdef USE_LOGGER
if (logger::global_logger != nullptr) {
logger::global_logger->add_on_log_callback(
[this](int level, const char *tag, const char *message, size_t message_len) {
if (this->shutting_down_) {
// Don't try to send logs during shutdown
// as it could result in a recursion and
// we would be filling a buffer we are trying to clear
return;
}
for (auto &c : this->clients_) {
if (!c->flags_.remove)
c->try_send_log_message(level, tag, message, message_len);
}
});
}
#endif
#ifdef USE_CAMERA
if (camera::Camera::instance() != nullptr && !camera::Camera::instance()->is_internal()) {
camera::Camera::instance()->add_image_callback([this](const std::shared_ptr<camera::CameraImage> &image) {
for (auto &c : this->clients_) {
if (!c->flags_.remove)
c->set_camera_state(image);
}
});
}
#endif
}
void APIServer::schedule_reboot_timeout_() {
this->status_set_warning();
this->set_timeout("api_reboot", this->reboot_timeout_, []() {
if (!global_api_server->is_connected()) {
ESP_LOGE(TAG, "No clients; rebooting");
App.reboot();
}
});
}
void APIServer::loop() {
// Accept new clients only if the socket exists and has incoming connections
if (this->socket_ && this->socket_->ready()) {
while (true) {
struct sockaddr_storage source_addr;
socklen_t addr_len = sizeof(source_addr);
auto sock = this->socket_->accept_loop_monitored((struct sockaddr *) &source_addr, &addr_len);
if (!sock)
break;
ESP_LOGD(TAG, "Accept %s", sock->getpeername().c_str());
auto *conn = new APIConnection(std::move(sock), this);
this->clients_.emplace_back(conn);
conn->start();
// Clear warning status and cancel reboot when first client connects
if (this->clients_.size() == 1 && this->reboot_timeout_ != 0) {
this->status_clear_warning();
this->cancel_timeout("api_reboot");
}
}
}
if (this->clients_.empty()) {
return;
}
// Process clients and remove disconnected ones in a single pass
// Check network connectivity once for all clients
if (!network::is_connected()) {
// Network is down - disconnect all clients
for (auto &client : this->clients_) {
client->on_fatal_error();
ESP_LOGW(TAG, "%s: Network down; disconnect", client->get_client_combined_info().c_str());
}
// Continue to process and clean up the clients below
}
size_t client_index = 0;
while (client_index < this->clients_.size()) {
auto &client = this->clients_[client_index];
if (!client->flags_.remove) {
// Common case: process active client
client->loop();
client_index++;
continue;
}
// Rare case: handle disconnection
#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
this->client_disconnected_trigger_->trigger(client->client_info_, client->client_peername_);
#endif
ESP_LOGV(TAG, "Remove connection %s", client->client_info_.c_str());
// Swap with the last element and pop (avoids expensive vector shifts)
if (client_index < this->clients_.size() - 1) {
std::swap(this->clients_[client_index], this->clients_.back());
}
this->clients_.pop_back();
// Schedule reboot when last client disconnects
if (this->clients_.empty() && this->reboot_timeout_ != 0) {
this->schedule_reboot_timeout_();
}
// Don't increment client_index since we need to process the swapped element
}
}
void APIServer::dump_config() {
ESP_LOGCONFIG(TAG,
"API Server:\n"
" Address: %s:%u",
network::get_use_address().c_str(), this->port_);
#ifdef USE_API_NOISE
ESP_LOGCONFIG(TAG, " Using noise encryption: %s", YESNO(this->noise_ctx_->has_psk()));
if (!this->noise_ctx_->has_psk()) {
ESP_LOGCONFIG(TAG, " Supports noise encryption: YES");
}
#else
ESP_LOGCONFIG(TAG, " Using noise encryption: NO");
#endif
}
#ifdef USE_API_PASSWORD
