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mirror of https://github.com/esphome/esphome.git synced 2025-02-11 23:48:17 +00:00
esphome/esphome/components/display/display_buffer.cpp
Tim Niemueller 11f1e28139
Make per-loop display clearing optional (#2626)
Currently, in each loop during DisplayBuffer::update_() the display is
cleared by calling DisplayBuffer::clear().

This prevents more efficient display usages that do not render the
screen in each loop, but only if necessary. This can be helpful, for
example, if images are rendered. This would cause the loop time to be
exceeded frequently.

This change adds a new optional flag "auto_clear" that can be used to
control the clearing behavior. If unset, the DisplayBuffer defaults to
enabled auto clearing, the current behavior and thus backward compatible.

This flag applies to displays that use DisplayBuffer.

Example excerpt:
globals:
  - id: state
    type: bool
    restore_value: no
    initial_value: "false"
  - id: state_processed
    type: bool
    restore_value: no
    initial_value: "false"

switch:
  - platform: template
    name: "State"
    id: state_switch
    lambda: |-
      return id(state);
    turn_on_action:
      - globals.set:
          id: state
          value: "true"
      - globals.set:
          id: state_processed
          value: "false"
    turn_off_action:
      - globals.set:
          id: state
          value: "false"
      - globals.set:
          id: state_processed
          value: "false"

display:
  - platform: ili9341
    # ...
    auto_clear_enabled: false
    lambda: |-
      if (!id(state_processed)) {
        it.fill(COLOR_WHITE);
        if (id(state)) {
          it.image(80, 20, id(image1));
        } else {
          it.image(80, 20, id(image2));
        }
        id(state_processed) = true;
      }

