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359 lines
13 KiB
C++
359 lines
13 KiB
C++
#pragma once
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#include "list_entities.h"
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#include "esphome/components/web_server_base/web_server_base.h"
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#include "esphome/core/component.h"
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#include "esphome/core/controller.h"
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#include "esphome/core/entity_base.h"
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#include <vector>
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#include <map>
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#ifdef USE_ESP32
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <deque>
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#endif
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#if USE_WEBSERVER_VERSION >= 2
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extern const uint8_t ESPHOME_WEBSERVER_INDEX_HTML[] PROGMEM;
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extern const size_t ESPHOME_WEBSERVER_INDEX_HTML_SIZE;
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#endif
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#ifdef USE_WEBSERVER_CSS_INCLUDE
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extern const uint8_t ESPHOME_WEBSERVER_CSS_INCLUDE[] PROGMEM;
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extern const size_t ESPHOME_WEBSERVER_CSS_INCLUDE_SIZE;
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#endif
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#ifdef USE_WEBSERVER_JS_INCLUDE
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extern const uint8_t ESPHOME_WEBSERVER_JS_INCLUDE[] PROGMEM;
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extern const size_t ESPHOME_WEBSERVER_JS_INCLUDE_SIZE;
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#endif
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namespace esphome {
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namespace web_server {
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/// Internal helper struct that is used to parse incoming URLs
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struct UrlMatch {
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std::string domain; ///< The domain of the component, for example "sensor"
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std::string id; ///< The id of the device that's being accessed, for example "living_room_fan"
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std::string method; ///< The method that's being called, for example "turn_on"
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bool valid; ///< Whether this match is valid
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};
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struct SortingComponents {
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float weight;
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};
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enum JsonDetail { DETAIL_ALL, DETAIL_STATE };
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/** This class allows users to create a web server with their ESP nodes.
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*
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* Behind the scenes it's using AsyncWebServer to set up the server. It exposes 3 things:
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* an index page under '/' that's used to show a simple web interface (the css/js is hosted
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* by esphome.io by default), an event source under '/events' that automatically sends
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* all state updates in real time + the debug log. Lastly, there's an REST API available
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* under the '/light/...', '/sensor/...', ... URLs. A full documentation for this API
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* can be found under https://esphome.io/web-api/index.html.
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*/
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class WebServer : public Controller, public Component, public AsyncWebHandler {
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public:
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WebServer(web_server_base::WebServerBase *base);
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#if USE_WEBSERVER_VERSION == 1
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/** Set the URL to the CSS <link> that's sent to each client. Defaults to
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* https://esphome.io/_static/webserver-v1.min.css
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*
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* @param css_url The url to the web server stylesheet.
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*/
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void set_css_url(const char *css_url);
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/** Set the URL to the script that's embedded in the index page. Defaults to
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* https://esphome.io/_static/webserver-v1.min.js
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*
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* @param js_url The url to the web server script.
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*/
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void set_js_url(const char *js_url);
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#endif
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#ifdef USE_WEBSERVER_CSS_INCLUDE
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/** Set local path to the script that's embedded in the index page. Defaults to
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*
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* @param css_include Local path to web server script.
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*/
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void set_css_include(const char *css_include);
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#endif
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#ifdef USE_WEBSERVER_JS_INCLUDE
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/** Set local path to the script that's embedded in the index page. Defaults to
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*
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* @param js_include Local path to web server script.
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*/
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void set_js_include(const char *js_include);
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#endif
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/** Determine whether internal components should be displayed on the web server.
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* Defaults to false.
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*
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* @param include_internal Whether internal components should be displayed.
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*/
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void set_include_internal(bool include_internal) { include_internal_ = include_internal; }
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/** Set whether or not the webserver should expose the OTA form and handler.
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*
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* @param allow_ota.
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*/
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void set_allow_ota(bool allow_ota) { this->allow_ota_ = allow_ota; }
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/** Set whether or not the webserver should expose the Log.
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*
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* @param expose_log.
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*/
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void set_expose_log(bool expose_log) { this->expose_log_ = expose_log; }
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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/// Setup the internal web server and register handlers.
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void setup() override;
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void loop() override;
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void dump_config() override;
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/// MQTT setup priority.
