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esphome/esphome/components/rgb/rgb_light_output.h
Otto Winter 8e75980ebd
Cleanup dashboard JS (#491)
* Cleanup dashboard JS

* Add vscode

* Save start_mark/end_mark

* Updates

* Updates

* Remove need for cv.nameable

It's a bit hacky but removes so much bloat from integrations

* Add enum helper

* Document APIs, and Improvements

* Fixes

* Fixes

* Update PULL_REQUEST_TEMPLATE.md

* Updates

* Updates

* Updates
2019-04-22 21:56:30 +02:00

37 lines
1015 B
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/float_output.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace rgb {
class RGBLightOutput : public light::LightOutput {
public:
void set_red(output::FloatOutput *red) { red_ = red; }
void set_green(output::FloatOutput *green) { green_ = green; }
void set_blue(output::FloatOutput *blue) { blue_ = blue; }
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supports_brightness(true);
traits.set_supports_rgb(true);
return traits;
}
void write_state(light::LightState *state) override {
float red, green, blue;
state->current_values_as_rgb(&red, &green, &blue);
this->red_->set_level(red);
this->green_->set_level(green);
this->blue_->set_level(blue);
}
protected:
output::FloatOutput *red_;
output::FloatOutput *green_;
output::FloatOutput *blue_;
};
} // namespace rgb
} // namespace esphome