Co-authored-by: Tim Niemueller <timdn@google.com>
2021-11-03 17:56:09 +01:00

548 lines
19 KiB
C++

#include "display_buffer.h"
#include <utility>
#include "esphome/core/application.h"
#include "esphome/core/color.h"
#include "esphome/core/log.h"
#include "esphome/core/hal.h"
namespace esphome {
namespace display {
static const char *const TAG = "display";
const Color COLOR_OFF(0, 0, 0, 0);
const Color COLOR_ON(255, 255, 255, 255);
void DisplayBuffer::init_internal_(uint32_t buffer_length) {
this->buffer_ = new (std::nothrow) uint8_t[buffer_length]; // NOLINT
if (this->buffer_ == nullptr) {
ESP_LOGE(TAG, "Could not allocate buffer for display!");
return;
}
this->clear();
}
void DisplayBuffer::fill(Color color) { this->filled_rectangle(0, 0, this->get_width(), this->get_height(), color); }
void DisplayBuffer::clear() { this->fill(COLOR_OFF); }
int DisplayBuffer::get_width() {
switch (this->rotation_) {
case DISPLAY_ROTATION_90_DEGREES:
case DISPLAY_ROTATION_270_DEGREES:
return this->get_height_internal();
case DISPLAY_ROTATION_0_DEGREES:
case DISPLAY_ROTATION_180_DEGREES:
default:
return this->get_width_internal();
}
}
int DisplayBuffer::get_height() {
switch (this->rotation_) {
case DISPLAY_ROTATION_0_DEGREES:
case DISPLAY_ROTATION_180_DEGREES:
return this->get_height_internal();
case DISPLAY_ROTATION_90_DEGREES:
case DISPLAY_ROTATION_270_DEGREES:
default:
return this->get_width_internal();
}
}
void DisplayBuffer::set_rotation(DisplayRotation rotation) { this->rotation_ = rotation; }
void HOT DisplayBuffer::draw_pixel_at(int x, int y, Color color) {
switch (this->rotation_) {
case DISPLAY_ROTATION_0_DEGREES:
break;
case DISPLAY_ROTATION_90_DEGREES:
std::swap(x, y);
x = this->get_width_internal() - x - 1;
break;
case DISPLAY_ROTATION_180_DEGREES:
x = this->get_width_internal() - x - 1;
y = this->get_height_internal() - y - 1;
break;
case DISPLAY_ROTATION_270_DEGREES:
std::swap(x, y);
y = this->get_height_internal() - y - 1;
break;
}
this->draw_absolute_pixel_internal(x, y, color);
App.feed_wdt();
}
void HOT DisplayBuffer::line(int x1, int y1, int x2, int y2, Color color) {
const int32_t dx = abs(x2 - x1), sx = x1 < x2 ? 1 : -1;
const int32_t dy = -abs(y2 - y1), sy = y1 < y2 ? 1 : -1;
int32_t err = dx + dy;
while (true) {
this->draw_pixel_at(x1, y1, color);
if (x1 == x2 && y1 == y2)
break;
int32_t e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x1 += sx;
}
if (e2 <= dx) {
err += dx;
y1 += sy;
}
}
}
void HOT DisplayBuffer::horizontal_line(int x, int y, int width, Color color) {
// Future: Could be made more efficient by manipulating buffer directly in certain rotations.
for (int i = x; i < x + width; i++)
this->draw_pixel_at(i, y, color);
}
void HOT DisplayBuffer::vertical_line(int x, int y, int height, Color color) {
// Future: Could be made more efficient by manipulating buffer directly in certain rotations.
for (int i = y; i < y + height; i++)
this->draw_pixel_at(x, i, color);
}
void DisplayBuffer::rectangle(int x1, int y1, int width, int height, Color color) {
this->horizontal_line(x1, y1, width, color);
this->horizontal_line(x1, y1 + height - 1, width, color);
this->vertical_line(x1, y1, height, color);
this->vertical_line(x1 + width - 1, y1, height, color);
}
void DisplayBuffer::filled_rectangle(int x1, int y1, int width, int height, Color color) {
// Future: Use vertical_line and horizontal_line methods depending on rotation to reduce memory accesses.
for (int i = y1; i < y1 + height; i++) {
this->horizontal_line(x1, i, width, color);
}
}
void HOT DisplayBuffer::circle(int center_x, int center_xy, int radius, Color color) {
int dx = -radius;
int dy = 0;
int err = 2 - 2 * radius;
int e2;
do {
this->draw_pixel_at(center_x - dx, center_xy + dy, color);
this->draw_pixel_at(center_x + dx, center_xy + dy, color);
this->draw_pixel_at(center_x + dx, center_xy - dy, color);
this->draw_pixel_at(center_x - dx, center_xy - dy, color);
e2 = err;
if (e2 < dy) {
err += ++dy * 2 + 1;
if (-dx == dy && e2 <= dx) {
e2 = 0;
}
}
if (e2 > dx) {
err += ++dx * 2 + 1;
}
} while (dx <= 0);
}
void DisplayBuffer::filled_circle(int center_x, int center_y, int radius, Color color) {
int dx = -int32_t(radius);
int dy = 0;
int err = 2 - 2 * radius;
int e2;
do {
this->draw_pixel_at(center_x - dx, center_y + dy, color);
this->draw_pixel_at(center_x + dx, center_y + dy, color);
this->draw_pixel_at(center_x + dx, center_y - dy, color);
this->draw_pixel_at(center_x - dx, center_y - dy, color);
int hline_width = 2 * (-dx) + 1;
this->horizontal_line(center_x + dx, center_y + dy, hline_width, color);
