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esphome/esphome/components/light/addressable_light.cpp

104 lines
3.9 KiB
C++

#include "addressable_light.h"
#include "esphome/core/log.h"
namespace esphome {
namespace light {
static const char *const TAG = "light.addressable";
void AddressableLight::call_setup() {
this->setup();
#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
this->set_interval(5000, [this]() {
const char *name = this->state_parent_ == nullptr ? "" : this->state_parent_->get_name().c_str();
ESP_LOGVV(TAG, "Addressable Light '%s' (effect_active=%s next_show=%s)", name, YESNO(this->effect_active_),
YESNO(this->next_show_));
for (int i = 0; i < this->size(); i++) {
auto color = this->get(i);
ESP_LOGVV(TAG, " [%2d] Color: R=%3u G=%3u B=%3u W=%3u", i, color.get_red_raw(), color.get_green_raw(),
color.get_blue_raw(), color.get_white_raw());
}
ESP_LOGVV(TAG, "");
});
#endif
}
Color esp_color_from_light_color_values(LightColorValues val) {
auto r = to_uint8_scale(val.get_color_brightness() * val.get_red());
auto g = to_uint8_scale(val.get_color_brightness() * val.get_green());
auto b = to_uint8_scale(val.get_color_brightness() * val.get_blue());
auto w = to_uint8_scale(val.get_white());
return Color(r, g, b, w);
}
void AddressableLight::write_state(LightState *state) {
auto val = state->current_values;
auto max_brightness = to_uint8_scale(val.get_brightness() * val.get_state());
this->correction_.set_local_brightness(max_brightness);
this->last_transition_progress_ = 0.0f;
this->accumulated_alpha_ = 0.0f;
if (this->is_effect_active())
return;
// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
if (state->transformer_ == nullptr || !state->transformer_->is_transition()) {
// no transformer active or non-transition one
this->all() = esp_color_from_light_color_values(val);
} else {
// transition transformer active, activate specialized transition for addressable effects
// instead of using a unified transition for all LEDs, we use the current state each LED as the
// start. Warning: ugly
// We can't use a direct lerp smoothing here though - that would require creating a copy of the original
// state of each LED at the start of the transition
// Instead, we "fake" the look of the LERP by using an exponential average over time and using
// dynamically-calculated alpha values to match the look of the
float new_progress = state->transformer_->get_progress();
float prev_smoothed = LightTransitionTransformer::smoothed_progress(last_transition_progress_);
float new_smoothed = LightTransitionTransformer::smoothed_progress(new_progress);
this->last_transition_progress_ = new_progress;
auto end_values = state->transformer_->get_end_values();
Color target_color = esp_color_from_light_color_values(end_values);
// our transition will handle brightness, disable brightness in correction.
this->correction_.set_local_brightness(255);
target_color *= to_uint8_scale(end_values.get_brightness() * end_values.get_state());
float denom = (1.0f - new_smoothed);
float alpha = denom == 0.0f ? 0.0f : (new_smoothed - prev_smoothed) / denom;
// We need to use a low-resolution alpha here which makes the transition set in only after ~half of the length
// We solve this by accumulating the fractional part of the alpha over time.
float alpha255 = alpha * 255.0f;
float alpha255int = floorf(alpha255);
float alpha255remainder = alpha255 - alpha255int;
this->accumulated_alpha_ += alpha255remainder;
float alpha_add = floorf(this->accumulated_alpha_);
this->accumulated_alpha_ -= alpha_add;
alpha255 += alpha_add;
alpha255 = clamp(alpha255, 0.0f, 255.0f);
auto alpha8 = static_cast<uint8_t>(alpha255);
if (alpha8 != 0) {
uint8_t inv_alpha8 = 255 - alpha8;
Color add = target_color * alpha8;
for (auto led : *this)
led = add + led.get() * inv_alpha8;
}
}
this->schedule_show();
}
} // namespace light
} // namespace esphome