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esphome/esphome/components/light/light_effect.h

60 lines
1.5 KiB
C++

#pragma once
#include "esphome/core/component.h"
namespace esphome {
namespace light {
class LightState;
class LightEffect {
public:
explicit LightEffect(const char *name) : name_(name) {}
/// Initialize this LightEffect. Will be called once after creation.
virtual void start() {}
virtual void start_internal() { this->start(); }
/// Called when this effect is about to be removed
virtual void stop() {}
/// Apply this effect. Use the provided state for starting transitions, ...
virtual void apply() = 0;
/**
* Returns the name of this effect.
* The returned pointer is valid for the lifetime of the program and must not be freed.
*/
const char *get_name() const { return this->name_; }
/// Internal method called by the LightState when this light effect is registered in it.
virtual void init() {}
void init_internal(LightState *state) {
this->state_ = state;
this->init();
}
/// Get the index of this effect in the parent light's effect list.
/// Returns 0 if not found or not initialized.
uint32_t get_index() const;
/// Check if this effect is currently active.
bool is_active() const;
/// Get a reference to the parent light state.
/// Returns nullptr if not initialized.
LightState *get_light_state() const { return this->state_; }
protected:
LightState *state_{nullptr};
const char *name_;
/// Internal method to find this effect's index in the parent light's effect list.
uint32_t get_index_in_parent_() const;
};
} // namespace light
} // namespace esphome