this->horizontal_line(center_x + dx, center_y - dy, hline_width, color);
e2 = err;
if (e2 < dy) {
err += ++dy * 2 + 1;
if (-dx == dy && e2 <= dx) {
e2 = 0;
}
}
if (e2 > dx) {
err += ++dx * 2 + 1;
}
} while (dx <= 0);
}
void DisplayBuffer::print(int x, int y, Font *font, Color color, TextAlign align, const char *text) {
int x_start, y_start;
int width, height;
this->get_text_bounds(x, y, text, font, align, &x_start, &y_start, &width, &height);
int i = 0;
int x_at = x_start;
while (text[i] != '\0') {
int match_length;
int glyph_n = font->match_next_glyph(text + i, &match_length);
if (glyph_n < 0) {
// Unknown char, skip
ESP_LOGW(TAG, "Encountered character without representation in font: '%c'", text[i]);
if (!font->get_glyphs().empty()) {
uint8_t glyph_width = font->get_glyphs()[0].glyph_data_->width;
for (int glyph_x = 0; glyph_x < glyph_width; glyph_x++)
for (int glyph_y = 0; glyph_y < height; glyph_y++)
this->draw_pixel_at(glyph_x + x_at, glyph_y + y_start, color);
x_at += glyph_width;
}
i++;
continue;
}
const Glyph &glyph = font->get_glyphs()[glyph_n];
int scan_x1, scan_y1, scan_width, scan_height;
glyph.scan_area(&scan_x1, &scan_y1, &scan_width, &scan_height);
for (int glyph_x = scan_x1; glyph_x < scan_x1 + scan_width; glyph_x++) {
for (int glyph_y = scan_y1; glyph_y < scan_y1 + scan_height; glyph_y++) {
if (glyph.get_pixel(glyph_x, glyph_y)) {
this->draw_pixel_at(glyph_x + x_at, glyph_y + y_start, color);
}
}
}
x_at += glyph.glyph_data_->width + glyph.glyph_data_->offset_x;
i += match_length;
}
}
void DisplayBuffer::vprintf_(int x, int y, Font *font, Color color, TextAlign align, const char *format, va_list arg) {
char buffer[256];
int ret = vsnprintf(buffer, sizeof(buffer), format, arg);
if (ret > 0)
this->print(x, y, font, color, align, buffer);
}
void DisplayBuffer::image(int x, int y, Image *image, Color color_on, Color color_off) {
switch (image->get_type()) {
case IMAGE_TYPE_BINARY:
for (int img_x = 0; img_x < image->get_width(); img_x++) {
for (int img_y = 0; img_y < image->get_height(); img_y++) {
this->draw_pixel_at(x + img_x, y + img_y, image->get_pixel(img_x, img_y) ? color_on : color_off);
}
}
break;
case IMAGE_TYPE_GRAYSCALE:
for (int img_x = 0; img_x < image->get_width(); img_x++) {
for (int img_y = 0; img_y < image->get_height(); img_y++) {
this->draw_pixel_at(x + img_x, y + img_y, image->get_grayscale_pixel(img_x, img_y));
}
}
break;
case IMAGE_TYPE_RGB24:
for (int img_x = 0; img_x < image->get_width(); img_x++) {
for (int img_y = 0; img_y < image->get_height(); img_y++) {
this->draw_pixel_at(x + img_x, y + img_y, image->get_color_pixel(img_x, img_y));
}
}
break;
}
}
#ifdef USE_GRAPH
void DisplayBuffer::graph(int x, int y, graph::Graph *graph, Color color_on) { graph->draw(this, x, y, color_on); }
void DisplayBuffer::legend(int x, int y, graph::Graph *graph, Color color_on) {
graph->draw_legend(this, x, y, color_on);
}
#endif // USE_GRAPH
void DisplayBuffer::get_text_bounds(int x, int y, const char *text, Font *font, TextAlign align, int *x1, int *y1,
int *width, int *height) {
int x_offset, baseline;
font->measure(text, width, &x_offset, &baseline, height);
auto x_align = TextAlign(int(align) & 0x18);
auto y_align = TextAlign(int(align) & 0x07);
switch (x_align) {
case TextAlign::RIGHT:
*x1 = x - *width;
break;
case TextAlign::CENTER_HORIZONTAL:
*x1 = x - (*width) / 2;
break;
case TextAlign::LEFT:
default:
// LEFT
*x1 = x;
break;
}
switch (y_align) {
case TextAlign::BOTTOM:
*y1 = y - *height;
break;
case TextAlign::BASELINE:
*y1 = y - baseline;
break;
case TextAlign::CENTER_VERTICAL:
*y1 = y - (*height) / 2;
break;
case TextAlign::TOP:
default:
*y1 = y;
break;
}
}
void DisplayBuffer::print(int x, int y, Font *font, Color color, const char *text) {
this->print(x, y, font, color, TextAlign::TOP_LEFT, text);
}
void DisplayBuffer::print(int x, int y, Font *font, TextAlign align, const char *text) {
this->print(x, y, font, COLOR_ON, align, text);
}
void DisplayBuffer::print(int x, int y, Font *font, const char *text) {
this->print(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, text);
}
void DisplayBuffer::printf(int x, int y, Font *font, Color color, TextAlign align, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, color, align, format, arg);
va_end(arg);
}
void DisplayBuffer::printf(int x, int y, Font *font, Color color, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, color, TextAlign::TOP_LEFT, format, arg);
va_end(arg);
}