bool APIServer::uses_password() const { return !this->password_.empty(); }
bool APIServer::check_password(const std::string &password) const {
// depend only on input password length
const char *a = this->password_.c_str();
uint32_t len_a = this->password_.length();
const char *b = password.c_str();
uint32_t len_b = password.length();
// disable optimization with volatile
volatile uint32_t length = len_b;
volatile const char *left = nullptr;
volatile const char *right = b;
uint8_t result = 0;
if (len_a == length) {
left = *((volatile const char **) &a);
result = 0;
}
if (len_a != length) {
left = b;
result = 1;
}
for (size_t i = 0; i < length; i++) {
result |= *left++ ^ *right++; // NOLINT
}
return result == 0;
}
#endif
void APIServer::handle_disconnect(APIConnection *conn) {}
// Macro for entities without extra parameters
#define API_DISPATCH_UPDATE(entity_type, entity_name) \
void APIServer::on_##entity_name##_update(entity_type *obj) { /* NOLINT(bugprone-macro-parentheses) */ \
if (obj->is_internal()) \
return; \
for (auto &c : this->clients_) \
c->send_##entity_name##_state(obj); \
}
// Macro for entities with extra parameters (but parameters not used in send)
#define API_DISPATCH_UPDATE_IGNORE_PARAMS(entity_type, entity_name, ...) \
void APIServer::on_##entity_name##_update(entity_type *obj, __VA_ARGS__) { /* NOLINT(bugprone-macro-parentheses) */ \
if (obj->is_internal()) \
return; \
for (auto &c : this->clients_) \
c->send_##entity_name##_state(obj); \
}
#ifdef USE_BINARY_SENSOR
API_DISPATCH_UPDATE(binary_sensor::BinarySensor, binary_sensor)
#endif
#ifdef USE_COVER
API_DISPATCH_UPDATE(cover::Cover, cover)
#endif
#ifdef USE_FAN
API_DISPATCH_UPDATE(fan::Fan, fan)
#endif
#ifdef USE_LIGHT
API_DISPATCH_UPDATE(light::LightState, light)
#endif
#ifdef USE_SENSOR
API_DISPATCH_UPDATE_IGNORE_PARAMS(sensor::Sensor, sensor, float state)
#endif
#ifdef USE_SWITCH
API_DISPATCH_UPDATE_IGNORE_PARAMS(switch_::Switch, switch, bool state)
#endif
#ifdef USE_TEXT_SENSOR
API_DISPATCH_UPDATE_IGNORE_PARAMS(text_sensor::TextSensor, text_sensor, const std::string &state)
#endif
#ifdef USE_CLIMATE
API_DISPATCH_UPDATE(climate::Climate, climate)
#endif
#ifdef USE_NUMBER
API_DISPATCH_UPDATE_IGNORE_PARAMS(number::Number, number, float state)
#endif
#ifdef USE_DATETIME_DATE
API_DISPATCH_UPDATE(datetime::DateEntity, date)
#endif
#ifdef USE_DATETIME_TIME
API_DISPATCH_UPDATE(datetime::TimeEntity, time)
#endif
#ifdef USE_DATETIME_DATETIME
API_DISPATCH_UPDATE(datetime::DateTimeEntity, datetime)
#endif
#ifdef USE_TEXT
API_DISPATCH_UPDATE_IGNORE_PARAMS(text::Text, text, const std::string &state)
#endif
#ifdef USE_SELECT
API_DISPATCH_UPDATE_IGNORE_PARAMS(select::Select, select, const std::string &state, size_t index)
#endif
#ifdef USE_LOCK
API_DISPATCH_UPDATE(lock::Lock, lock)
#endif
#ifdef USE_VALVE
API_DISPATCH_UPDATE(valve::Valve, valve)
#endif
#ifdef USE_MEDIA_PLAYER
API_DISPATCH_UPDATE(media_player::MediaPlayer, media_player)
#endif
#ifdef USE_EVENT
// Event is a special case - it's the only entity that passes extra parameters to the send method
void APIServer::on_event(event::Event *obj, const std::string &event_type) {
if (obj->is_internal())
return;
for (auto &c : this->clients_)
c->send_event(obj, event_type);
}
#endif
#ifdef USE_UPDATE
// Update is a special case - the method is called on_update, not on_update_update
void APIServer::on_update(update::UpdateEntity *obj) {
if (obj->is_internal())
return;
for (auto &c : this->clients_)
c->send_update_state(obj);
}
#endif
#ifdef USE_ALARM_CONTROL_PANEL
