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231 lines
6.0 KiB
C++
231 lines
6.0 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/automation.h"
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#include "fan_state.h"
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namespace esphome {
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namespace fan {
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template<typename... Ts> class TurnOnAction : public Action<Ts...> {
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public:
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explicit TurnOnAction(Fan *state) : state_(state) {}
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TEMPLATABLE_VALUE(bool, oscillating)
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TEMPLATABLE_VALUE(int, speed)
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TEMPLATABLE_VALUE(FanDirection, direction)
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void play(Ts... x) override {
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auto call = this->state_->turn_on();
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if (this->oscillating_.has_value()) {
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call.set_oscillating(this->oscillating_.value(x...));
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}
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if (this->speed_.has_value()) {
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call.set_speed(this->speed_.value(x...));
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}
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if (this->direction_.has_value()) {
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call.set_direction(this->direction_.value(x...));
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}
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call.perform();
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}
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Fan *state_;
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};
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template<typename... Ts> class TurnOffAction : public Action<Ts...> {
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public:
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explicit TurnOffAction(Fan *state) : state_(state) {}
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void play(Ts... x) override { this->state_->turn_off().perform(); }
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Fan *state_;
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};
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template<typename... Ts> class ToggleAction : public Action<Ts...> {
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public:
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explicit ToggleAction(Fan *state) : state_(state) {}
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void play(Ts... x) override { this->state_->toggle().perform(); }
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Fan *state_;
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};
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template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
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public:
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explicit CycleSpeedAction(Fan *state) : state_(state) {}
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TEMPLATABLE_VALUE(bool, no_off_cycle)
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void play(Ts... x) override {
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// check to see if fan supports speeds and is on
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if (this->state_->get_traits().supported_speed_count()) {
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if (this->state_->state) {
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int speed = this->state_->speed + 1;
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int supported_speed_count = this->state_->get_traits().supported_speed_count();
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bool off_speed_cycle = no_off_cycle_.value(x...);
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if (speed > supported_speed_count && off_speed_cycle) {
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// was running at max speed, off speed cycle enabled, so turn off
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speed = 1;
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auto call = this->state_->turn_off();
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call.set_speed(speed);
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call.perform();
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} else if (speed > supported_speed_count && !off_speed_cycle) {
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// was running at max speed, off speed cycle disabled, so set to lowest speed
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auto call = this->state_->turn_on();
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call.set_speed(1);
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call.perform();
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} else {
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auto call = this->state_->turn_on();
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call.set_speed(speed);
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call.perform();
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}
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} else {
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// fan was off, so set speed to 1
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auto call = this->state_->turn_on();
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call.set_speed(1);
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call.perform();
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}
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} else {
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// fan doesn't support speed counts, so toggle
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this->state_->toggle().perform();
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}
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}
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Fan *state_;
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};
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template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
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public:
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explicit FanIsOnCondition(Fan *state) : state_(state) {}
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bool check(Ts... x) override { return this->state_->state; }
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protected:
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Fan *state_;
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};
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template<typename... Ts> class FanIsOffCondition : public Condition<Ts...> {
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public:
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explicit FanIsOffCondition(Fan *state) : state_(state) {}
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bool check(Ts... x) override { return !this->state_->state; }
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protected:
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Fan *state_;
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};
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class FanStateTrigger : public Trigger<Fan *> {
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public:
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FanStateTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() { this->trigger(state); });
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}
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};
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class FanTurnOnTrigger : public Trigger<> {
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public:
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FanTurnOnTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() {
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auto is_on = state->state;
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auto should_trigger = is_on && !this->last_on_;
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this->last_on_ = is_on;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_on_ = state->state;
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}
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protected:
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bool last_on_;
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};
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class FanTurnOffTrigger : public Trigger<> {
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public:
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FanTurnOffTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() {
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auto is_on = state->state;
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auto should_trigger = !is_on && this->last_on_;
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this->last_on_ = is_on;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_on_ = state->state;
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}
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protected:
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bool last_on_;
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};
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class FanDirectionSetTrigger : public Trigger<FanDirection> {
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public:
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FanDirectionSetTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() {
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auto direction = state->direction;
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auto should_trigger = direction != this->last_direction_;
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this->last_direction_ = direction;
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if (should_trigger) {
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this->trigger(direction);
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}
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});
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this->last_direction_ = state->direction;
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}
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protected:
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FanDirection last_direction_;
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};
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class FanOscillatingSetTrigger : public Trigger<bool> {
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public:
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FanOscillatingSetTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() {
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auto oscillating = state->oscillating;
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auto should_trigger = oscillating != this->last_oscillating_;
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this->last_oscillating_ = oscillating;
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if (should_trigger) {
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this->trigger(oscillating);
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}
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});
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this->last_oscillating_ = state->oscillating;
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}
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protected:
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bool last_oscillating_;
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};
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class FanSpeedSetTrigger : public Trigger<int> {
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public:
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FanSpeedSetTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() {
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auto speed = state->speed;
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auto should_trigger = speed != this->last_speed_;
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this->last_speed_ = speed;
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if (should_trigger) {
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this->trigger(speed);
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}
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});
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this->last_speed_ = state->speed;
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}
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protected:
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int last_speed_;
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};
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class FanPresetSetTrigger : public Trigger<std::string> {
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public:
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FanPresetSetTrigger(Fan *state) {
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state->add_on_state_callback([this, state]() {
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auto preset_mode = state->preset_mode;
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auto should_trigger = preset_mode != this->last_preset_mode_;
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this->last_preset_mode_ = preset_mode;
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if (should_trigger) {
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this->trigger(preset_mode);
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}
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});
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this->last_preset_mode_ = state->preset_mode;
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}
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protected:
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std::string last_preset_mode_;
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};
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} // namespace fan
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} // namespace esphome
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