void DisplayBuffer::printf(int x, int y, Font *font, TextAlign align, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, COLOR_ON, align, format, arg);
va_end(arg);
}
void DisplayBuffer::printf(int x, int y, Font *font, const char *format, ...) {
va_list arg;
va_start(arg, format);
this->vprintf_(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, format, arg);
va_end(arg);
}
void DisplayBuffer::set_writer(display_writer_t &&writer) { this->writer_ = writer; }
void DisplayBuffer::set_pages(std::vector<DisplayPage *> pages) {
for (auto *page : pages)
page->set_parent(this);
for (uint32_t i = 0; i < pages.size() - 1; i++) {
pages[i]->set_next(pages[i + 1]);
pages[i + 1]->set_prev(pages[i]);
}
pages[0]->set_prev(pages[pages.size() - 1]);
pages[pages.size() - 1]->set_next(pages[0]);
this->show_page(pages[0]);
}
void DisplayBuffer::show_page(DisplayPage *page) {
this->previous_page_ = this->page_;
this->page_ = page;
if (this->previous_page_ != this->page_) {
for (auto *t : on_page_change_triggers_)
t->process(this->previous_page_, this->page_);
}
}
void DisplayBuffer::show_next_page() { this->page_->show_next(); }
void DisplayBuffer::show_prev_page() { this->page_->show_prev(); }
void DisplayBuffer::do_update_() {
if (this->auto_clear_enabled_) {
this->clear();
}
if (this->page_ != nullptr) {
this->page_->get_writer()(*this);
} else if (this->writer_.has_value()) {
(*this->writer_)(*this);
}
}
void DisplayOnPageChangeTrigger::process(DisplayPage *from, DisplayPage *to) {
if ((this->from_ == nullptr || this->from_ == from) && (this->to_ == nullptr || this->to_ == to))
this->trigger(from, to);
}
#ifdef USE_TIME
void DisplayBuffer::strftime(int x, int y, Font *font, Color color, TextAlign align, const char *format,
time::ESPTime time) {
char buffer[64];
size_t ret = time.strftime(buffer, sizeof(buffer), format);
if (ret > 0)
this->print(x, y, font, color, align, buffer);
}
void DisplayBuffer::strftime(int x, int y, Font *font, Color color, const char *format, time::ESPTime time) {
this->strftime(x, y, font, color, TextAlign::TOP_LEFT, format, time);
}
void DisplayBuffer::strftime(int x, int y, Font *font, TextAlign align, const char *format, time::ESPTime time) {
this->strftime(x, y, font, COLOR_ON, align, format, time);
}
void DisplayBuffer::strftime(int x, int y, Font *font, const char *format, time::ESPTime time) {
this->strftime(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, format, time);
}
#endif
bool Glyph::get_pixel(int x, int y) const {
const int x_data = x - this->glyph_data_->offset_x;
const int y_data = y - this->glyph_data_->offset_y;
if (x_data < 0 || x_data >= this->glyph_data_->width || y_data < 0 || y_data >= this->glyph_data_->height)
return false;
const uint32_t width_8 = ((this->glyph_data_->width + 7u) / 8u) * 8u;
const uint32_t pos = x_data + y_data * width_8;
return progmem_read_byte(this->glyph_data_->data + (pos / 8u)) & (0x80 >> (pos % 8u));
}
const char *Glyph::get_char() const { return this->glyph_data_->a_char; }
bool Glyph::compare_to(const char *str) const {
// 1 -> this->char_
// 2 -> str
for (uint32_t i = 0;; i++) {
if (this->glyph_data_->a_char[i] == '\0')
return true;
if (str[i] == '\0')
return false;
if (this->glyph_data_->a_char[i] > str[i])
return false;
if (this->glyph_data_->a_char[i] < str[i])
return true;
}
// this should not happen
return false;
}
int Glyph::match_length(const char *str) const {
for (uint32_t i = 0;; i++) {
if (this->glyph_data_->a_char[i] == '\0')
return i;
if (str[i] != this->glyph_data_->a_char[i])
return 0;
}
// this should not happen
return 0;
}
void Glyph::scan_area(int *x1, int *y1, int *width, int *height) const {
*x1 = this->glyph_data_->offset_x;
*y1 = this->glyph_data_->offset_y;
*width = this->glyph_data_->width;
*height = this->glyph_data_->height;
}
int Font::match_next_glyph(const char *str, int *match_length) {
int lo = 0;
int hi = this->glyphs_.size() - 1;
while (lo != hi) {
int mid = (lo + hi + 1) / 2;
if (this->glyphs_[mid].compare_to(str))
lo = mid;
else
hi = mid - 1;
}
*match_length = this->glyphs_[lo].match_length(str);
if (*match_length <= 0)
return -1;
return lo;
}
void Font::measure(const char *str, int *width, int *x_offset, int *baseline, int *height) {
*baseline = this->baseline_;
*height = this->bottom_;
int i = 0;
int min_x = 0;
bool has_char = false;
int x = 0;
while (str[i] != '\0') {
int match_length;
int glyph_n = this->match_next_glyph(str + i, &match_length);
if (glyph_n < 0) {
// Unknown char, skip
if (!this->get_glyphs().empty())
x += this->get_glyphs()[0].glyph_data_->width;
i++;
