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132 lines
2.8 KiB
C++
132 lines
2.8 KiB
C++
#pragma once
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#include "esphome/core/defines.h"
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#ifdef USE_DATETIME_TIME
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#include "esphome/core/automation.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/time.h"
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#include "datetime_base.h"
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namespace esphome {
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namespace datetime {
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#define LOG_DATETIME_TIME(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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} \
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}
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class TimeCall;
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class TimeEntity;
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class OnTimeTrigger;
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struct TimeEntityRestoreState {
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uint8_t hour;
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uint8_t minute;
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uint8_t second;
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TimeCall to_call(TimeEntity *time);
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void apply(TimeEntity *time);
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} __attribute__((packed));
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class TimeEntity : public DateTimeBase {
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protected:
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uint8_t hour_;
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uint8_t minute_;
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uint8_t second_;
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public:
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void publish_state();
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TimeCall make_call();
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ESPTime state_as_esptime() const override {
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ESPTime obj;
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obj.hour = this->hour_;
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obj.minute = this->minute_;
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obj.second = this->second_;
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return obj;
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}
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const uint8_t &hour = hour_;
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const uint8_t &minute = minute_;
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const uint8_t &second = second_;
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protected:
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friend class TimeCall;
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friend struct TimeEntityRestoreState;
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friend class OnTimeTrigger;
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virtual void control(const TimeCall &call) = 0;
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};
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class TimeCall {
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public:
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explicit TimeCall(TimeEntity *parent) : parent_(parent) {}
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void perform();
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TimeCall &set_time(uint8_t hour, uint8_t minute, uint8_t second);
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TimeCall &set_time(ESPTime time);
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TimeCall &set_time(const std::string &time);
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TimeCall &set_hour(uint8_t hour) {
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this->hour_ = hour;
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return *this;
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}
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TimeCall &set_minute(uint8_t minute) {
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this->minute_ = minute;
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return *this;
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}
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TimeCall &set_second(uint8_t second) {
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this->second_ = second;
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return *this;
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}
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optional<uint8_t> get_hour() const { return this->hour_; }
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optional<uint8_t> get_minute() const { return this->minute_; }
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optional<uint8_t> get_second() const { return this->second_; }
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protected:
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void validate_();
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TimeEntity *parent_;
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optional<uint8_t> hour_;
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optional<uint8_t> minute_;
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optional<uint8_t> second_;
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};
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template<typename... Ts> class TimeSetAction : public Action<Ts...>, public Parented<TimeEntity> {
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public:
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TEMPLATABLE_VALUE(ESPTime, time)
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void play(Ts... x) override {
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auto call = this->parent_->make_call();
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if (this->time_.has_value()) {
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call.set_time(this->time_.value(x...));
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}
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call.perform();
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}
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};
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#ifdef USE_TIME
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class OnTimeTrigger : public Trigger<>, public Component, public Parented<TimeEntity> {
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public:
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void loop() override;
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protected:
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bool matches_(const ESPTime &time) const;
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optional<ESPTime> last_check_;
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};
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#endif
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} // namespace datetime
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} // namespace esphome
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#endif // USE_DATETIME_TIME
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