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esphome/esphome/components/template/switch/template_switch.cpp

63 lines
2.0 KiB
C++

#include "template_switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace template_ {
static const char *const TAG = "template.switch";
TemplateSwitch::TemplateSwitch() : turn_on_trigger_(new Trigger<>()), turn_off_trigger_(new Trigger<>()) {}
void TemplateSwitch::loop() {
if (!this->f_.has_value())
return;
auto s = (*this->f_)();
if (!s.has_value())
return;
this->publish_state(*s);
}
void TemplateSwitch::write_state(bool state) {
if (this->prev_trigger_ != nullptr) {
this->prev_trigger_->stop_action();
}
if (state) {
this->prev_trigger_ = this->turn_on_trigger_;
this->turn_on_trigger_->trigger();
} else {
this->prev_trigger_ = this->turn_off_trigger_;
this->turn_off_trigger_->trigger();
}
if (this->optimistic_)
this->publish_state(state);
}
void TemplateSwitch::set_optimistic(bool optimistic) { this->optimistic_ = optimistic; }
bool TemplateSwitch::assumed_state() { return this->assumed_state_; }
void TemplateSwitch::set_state_lambda(std::function<optional<bool>()> &&f) { this->f_ = f; }
float TemplateSwitch::get_setup_priority() const { return setup_priority::HARDWARE - 2.0f; }
Trigger<> *TemplateSwitch::get_turn_on_trigger() const { return this->turn_on_trigger_; }
Trigger<> *TemplateSwitch::get_turn_off_trigger() const { return this->turn_off_trigger_; }
void TemplateSwitch::setup() {
optional<bool> initial_state = this->get_initial_state_with_restore_mode();
if (initial_state.has_value()) {
ESP_LOGD(TAG, " Restored state %s", ONOFF(initial_state.value()));
// if it has a value, restore_mode is not "DISABLED", therefore act on the switch:
if (initial_state.value()) {
this->turn_on();
} else {
this->turn_off();
}
}
}
void TemplateSwitch::dump_config() {
LOG_SWITCH("", "Template Switch", this);
ESP_LOGCONFIG(TAG, " Optimistic: %s", YESNO(this->optimistic_));
}
void TemplateSwitch::set_assumed_state(bool assumed_state) { this->assumed_state_ = assumed_state; }
} // namespace template_
} // namespace esphome