continue;
}
const Glyph &glyph = this->glyphs_[glyph_n];
if (!has_char)
min_x = glyph.glyph_data_->offset_x;
else
min_x = std::min(min_x, x + glyph.glyph_data_->offset_x);
x += glyph.glyph_data_->width + glyph.glyph_data_->offset_x;
i += match_length;
has_char = true;
}
*x_offset = min_x;
*width = x - min_x;
}
const std::vector<Glyph> &Font::get_glyphs() const { return this->glyphs_; }
Font::Font(const GlyphData *data, int data_nr, int baseline, int bottom) : baseline_(baseline), bottom_(bottom) {
for (int i = 0; i < data_nr; ++i)
glyphs_.emplace_back(data + i);
}
bool Image::get_pixel(int x, int y) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return false;
const uint32_t width_8 = ((this->width_ + 7u) / 8u) * 8u;
const uint32_t pos = x + y * width_8;
return progmem_read_byte(this->data_start_ + (pos / 8u)) & (0x80 >> (pos % 8u));
}
Color Image::get_color_pixel(int x, int y) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return Color::BLACK;
const uint32_t pos = (x + y * this->width_) * 3;
const uint32_t color32 = (progmem_read_byte(this->data_start_ + pos + 2) << 0) |
(progmem_read_byte(this->data_start_ + pos + 1) << 8) |
(progmem_read_byte(this->data_start_ + pos + 0) << 16);
return Color(color32);
}
Color Image::get_grayscale_pixel(int x, int y) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return Color::BLACK;
const uint32_t pos = (x + y * this->width_);
const uint8_t gray = progmem_read_byte(this->data_start_ + pos);
return Color(gray | gray << 8 | gray << 16 | gray << 24);
}
int Image::get_width() const { return this->width_; }
int Image::get_height() const { return this->height_; }
ImageType Image::get_type() const { return this->type_; }
Image::Image(const uint8_t *data_start, int width, int height, ImageType type)
: width_(width), height_(height), type_(type), data_start_(data_start) {}
bool Animation::get_pixel(int x, int y) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return false;
const uint32_t width_8 = ((this->width_ + 7u) / 8u) * 8u;
const uint32_t frame_index = this->height_ * width_8 * this->current_frame_;
if (frame_index >= this->width_ * this->height_ * this->animation_frame_count_)
return false;
const uint32_t pos = x + y * width_8 + frame_index;
return progmem_read_byte(this->data_start_ + (pos / 8u)) & (0x80 >> (pos % 8u));
}
Color Animation::get_color_pixel(int x, int y) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return Color::BLACK;
const uint32_t frame_index = this->width_ * this->height_ * this->current_frame_;
if (frame_index >= this->width_ * this->height_ * this->animation_frame_count_)
return Color::BLACK;
const uint32_t pos = (x + y * this->width_ + frame_index) * 3;
const uint32_t color32 = (progmem_read_byte(this->data_start_ + pos + 2) << 0) |
(progmem_read_byte(this->data_start_ + pos + 1) << 8) |
(progmem_read_byte(this->data_start_ + pos + 0) << 16);
return Color(color32);
}
Color Animation::get_grayscale_pixel(int x, int y) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return Color::BLACK;
const uint32_t frame_index = this->width_ * this->height_ * this->current_frame_;
if (frame_index >= this->width_ * this->height_ * this->animation_frame_count_)
return Color::BLACK;
const uint32_t pos = (x + y * this->width_ + frame_index);
const uint8_t gray = progmem_read_byte(this->data_start_ + pos);
return Color(gray | gray << 8 | gray << 16 | gray << 24);
}
Animation::Animation(const uint8_t *data_start, int width, int height, uint32_t animation_frame_count, ImageType type)
: Image(data_start, width, height, type), current_frame_(0), animation_frame_count_(animation_frame_count) {}
int Animation::get_animation_frame_count() const { return this->animation_frame_count_; }
int Animation::get_current_frame() const { return this->current_frame_; }
void Animation::next_frame() {
this->current_frame_++;
if (this->current_frame_ >= animation_frame_count_) {
this->current_frame_ = 0;
}
}
DisplayPage::DisplayPage(display_writer_t writer) : writer_(std::move(writer)) {}
void DisplayPage::show() { this->parent_->show_page(this); }
void DisplayPage::show_next() { this->next_->show(); }
void DisplayPage::show_prev() { this->prev_->show(); }
void DisplayPage::set_parent(DisplayBuffer *parent) { this->parent_ = parent; }
void DisplayPage::set_prev(DisplayPage *prev) { this->prev_ = prev; }
void DisplayPage::set_next(DisplayPage *next) { this->next_ = next; }
const display_writer_t &DisplayPage::get_writer() const { return this->writer_; }
} // namespace display
} // namespace esphome