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float get_setup_priority() const override;
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/// Handle an index request under '/'.
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void handle_index_request(AsyncWebServerRequest *request);
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/// Return the webserver configuration as JSON.
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std::string get_config_json();
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#ifdef USE_WEBSERVER_CSS_INCLUDE
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/// Handle included css request under '/0.css'.
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void handle_css_request(AsyncWebServerRequest *request);
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#endif
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#ifdef USE_WEBSERVER_JS_INCLUDE
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/// Handle included js request under '/0.js'.
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void handle_js_request(AsyncWebServerRequest *request);
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#endif
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#ifdef USE_WEBSERVER_PRIVATE_NETWORK_ACCESS
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// Handle Private Network Access CORS OPTIONS request
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void handle_pna_cors_request(AsyncWebServerRequest *request);
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#endif
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#ifdef USE_SENSOR
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void on_sensor_update(sensor::Sensor *obj, float state) override;
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/// Handle a sensor request under '/sensor/<id>'.
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void handle_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the sensor state with its value as a JSON string.
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std::string sensor_json(sensor::Sensor *obj, float value, JsonDetail start_config);
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#endif
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#ifdef USE_SWITCH
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void on_switch_update(switch_::Switch *obj, bool state) override;
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/// Handle a switch request under '/switch/<id>/</turn_on/turn_off/toggle>'.
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void handle_switch_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the switch state with its value as a JSON string.
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std::string switch_json(switch_::Switch *obj, bool value, JsonDetail start_config);
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#endif
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#ifdef USE_BUTTON
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/// Handle a button request under '/button/<id>/press'.
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void handle_button_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the button details with its value as a JSON string.
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std::string button_json(button::Button *obj, JsonDetail start_config);
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#endif
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#ifdef USE_BINARY_SENSOR
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void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
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/// Handle a binary sensor request under '/binary_sensor/<id>'.
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void handle_binary_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the binary sensor state with its value as a JSON string.
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std::string binary_sensor_json(binary_sensor::BinarySensor *obj, bool value, JsonDetail start_config);
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#endif
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#ifdef USE_FAN
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void on_fan_update(fan::Fan *obj) override;
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/// Handle a fan request under '/fan/<id>/</turn_on/turn_off/toggle>'.
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void handle_fan_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the fan state as a JSON string.
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std::string fan_json(fan::Fan *obj, JsonDetail start_config);
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#endif
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#ifdef USE_LIGHT
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void on_light_update(light::LightState *obj) override;
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/// Handle a light request under '/light/<id>/</turn_on/turn_off/toggle>'.
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void handle_light_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the light state as a JSON string.
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std::string light_json(light::LightState *obj, JsonDetail start_config);
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#endif
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#ifdef USE_TEXT_SENSOR
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void on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state) override;
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/// Handle a text sensor request under '/text_sensor/<id>'.
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void handle_text_sensor_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the text sensor state with its value as a JSON string.
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std::string text_sensor_json(text_sensor::TextSensor *obj, const std::string &value, JsonDetail start_config);
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#endif
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#ifdef USE_COVER
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void on_cover_update(cover::Cover *obj) override;
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/// Handle a cover request under '/cover/<id>/<open/close/stop/set>'.
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void handle_cover_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the cover state as a JSON string.
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std::string cover_json(cover::Cover *obj, JsonDetail start_config);
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#endif
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#ifdef USE_NUMBER
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void on_number_update(number::Number *obj, float state) override;
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/// Handle a number request under '/number/<id>'.
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void handle_number_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the number state with its value as a JSON string.
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std::string number_json(number::Number *obj, float value, JsonDetail start_config);
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#endif
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#ifdef USE_DATETIME_DATE
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void on_date_update(datetime::DateEntity *obj) override;
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/// Handle a date request under '/date/<id>'.
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void handle_date_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the date state with its value as a JSON string.
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std::string date_json(datetime::DateEntity *obj, JsonDetail start_config);
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#endif
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#ifdef USE_DATETIME_TIME
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void on_time_update(datetime::TimeEntity *obj) override;
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/// Handle a time request under '/time/<id>'.
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void handle_time_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the time state with its value as a JSON string.
