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89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
#include "subscribe_state.h"
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#ifdef USE_API
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#include "api_connection.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace api {
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#ifdef USE_BINARY_SENSOR
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bool InitialStateIterator::on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
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return this->client_->send_binary_sensor_state(binary_sensor, binary_sensor->state);
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}
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#endif
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#ifdef USE_COVER
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bool InitialStateIterator::on_cover(cover::Cover *cover) { return this->client_->send_cover_state(cover); }
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#endif
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#ifdef USE_FAN
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bool InitialStateIterator::on_fan(fan::Fan *fan) { return this->client_->send_fan_state(fan); }
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#endif
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#ifdef USE_LIGHT
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bool InitialStateIterator::on_light(light::LightState *light) { return this->client_->send_light_state(light); }
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#endif
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#ifdef USE_SENSOR
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bool InitialStateIterator::on_sensor(sensor::Sensor *sensor) {
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return this->client_->send_sensor_state(sensor, sensor->state);
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}
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#endif
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#ifdef USE_SWITCH
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bool InitialStateIterator::on_switch(switch_::Switch *a_switch) {
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return this->client_->send_switch_state(a_switch, a_switch->state);
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}
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#endif
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#ifdef USE_TEXT_SENSOR
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bool InitialStateIterator::on_text_sensor(text_sensor::TextSensor *text_sensor) {
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return this->client_->send_text_sensor_state(text_sensor, text_sensor->state);
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}
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#endif
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#ifdef USE_CLIMATE
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bool InitialStateIterator::on_climate(climate::Climate *climate) { return this->client_->send_climate_state(climate); }
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#endif
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#ifdef USE_NUMBER
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bool InitialStateIterator::on_number(number::Number *number) {
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return this->client_->send_number_state(number, number->state);
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}
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#endif
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#ifdef USE_DATETIME_DATE
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bool InitialStateIterator::on_date(datetime::DateEntity *date) { return this->client_->send_date_state(date); }
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#endif
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#ifdef USE_DATETIME_TIME
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bool InitialStateIterator::on_time(datetime::TimeEntity *time) { return this->client_->send_time_state(time); }
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#endif
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#ifdef USE_DATETIME_DATETIME
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bool InitialStateIterator::on_datetime(datetime::DateTimeEntity *datetime) {
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return this->client_->send_datetime_state(datetime);
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}
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#endif
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#ifdef USE_TEXT
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bool InitialStateIterator::on_text(text::Text *text) { return this->client_->send_text_state(text, text->state); }
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#endif
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#ifdef USE_SELECT
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bool InitialStateIterator::on_select(select::Select *select) {
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return this->client_->send_select_state(select, select->state);
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}
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#endif
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#ifdef USE_LOCK
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bool InitialStateIterator::on_lock(lock::Lock *a_lock) { return this->client_->send_lock_state(a_lock, a_lock->state); }
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#endif
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#ifdef USE_VALVE
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bool InitialStateIterator::on_valve(valve::Valve *valve) { return this->client_->send_valve_state(valve); }
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#endif
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#ifdef USE_MEDIA_PLAYER
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bool InitialStateIterator::on_media_player(media_player::MediaPlayer *media_player) {
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return this->client_->send_media_player_state(media_player);
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}
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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bool InitialStateIterator::on_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) {
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return this->client_->send_alarm_control_panel_state(a_alarm_control_panel);
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}
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#endif
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#ifdef USE_UPDATE
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bool InitialStateIterator::on_update(update::UpdateEntity *update) { return this->client_->send_update_state(update); }
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#endif
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InitialStateIterator::InitialStateIterator(APIConnection *client) : client_(client) {}
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} // namespace api
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} // namespace esphome
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#endif
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