mirror of
https://github.com/esphome/esphome.git
synced 2025-04-08 11:50:34 +01:00
40 lines
1018 B
C++
40 lines
1018 B
C++
#pragma once
|
|
|
|
#include <stddef.h>
|
|
#include <cstdint>
|
|
#include <vector>
|
|
|
|
namespace esphome {
|
|
namespace speaker {
|
|
|
|
enum State : uint8_t {
|
|
STATE_STOPPED = 0,
|
|
STATE_STARTING,
|
|
STATE_RUNNING,
|
|
STATE_STOPPING,
|
|
};
|
|
|
|
class Speaker {
|
|
public:
|
|
virtual size_t play(const uint8_t *data, size_t length) = 0;
|
|
size_t play(const std::vector<uint8_t> &data) { return this->play(data.data(), data.size()); }
|
|
|
|
virtual void start() = 0;
|
|
virtual void stop() = 0;
|
|
// In compare between *STOP()* and *FINISH()*; *FINISH()* will stop after emptying the play buffer,
|
|
// while *STOP()* will break directly.
|
|
// When finish() is not implemented on the plateform component it should just do a normal stop.
|
|
virtual void finish() { this->stop(); }
|
|
|
|
virtual bool has_buffered_data() const = 0;
|
|
|
|
bool is_running() const { return this->state_ == STATE_RUNNING; }
|
|
bool is_stopped() const { return this->state_ == STATE_STOPPED; }
|
|
|
|
protected:
|
|
State state_{STATE_STOPPED};
|
|
};
|
|
|
|
} // namespace speaker
|
|
} // namespace esphome
|