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esphome/esphome/components/light/light_transformer.h
2021-08-05 11:28:39 +12:00

113 lines
4.4 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/helpers.h"
#include "light_color_values.h"
namespace esphome {
namespace light {
/// Base-class for all light color transformers, such as transitions or flashes.
class LightTransformer {
public:
LightTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values,
const LightColorValues &target_values)
: start_time_(start_time), length_(length), start_values_(start_values), target_values_(target_values) {}
LightTransformer() = delete;
/// Whether this transformation is finished
virtual bool is_finished() { return this->get_progress() >= 1.0f; }
/// This will be called to get the current values for output.
virtual LightColorValues get_values() = 0;
/// The values that should be reported to the front-end.
virtual LightColorValues get_remote_values() { return this->get_target_values_(); }
/// The values that should be set after this transformation is complete.
virtual LightColorValues get_end_values() { return this->get_target_values_(); }
virtual bool publish_at_end() = 0;
virtual bool is_transition() = 0;
float get_progress() { return clamp((millis() - this->start_time_) / float(this->length_), 0.0f, 1.0f); }
protected:
const LightColorValues &get_start_values_() const { return this->start_values_; }
const LightColorValues &get_target_values_() const { return this->target_values_; }
uint32_t start_time_;
uint32_t length_;
LightColorValues start_values_;
LightColorValues target_values_;
};
class LightTransitionTransformer : public LightTransformer {
public:
LightTransitionTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values,
const LightColorValues &target_values)
: LightTransformer(start_time, length, start_values, target_values) {
// When turning light on from off state, use colors from new.
if (!this->start_values_.is_on() && this->target_values_.is_on()) {
this->start_values_ = LightColorValues(target_values);
this->start_values_.set_brightness(0.0f);
}
// When changing color mode, go through off state, as color modes are orthogonal and there can't be two active.
if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) {
this->changing_color_mode_ = true;
this->intermediate_values_ = LightColorValues(this->get_start_values_());
this->intermediate_values_.set_state(false);
}
}
LightColorValues get_values() override {
float p = this->get_progress();
// Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off.
if (this->changing_color_mode_ && p > 0.5f &&
this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) {
this->intermediate_values_ = LightColorValues(this->get_end_values());
this->intermediate_values_.set_state(false);
}
LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_;
LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->target_values_;
if (this->changing_color_mode_)
p = p < 0.5f ? p * 2 : (p - 0.5) * 2;
float v = LightTransitionTransformer::smoothed_progress(p);
return LightColorValues::lerp(start, end, v);
}
bool publish_at_end() override { return false; }
bool is_transition() override { return true; }
// This looks crazy, but it reduces to 6x^5 - 15x^4 + 10x^3 which is just a smooth sigmoid-like
// transition from 0 to 1 on x = [0, 1]
static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
protected:
bool changing_color_mode_{false};
LightColorValues intermediate_values_{};
};
class LightFlashTransformer : public LightTransformer {
public:
LightFlashTransformer(uint32_t start_time, uint32_t length, const LightColorValues &start_values,
const LightColorValues &target_values)
: LightTransformer(start_time, length, start_values, target_values) {}
LightColorValues get_values() override { return this->get_target_values_(); }
LightColorValues get_end_values() override { return this->get_start_values_(); }
bool publish_at_end() override { return true; }
bool is_transition() override { return false; }
};
} // namespace light
} // namespace esphome