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35 lines
896 B
C++
35 lines
896 B
C++
#pragma once
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/time.h"
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namespace esphome {
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namespace datetime {
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class DateTimeBase : public EntityBase {
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public:
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/// Return whether this Datetime has gotten a full state yet.
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bool has_state() const { return this->has_state_; }
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virtual ESPTime state_as_esptime() const = 0;
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void add_on_state_callback(std::function<void()> &&callback) { this->state_callback_.add(std::move(callback)); }
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protected:
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CallbackManager<void()> state_callback_;
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bool has_state_{false};
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};
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class DateTimeStateTrigger : public Trigger<ESPTime> {
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public:
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explicit DateTimeStateTrigger(DateTimeBase *parent) {
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parent->add_on_state_callback([this, parent]() { this->trigger(parent->state_as_esptime()); });
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}
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};
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} // namespace datetime
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} // namespace esphome
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