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esphome/esphome/components/speaker/automation.h

89 lines
2.7 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "speaker.h"
#include <vector>
namespace esphome {
namespace speaker {
template<typename... Ts> class PlayAction : public Action<Ts...>, public Parented<Speaker> {
public:
void set_data_template(std::vector<uint8_t> (*func)(Ts...)) {
this->data_.func = func;
this->len_ = -1; // Sentinel value indicates template mode
}
void set_data_static(const uint8_t *data, size_t len) {
this->data_.data = data;
this->len_ = len; // Length >= 0 indicates static mode
}
void play(const Ts &...x) override {
if (this->len_ >= 0) {
// Static mode: pass pointer directly to play(const uint8_t *, size_t)
this->parent_->play(this->data_.data, static_cast<size_t>(this->len_));
} else {
// Template mode: call function and pass vector to play(const std::vector<uint8_t> &)
auto val = this->data_.func(x...);
this->parent_->play(val);
}
}
protected:
ssize_t len_{-1}; // -1 = template mode, >=0 = static mode with length
union Data {
std::vector<uint8_t> (*func)(Ts...); // Function pointer (stateless lambdas)
const uint8_t *data; // Pointer to static data in flash
} data_;
};
template<typename... Ts> class VolumeSetAction : public Action<Ts...>, public Parented<Speaker> {
TEMPLATABLE_VALUE(float, volume)
void play(const Ts &...x) override { this->parent_->set_volume(this->volume_.value(x...)); }
};
template<typename... Ts> class MuteOnAction : public Action<Ts...> {
public:
explicit MuteOnAction(Speaker *speaker) : speaker_(speaker) {}
void play(const Ts &...x) override { this->speaker_->set_mute_state(true); }
protected:
Speaker *speaker_;
};
template<typename... Ts> class MuteOffAction : public Action<Ts...> {
public:
explicit MuteOffAction(Speaker *speaker) : speaker_(speaker) {}
void play(const Ts &...x) override { this->speaker_->set_mute_state(false); }
protected:
Speaker *speaker_;
};
template<typename... Ts> class StopAction : public Action<Ts...>, public Parented<Speaker> {
public:
void play(const Ts &...x) override { this->parent_->stop(); }
};
template<typename... Ts> class FinishAction : public Action<Ts...>, public Parented<Speaker> {
public:
void play(const Ts &...x) override { this->parent_->finish(); }
};
template<typename... Ts> class IsPlayingCondition : public Condition<Ts...>, public Parented<Speaker> {
public:
bool check(const Ts &...x) override { return this->parent_->is_running(); }
};
template<typename... Ts> class IsStoppedCondition : public Condition<Ts...>, public Parented<Speaker> {
public:
bool check(const Ts &...x) override { return this->parent_->is_stopped(); }
};
} // namespace speaker
} // namespace esphome