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212 lines
8.0 KiB
C++
212 lines
8.0 KiB
C++
#pragma once
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#include <vector>
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#include <memory>
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#include <cstring>
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#include <deque>
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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class Component;
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class Scheduler {
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public:
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// Public API - accepts std::string for backward compatibility
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void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> func);
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/** Set a timeout with a const char* name.
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*
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* IMPORTANT: The provided name pointer must remain valid for the lifetime of the scheduler item.
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* This means the name should be:
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* - A string literal (e.g., "update")
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* - A static const char* variable
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* - A pointer with lifetime >= the scheduled task
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*
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* For dynamic strings, use the std::string overload instead.
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*/
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void set_timeout(Component *component, const char *name, uint32_t timeout, std::function<void()> func);
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bool cancel_timeout(Component *component, const std::string &name);
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bool cancel_timeout(Component *component, const char *name);
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> func);
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/** Set an interval with a const char* name.
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*
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* IMPORTANT: The provided name pointer must remain valid for the lifetime of the scheduler item.
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* This means the name should be:
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* - A string literal (e.g., "update")
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* - A static const char* variable
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* - A pointer with lifetime >= the scheduled task
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*
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* For dynamic strings, use the std::string overload instead.
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*/
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void set_interval(Component *component, const char *name, uint32_t interval, std::function<void()> func);
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bool cancel_interval(Component *component, const std::string &name);
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bool cancel_interval(Component *component, const char *name);
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void set_retry(Component *component, const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult(uint8_t)> func, float backoff_increase_factor = 1.0f);
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bool cancel_retry(Component *component, const std::string &name);
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optional<uint32_t> next_schedule_in();
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void call();
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void process_to_add();
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protected:
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struct SchedulerItem {
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// Ordered by size to minimize padding
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Component *component;
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uint32_t interval;
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// 64-bit time to handle millis() rollover. The scheduler combines the 32-bit millis()
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// with a 16-bit rollover counter to create a 64-bit time that won't roll over for
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// billions of years. This ensures correct scheduling even when devices run for months.
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uint64_t next_execution_;
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// Optimized name storage using tagged union
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union {
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const char *static_name; // For string literals (no allocation)
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char *dynamic_name; // For allocated strings
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} name_;
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std::function<void()> callback;
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// Bit-packed fields to minimize padding
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enum Type : uint8_t { TIMEOUT, INTERVAL } type : 1;
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bool remove : 1;
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bool name_is_dynamic : 1; // True if name was dynamically allocated (needs delete[])
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// 5 bits padding
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// Constructor
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SchedulerItem()
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: component(nullptr), interval(0), next_execution_(0), type(TIMEOUT), remove(false), name_is_dynamic(false) {
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name_.static_name = nullptr;
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}
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// Destructor to clean up dynamic names
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~SchedulerItem() {
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if (name_is_dynamic) {
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delete[] name_.dynamic_name;
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}
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}
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// Delete copy operations to prevent accidental copies
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SchedulerItem(const SchedulerItem &) = delete;
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SchedulerItem &operator=(const SchedulerItem &) = delete;
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// Delete move operations: SchedulerItem objects are only managed via unique_ptr, never moved directly
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SchedulerItem(SchedulerItem &&) = delete;
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SchedulerItem &operator=(SchedulerItem &&) = delete;
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// Helper to get the name regardless of storage type
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const char *get_name() const { return name_is_dynamic ? name_.dynamic_name : name_.static_name; }
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// Helper to set name with proper ownership
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void set_name(const char *name, bool make_copy = false) {
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// Clean up old dynamic name if any
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if (name_is_dynamic && name_.dynamic_name) {
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delete[] name_.dynamic_name;
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name_is_dynamic = false;
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}
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if (!name || !name[0]) {
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name_.static_name = nullptr;
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} else if (make_copy) {
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// Make a copy for dynamic strings
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size_t len = strlen(name);
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name_.dynamic_name = new char[len + 1];
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memcpy(name_.dynamic_name, name, len + 1);
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name_is_dynamic = true;
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} else {
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// Use static string directly
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name_.static_name = name;
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}
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}
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static bool cmp(const std::unique_ptr<SchedulerItem> &a, const std::unique_ptr<SchedulerItem> &b);
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const char *get_type_str() const { return (type == TIMEOUT) ? "timeout" : "interval"; }
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const char *get_source() const { return component ? component->get_component_source() : "unknown"; }
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};
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// Common implementation for both timeout and interval
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void set_timer_common_(Component *component, SchedulerItem::Type type, bool is_static_string, const void *name_ptr,
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uint32_t delay, std::function<void()> func);
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uint64_t millis_();
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void cleanup_();
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void pop_raw_();
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private:
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// Helper to cancel items by name - must be called with lock held
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bool cancel_item_locked_(Component *component, const char *name, SchedulerItem::Type type);
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// Helper to extract name as const char* from either static string or std::string
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inline const char *get_name_cstr_(bool is_static_string, const void *name_ptr) {
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return is_static_string ? static_cast<const char *>(name_ptr) : static_cast<const std::string *>(name_ptr)->c_str();
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}
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// Common implementation for cancel operations
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bool cancel_item_(Component *component, bool is_static_string, const void *name_ptr, SchedulerItem::Type type);
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// Helper function to check if item matches criteria for cancellation
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inline bool HOT matches_item_(const std::unique_ptr<SchedulerItem> &item, Component *component, const char *name_cstr,
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SchedulerItem::Type type) {
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if (item->component != component || item->type != type || item->remove) {
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return false;
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}
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const char *item_name = item->get_name();
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if (item_name == nullptr) {
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return false;
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}
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// Fast path: if pointers are equal
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// This is effective because the core ESPHome codebase uses static strings (const char*)
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// for component names. The std::string overloads exist only for compatibility with
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// external components, but are rarely used in practice.
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if (item_name == name_cstr) {
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return true;
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}
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// Slow path: compare string contents
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return strcmp(name_cstr, item_name) == 0;
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}
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// Helper to execute a scheduler item
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void execute_item_(SchedulerItem *item);
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// Helper to check if item should be skipped
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bool should_skip_item_(const SchedulerItem *item) const {
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return item->remove || (item->component != nullptr && item->component->is_failed());
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}
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// Check if the scheduler has no items.
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// IMPORTANT: This method should only be called from the main thread (loop task).
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// It performs cleanup of removed items and checks if the queue is empty.
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// The items_.empty() check at the end is done without a lock for performance,
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// which is safe because this is only called from the main thread while other
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// threads only add items (never remove them).
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bool empty_() {
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this->cleanup_();
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return this->items_.empty();
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}
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Mutex lock_;
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std::vector<std::unique_ptr<SchedulerItem>> items_;
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std::vector<std::unique_ptr<SchedulerItem>> to_add_;
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#if !defined(USE_ESP8266) && !defined(USE_RP2040)
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// ESP8266 and RP2040 don't need the defer queue because:
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// ESP8266: Single-core with no preemptive multitasking
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// RP2040: Currently has empty mutex implementation in ESPHome
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// Both platforms save 40 bytes of RAM by excluding this
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std::deque<std::unique_ptr<SchedulerItem>> defer_queue_; // FIFO queue for defer() calls
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#endif
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uint32_t last_millis_{0};
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uint16_t millis_major_{0};
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uint32_t to_remove_{0};
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};
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} // namespace esphome
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