API_DISPATCH_UPDATE(alarm_control_panel::AlarmControlPanel, alarm_control_panel)
#endif
float APIServer::get_setup_priority() const { return setup_priority::AFTER_WIFI; }
void APIServer::set_port(uint16_t port) { this->port_ = port; }
#ifdef USE_API_PASSWORD
void APIServer::set_password(const std::string &password) { this->password_ = password; }
#endif
void APIServer::set_batch_delay(uint16_t batch_delay) { this->batch_delay_ = batch_delay; }
void APIServer::send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
for (auto &client : this->clients_) {
client->send_homeassistant_service_call(call);
}
}
void APIServer::subscribe_home_assistant_state(std::string entity_id, optional<std::string> attribute,
std::function<void(std::string)> f) {
this->state_subs_.push_back(HomeAssistantStateSubscription{
.entity_id = std::move(entity_id),
.attribute = std::move(attribute),
.callback = std::move(f),
.once = false,
});
}
void APIServer::get_home_assistant_state(std::string entity_id, optional<std::string> attribute,
std::function<void(std::string)> f) {
this->state_subs_.push_back(HomeAssistantStateSubscription{
.entity_id = std::move(entity_id),
.attribute = std::move(attribute),
.callback = std::move(f),
.once = true,
});
};
const std::vector<APIServer::HomeAssistantStateSubscription> &APIServer::get_state_subs() const {
return this->state_subs_;
}
uint16_t APIServer::get_port() const { return this->port_; }
void APIServer::set_reboot_timeout(uint32_t reboot_timeout) { this->reboot_timeout_ = reboot_timeout; }
#ifdef USE_API_NOISE
bool APIServer::save_noise_psk(psk_t psk, bool make_active) {
auto &old_psk = this->noise_ctx_->get_psk();
if (std::equal(old_psk.begin(), old_psk.end(), psk.begin())) {
ESP_LOGW(TAG, "New PSK matches old");
return true;
}
SavedNoisePsk new_saved_psk{psk};
if (!this->noise_pref_.save(&new_saved_psk)) {
ESP_LOGW(TAG, "Failed to save Noise PSK");
return false;
}
// ensure it's written immediately
if (!global_preferences->sync()) {
ESP_LOGW(TAG, "Failed to sync preferences");
return false;
}
ESP_LOGD(TAG, "Noise PSK saved");
if (make_active) {
this->set_timeout(100, [this, psk]() {
ESP_LOGW(TAG, "Disconnecting all clients to reset connections");
this->set_noise_psk(psk);
for (auto &c : this->clients_) {
c->send_message(DisconnectRequest());
}
});
}
return true;
}
#endif
#ifdef USE_HOMEASSISTANT_TIME
void APIServer::request_time() {
for (auto &client : this->clients_) {
if (!client->flags_.remove && client->is_authenticated())
client->send_time_request();
}
}
#endif
bool APIServer::is_connected() const { return !this->clients_.empty(); }
void APIServer::on_shutdown() {
this->shutting_down_ = true;
// Close the listening socket to prevent new connections
if (this->socket_) {
this->socket_->close();
this->socket_ = nullptr;
}
// Change batch delay to 5ms for quick flushing during shutdown
this->batch_delay_ = 5;
// Send disconnect requests to all connected clients
for (auto &c : this->clients_) {
if (!c->send_message(DisconnectRequest())) {
// If we can't send the disconnect request directly (tx_buffer full),
// schedule it at the front of the batch so it will be sent with priority
c->schedule_message_front_(nullptr, &APIConnection::try_send_disconnect_request, DisconnectRequest::MESSAGE_TYPE,
DisconnectRequest::ESTIMATED_SIZE);
}
}
}
bool APIServer::teardown() {
// If network is disconnected, no point trying to flush buffers
if (!network::is_connected()) {
return true;
}
this->loop();
// Return true only when all clients have been torn down
return this->clients_.empty();
}
} // namespace api
} // namespace esphome
#endif