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std::string time_json(datetime::TimeEntity *obj, JsonDetail start_config);
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#endif
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#ifdef USE_DATETIME_DATETIME
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void on_datetime_update(datetime::DateTimeEntity *obj) override;
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/// Handle a datetime request under '/datetime/<id>'.
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void handle_datetime_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the datetime state with its value as a JSON string.
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std::string datetime_json(datetime::DateTimeEntity *obj, JsonDetail start_config);
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#endif
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#ifdef USE_TEXT
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void on_text_update(text::Text *obj, const std::string &state) override;
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/// Handle a text input request under '/text/<id>'.
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void handle_text_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the text state with its value as a JSON string.
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std::string text_json(text::Text *obj, const std::string &value, JsonDetail start_config);
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#endif
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#ifdef USE_SELECT
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void on_select_update(select::Select *obj, const std::string &state, size_t index) override;
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/// Handle a select request under '/select/<id>'.
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void handle_select_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the select state with its value as a JSON string.
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std::string select_json(select::Select *obj, const std::string &value, JsonDetail start_config);
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#endif
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#ifdef USE_CLIMATE
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void on_climate_update(climate::Climate *obj) override;
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/// Handle a climate request under '/climate/<id>'.
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void handle_climate_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the climate details
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std::string climate_json(climate::Climate *obj, JsonDetail start_config);
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#endif
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#ifdef USE_LOCK
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void on_lock_update(lock::Lock *obj) override;
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/// Handle a lock request under '/lock/<id>/</lock/unlock/open>'.
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void handle_lock_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the lock state with its value as a JSON string.
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std::string lock_json(lock::Lock *obj, lock::LockState value, JsonDetail start_config);
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#endif
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#ifdef USE_VALVE
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void on_valve_update(valve::Valve *obj) override;
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/// Handle a valve request under '/valve/<id>/<open/close/stop/set>'.
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void handle_valve_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the valve state as a JSON string.
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std::string valve_json(valve::Valve *obj, JsonDetail start_config);
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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void on_alarm_control_panel_update(alarm_control_panel::AlarmControlPanel *obj) override;
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/// Handle a alarm_control_panel request under '/alarm_control_panel/<id>'.
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void handle_alarm_control_panel_request(AsyncWebServerRequest *request, const UrlMatch &match);
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/// Dump the alarm_control_panel state with its value as a JSON string.
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std::string alarm_control_panel_json(alarm_control_panel::AlarmControlPanel *obj,
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alarm_control_panel::AlarmControlPanelState value, JsonDetail start_config);
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#endif
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#ifdef USE_EVENT
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void on_event(event::Event *obj, const std::string &event_type) override;
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/// Dump the event details with its value as a JSON string.
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std::string event_json(event::Event *obj, const std::string &event_type, JsonDetail start_config);
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#endif
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/// Override the web handler's canHandle method.
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bool canHandle(AsyncWebServerRequest *request) override;
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/// Override the web handler's handleRequest method.
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void handleRequest(AsyncWebServerRequest *request) override;
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/// This web handle is not trivial.
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bool isRequestHandlerTrivial() override;
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void add_entity_to_sorting_list(EntityBase *entity, float weight);
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protected:
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void schedule_(std::function<void()> &&f);
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friend ListEntitiesIterator;
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web_server_base::WebServerBase *base_;
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AsyncEventSource events_{"/events"};
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ListEntitiesIterator entities_iterator_;
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std::map<EntityBase *, SortingComponents> sorting_entitys_;
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#if USE_WEBSERVER_VERSION == 1
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const char *css_url_{nullptr};
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const char *js_url_{nullptr};
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#endif
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#ifdef USE_WEBSERVER_CSS_INCLUDE
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const char *css_include_{nullptr};
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#endif
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#ifdef USE_WEBSERVER_JS_INCLUDE
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const char *js_include_{nullptr};
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#endif
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bool include_internal_{false};
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bool allow_ota_{true};
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bool expose_log_{true};
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#ifdef USE_ESP32
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std::deque<std::function<void()>> to_schedule_;
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SemaphoreHandle_t to_schedule_lock_;
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#endif
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};
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} // namespace web_server
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} // namespace esphome
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