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89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
#pragma once
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#include "esphome/core/automation.h"
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#include "speaker.h"
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#include <vector>
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namespace esphome {
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namespace speaker {
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template<typename... Ts> class PlayAction : public Action<Ts...>, public Parented<Speaker> {
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public:
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void set_data_template(std::vector<uint8_t> (*func)(Ts...)) {
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this->data_.func = func;
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this->len_ = -1; // Sentinel value indicates template mode
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}
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void set_data_static(const uint8_t *data, size_t len) {
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this->data_.data = data;
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this->len_ = len; // Length >= 0 indicates static mode
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}
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void play(const Ts &...x) override {
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if (this->len_ >= 0) {
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// Static mode: pass pointer directly to play(const uint8_t *, size_t)
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this->parent_->play(this->data_.data, static_cast<size_t>(this->len_));
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} else {
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// Template mode: call function and pass vector to play(const std::vector<uint8_t> &)
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auto val = this->data_.func(x...);
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this->parent_->play(val);
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}
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}
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protected:
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ssize_t len_{-1}; // -1 = template mode, >=0 = static mode with length
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union Data {
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std::vector<uint8_t> (*func)(Ts...); // Function pointer (stateless lambdas)
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const uint8_t *data; // Pointer to static data in flash
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} data_;
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};
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template<typename... Ts> class VolumeSetAction : public Action<Ts...>, public Parented<Speaker> {
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TEMPLATABLE_VALUE(float, volume)
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void play(const Ts &...x) override { this->parent_->set_volume(this->volume_.value(x...)); }
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};
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template<typename... Ts> class MuteOnAction : public Action<Ts...> {
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public:
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explicit MuteOnAction(Speaker *speaker) : speaker_(speaker) {}
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void play(const Ts &...x) override { this->speaker_->set_mute_state(true); }
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protected:
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Speaker *speaker_;
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};
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template<typename... Ts> class MuteOffAction : public Action<Ts...> {
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public:
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explicit MuteOffAction(Speaker *speaker) : speaker_(speaker) {}
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void play(const Ts &...x) override { this->speaker_->set_mute_state(false); }
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protected:
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Speaker *speaker_;
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};
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template<typename... Ts> class StopAction : public Action<Ts...>, public Parented<Speaker> {
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public:
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void play(const Ts &...x) override { this->parent_->stop(); }
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};
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template<typename... Ts> class FinishAction : public Action<Ts...>, public Parented<Speaker> {
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public:
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void play(const Ts &...x) override { this->parent_->finish(); }
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};
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template<typename... Ts> class IsPlayingCondition : public Condition<Ts...>, public Parented<Speaker> {
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public:
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bool check(const Ts &...x) override { return this->parent_->is_running(); }
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};
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template<typename... Ts> class IsStoppedCondition : public Condition<Ts...>, public Parented<Speaker> {
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public:
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bool check(const Ts &...x) override { return this->parent_->is_stopped(); }
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};
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} // namespace speaker
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} // namespace esphome
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