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esphome/esphome/components/update/update_entity.cpp

39 lines
1.1 KiB
C++

#include "update_entity.h"
#include "esphome/core/log.h"
namespace esphome {
namespace update {
static const char *const TAG = "update";
void UpdateEntity::publish_state() {
ESP_LOGD(TAG, "'%s' - Publishing:", this->name_.c_str());
ESP_LOGD(TAG, " Current Version: %s", this->update_info_.current_version.c_str());
if (!this->update_info_.md5.empty()) {
ESP_LOGD(TAG, " Latest Version: %s", this->update_info_.latest_version.c_str());
}
if (!this->update_info_.firmware_url.empty()) {
ESP_LOGD(TAG, " Firmware URL: %s", this->update_info_.firmware_url.c_str());
}
ESP_LOGD(TAG, " Title: %s", this->update_info_.title.c_str());
if (!this->update_info_.summary.empty()) {
ESP_LOGD(TAG, " Summary: %s", this->update_info_.summary.c_str());
}
if (!this->update_info_.release_url.empty()) {
ESP_LOGD(TAG, " Release URL: %s", this->update_info_.release_url.c_str());
}
if (this->update_info_.has_progress) {
ESP_LOGD(TAG, " Progress: %.0f%%", this->update_info_.progress);
}
this->has_state_ = true;
this->state_callback_.call();
}
} // namespace update
} // namespace esphome