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esphome/esphome/components/sntp/sntp_component.h

47 lines
1.4 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/time/real_time_clock.h"
#include <array>
namespace esphome {
namespace sntp {
// Server count is calculated at compile time by Python codegen
// SNTP_SERVER_COUNT will always be defined
/// The SNTP component allows you to configure local timekeeping via Simple Network Time Protocol.
///
/// \note
/// The C library (newlib) available on ESPs only supports TZ strings that specify an offset and DST info;
/// you cannot specify zone names or paths to zoneinfo files.
/// \see https://www.gnu.org/software/libc/manual/html_node/TZ-Variable.html
class SNTPComponent : public time::RealTimeClock {
public:
SNTPComponent(const std::array<const char *, SNTP_SERVER_COUNT> &servers) : servers_(servers) {}
void setup() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::BEFORE_CONNECTION; }
void update() override;
void loop() override;
void time_synced();
protected:
// Store const char pointers to string literals
// ESP8266: strings in rodata (RAM), but avoids std::string overhead (~24 bytes each)
// Other platforms: strings in flash
std::array<const char *, SNTP_SERVER_COUNT> servers_;
bool has_time_{false};
#if defined(USE_ESP32)
private:
static SNTPComponent *instance;
#endif
};
} // namespace sntp
} // namespace esphome